Sweden-Number/dlls/wined3d
Matteo Bruni 6f38a7443c wined3d: Report WINED3DPRASTERCAPS_MIPMAPLODBIAS only when supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
..
Makefile.in
adapter_gl.c wined3d: Report WINED3DPRASTERCAPS_MIPMAPLODBIAS only when supported. 2019-05-16 20:54:23 +02:00
adapter_vk.c wined3d: Always report support for ZBIAS and MIPMAPLODBIAS raster caps in the Vulkan backend. 2019-05-16 20:54:23 +02:00
arb_program_shader.c wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer(). 2019-05-15 19:26:25 +02:00
ati_fragment_shader.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
buffer.c
context.c wined3d: Use context_acquire() in wined3d_swapchain_cs_init(). 2019-05-16 20:54:23 +02:00
cs.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind_and_dirtify(). 2019-05-09 10:01:53 -05:00
device.c wined3d: Pass a wined3d_context_gl structure to context_apply_clear_state(). 2019-05-14 20:13:59 +02:00
directx.c wined3d: Make the adapter responsible for context destruction and allocation. 2019-05-07 08:46:04 -05:00
gl_compat.c wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-08 08:30:23 -05:00
glsl_shader.c wined3d: Factor out compute_normal_matrix() function. 2019-05-16 20:54:23 +02:00
nvidia_texture_shader.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
palette.c
query.c wined3d: Move the pipeline statistics query fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-14 20:13:59 +02:00
resource.c
sampler.c
shader.c wined3d: Store texture swizzle capability in struct wined3d_d3d_info. 2019-05-07 08:45:43 -05:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to context_update_stream_sources(). 2019-05-14 20:13:59 +02:00
stateblock.c
surface.c wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer(). 2019-05-15 19:26:25 +02:00
swapchain.c wined3d: Use context_acquire() in wined3d_swapchain_cs_init(). 2019-05-16 20:54:23 +02:00
texture.c wined3d: Pass a wined3d_context_gl structure to context_texture_update(). 2019-05-15 19:26:28 +02:00
utils.c wined3d: Factor out compute_normal_matrix() function. 2019-05-16 20:54:23 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
wined3d.spec
wined3d_gl.h wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure. 2019-05-08 08:30:16 -05:00
wined3d_main.c
wined3d_private.h wined3d: Factor out compute_normal_matrix() function. 2019-05-16 20:54:23 +02:00
wined3d_vk.h