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Makefile.in
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wined3d: Move OpenGL initialisation code to adapter_gl.c.
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2018-08-17 18:47:00 +02:00 |
adapter_gl.c
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wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts.
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2018-10-13 00:30:57 +02:00 |
arb_program_shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of the dst_arg enum.
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2018-03-23 14:02:53 +01:00 |
buffer.c
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wined3d: Store resource bind flags in the wined3d_resource structure.
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2018-10-30 10:54:06 +01:00 |
context.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
cs.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
device.c
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wined3d: Introduce a separate structure for OpenGL device information.
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2018-10-26 21:18:27 +02:00 |
directx.c
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wined3d: Introduce a separate structure for OpenGL device information.
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2018-10-26 21:18:27 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
nvidia_texture_shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
palette.c
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…
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query.c
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wined3d: Add sync object after query buffer issue.
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2018-10-15 20:13:51 +02:00 |
resource.c
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wined3d: Store resource bind flags in the wined3d_resource structure.
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2018-10-30 10:54:06 +01:00 |
sampler.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Accept full DXBC.
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2018-10-05 11:25:53 -05:00 |
state.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
stateblock.c
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wined3d: Store the blend factor as a struct wined3d_color.
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2018-10-18 01:00:52 +02:00 |
surface.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
swapchain.c
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wined3d: Move the OpenGL textures from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:55 +01:00 |
texture.c
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wined3d: Store resource bind flags in the wined3d_resource structure.
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2018-10-30 10:54:06 +01:00 |
utils.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
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2018-09-14 12:48:31 +02:00 |
view.c
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wined3d: Get rid of the "desc" field in struct wined3d_buffer.
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2018-10-30 10:54:04 +01:00 |
wined3d.spec
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wined3d: Store the blend factor as a struct wined3d_color.
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2018-10-18 01:00:52 +02:00 |
wined3d_gl.h
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wined3d: Implement depth bias clamp.
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2018-10-08 20:27:00 +02:00 |
wined3d_main.c
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wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
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2018-10-08 20:26:53 +02:00 |
wined3d_private.h
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wined3d: Store resource bind flags in the wined3d_resource structure.
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2018-10-30 10:54:06 +01:00 |