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Makefile.in
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adapter_gl.c
wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
2020-04-10 19:09:37 +02:00
adapter_vk.c
wined3d: Rename struct wined3d_map_range to struct wined3d_range.
2020-02-27 23:34:51 +01:00
arb_program_shader.c
wined3d: Store the framebuffer inline in struct wined3d_state.
2020-03-26 18:34:50 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Add a TRACE to wined3d_buffer_copy().
2020-04-02 12:57:03 +02:00
context.c
wined3d: Add a few traces to draw_primitive().
2020-04-02 12:57:06 +02:00
cs.c
wined3d: Store the framebuffer inline in struct wined3d_state.
2020-03-26 18:34:50 +01:00
device.c
wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties().
2020-03-31 17:24:16 +02:00
directx.c
wined3d: Do not clip the cursor after changing display modes.
2020-04-09 21:04:04 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Store the framebuffer inline in struct wined3d_state.
2020-03-26 18:34:50 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Get rid of a WARN in wined3d_query_get_data().
2020-04-02 12:56:56 +02:00
resource.c
wined3d: Implement mapping Vulkan buffers.
2020-01-24 17:21:26 +01:00
sampler.c
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shader.c
wined3d: Store the framebuffer inline in struct wined3d_state.
2020-03-26 18:34:50 +01:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Store the framebuffer inline in struct wined3d_state.
2020-03-26 18:34:50 +01:00
stateblock.c
wined3d: Store the framebuffer inline in struct wined3d_state.
2020-03-26 18:34:50 +01:00
surface.c
wined3d: Validate the filter in wined3d_texture_blt().
2020-03-16 21:37:43 +01:00
swapchain.c
wined3d: Do not clip the cursor after changing display modes.
2020-04-09 21:04:04 +02:00
texture.c
wined3d: Validate the filter in wined3d_texture_blt().
2020-03-16 21:37:43 +01:00
utils.c
wined3d: Introduce compare_uint().
2020-04-08 21:01:18 +02:00
version.rc
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vertexdeclaration.c
wined3d: Fix the spelling of some comments.
2019-12-12 23:17:05 +01:00
view.c
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wined3d.spec
wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc().
2020-03-19 20:24:56 +01:00
wined3d_gl.h
wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
2020-04-10 19:09:37 +02:00
wined3d_main.c
wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode().
2020-03-06 17:54:09 +01:00
wined3d_private.h
wined3d: Store the framebuffer inline in struct wined3d_state.
2020-03-26 18:34:50 +01:00
wined3d_vk.h
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