Sweden-Number/dlls/wined3d
Chip Davis 2929a3a056 wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
In addition to the existing GL_APPLE_ycbcr_422. Core contexts on Mac OS don't
advertise GL_APPLE_fence or GL_APPLE_ycbcr_422... but they do have
GL_APPLE_flush_render and GL_APPLE_rgb_422. So, go back to using
GL_APPLE_flush_render in our OS X detection, and accept GL_APPLE_rgb_422 in
addition to GL_APPLE_ycbcr_422.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-10 19:09:37 +02:00
..
Makefile.in
adapter_gl.c wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
adapter_vk.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
arb_program_shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
ati_fragment_shader.c
buffer.c wined3d: Add a TRACE to wined3d_buffer_copy(). 2020-04-02 12:57:03 +02:00
context.c wined3d: Add a few traces to draw_primitive(). 2020-04-02 12:57:06 +02:00
cs.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
device.c wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties(). 2020-03-31 17:24:16 +02:00
directx.c wined3d: Do not clip the cursor after changing display modes. 2020-04-09 21:04:04 +02:00
gl_compat.c
glsl_shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Get rid of a WARN in wined3d_query_get_data(). 2020-04-02 12:56:56 +02:00
resource.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
sampler.c
shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
stateblock.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
surface.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
swapchain.c wined3d: Do not clip the cursor after changing display modes. 2020-04-09 21:04:04 +02:00
texture.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
utils.c wined3d: Introduce compare_uint(). 2020-04-08 21:01:18 +02:00
version.rc
vertexdeclaration.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
view.c
wined3d.spec wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc(). 2020-03-19 20:24:56 +01:00
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode(). 2020-03-06 17:54:09 +01:00
wined3d_private.h wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
wined3d_vk.h