Sweden-Number/dlls/wined3d
Zebediah Figura 1ae12240d4 wined3d: Correct indices for contained states in wined3d_stateblock_apply().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46602
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 11:42:38 +01:00
..
Makefile.in
adapter_gl.c
arb_program_shader.c wined3d: Remove unnecessary src_format NULL check from arbfp_blit_supported(). 2019-02-12 23:02:28 +01:00
ati_fragment_shader.c
buffer.c wined3d: Invalidate _SYSMEM location when mapping opengl buffer. 2019-02-13 19:45:24 +01:00
context.c wined3d: Initialise stream frequency to 1. 2019-02-11 11:52:00 +01:00
cs.c wined3d: Introduce a separate structure for light state. 2019-02-13 19:45:24 +01:00
device.c wined3d: Store lights in the wined3d_stateblock_state structure. 2019-02-13 19:45:24 +01:00
directx.c wined3d: Return 1e10f for MaxVertexW from wined3d_get_device_caps(). 2019-02-11 18:31:19 +01:00
gl_compat.c
glsl_shader.c wined3d: Mark dcl_input_ps_{siv, sgv} shader instructions as implemented. 2019-02-13 19:45:24 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Factor out shader_get_stream_output_register_info(). 2019-02-12 23:02:28 +01:00
shader_sm1.c
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Introduce a separate structure for light state. 2019-02-13 19:45:24 +01:00
stateblock.c wined3d: Correct indices for contained states in wined3d_stateblock_apply(). 2019-02-14 11:42:38 +01:00
surface.c wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported(). 2019-02-12 23:02:28 +01:00
swapchain.c
texture.c
utils.c wined3d: Introduce a separate structure for light state. 2019-02-13 19:45:24 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store lights in the wined3d_stateblock_state structure. 2019-02-13 19:45:24 +01:00