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Makefile.in
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adapter_gl.c
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wined3d: Report WINED3DPRASTERCAPS_MIPMAPLODBIAS only when supported.
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2019-05-16 20:54:23 +02:00 |
adapter_vk.c
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wined3d: Always report support for ZBIAS and MIPMAPLODBIAS raster caps in the Vulkan backend.
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2019-05-16 20:54:23 +02:00 |
arb_program_shader.c
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wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer().
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2019-05-15 19:26:25 +02:00 |
ati_fragment_shader.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
buffer.c
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context.c
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wined3d: Use context_acquire() in wined3d_swapchain_cs_init().
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2019-05-16 20:54:23 +02:00 |
cs.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind_and_dirtify().
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2019-05-09 10:01:53 -05:00 |
device.c
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wined3d: Pass a wined3d_context_gl structure to context_apply_clear_state().
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2019-05-14 20:13:59 +02:00 |
directx.c
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wined3d: Make the adapter responsible for context destruction and allocation.
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2019-05-07 08:46:04 -05:00 |
gl_compat.c
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wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl.
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2019-05-08 08:30:23 -05:00 |
glsl_shader.c
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wined3d: Factor out compute_normal_matrix() function.
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2019-05-16 20:54:23 +02:00 |
nvidia_texture_shader.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
palette.c
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query.c
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wined3d: Move the pipeline statistics query fields from struct wined3d_context to struct wined3d_context_gl.
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2019-05-14 20:13:59 +02:00 |
resource.c
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sampler.c
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shader.c
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wined3d: Store texture swizzle capability in struct wined3d_d3d_info.
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2019-05-07 08:45:43 -05:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Pass a wined3d_context_gl structure to context_update_stream_sources().
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2019-05-14 20:13:59 +02:00 |
stateblock.c
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surface.c
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wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer().
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2019-05-15 19:26:25 +02:00 |
swapchain.c
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wined3d: Use context_acquire() in wined3d_swapchain_cs_init().
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2019-05-16 20:54:23 +02:00 |
texture.c
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wined3d: Pass a wined3d_context_gl structure to context_texture_update().
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2019-05-15 19:26:28 +02:00 |
utils.c
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wined3d: Factor out compute_normal_matrix() function.
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2019-05-16 20:54:23 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
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2019-05-08 08:30:16 -05:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Factor out compute_normal_matrix() function.
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2019-05-16 20:54:23 +02:00 |
wined3d_vk.h
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