Sweden-Number/dlls/d3d8/tests
Henri Verbeet 212ee15bd7 d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader.
It appears this is fixed on Vista/Win7 to be consistent with
DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and
mark the previous behaviour as broken.
2009-12-01 13:16:18 +01:00
..
Makefile.in d3d8: Port the d3d9 stateblock tests to d3d8. 2008-12-30 11:36:11 +01:00
d3d8_main.c d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
device.c d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader. 2009-12-01 13:16:18 +01:00
stateblock.c d3d8/tests: Don't require dynamic usage for textures in the stateblock tests. 2009-11-12 13:13:33 +01:00
surface.c d3d8/tests: Use ULONG instead of unsigned long. 2009-03-23 12:41:08 +01:00
texture.c d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00
visual.c d3d8: Run the visual tests in a window. 2009-11-09 19:59:15 +01:00
volume.c d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00