Sweden-Number/dlls/d3d10/tests/effect.c

8277 lines
428 KiB
C

/*
* Copyright 2008 Henri Verbeet for CodeWeavers
* Copyright 2009 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "d3d10.h"
#include "wine/test.h"
#include <float.h>
#define D3DERR_INVALIDCALL 0x8876086c
static ULONG get_refcount(void *iface)
{
IUnknown *unknown = iface;
IUnknown_AddRef(unknown);
return IUnknown_Release(unknown);
}
static ID3D10Device *create_device(void)
{
ID3D10Device *device;
if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device)))
return device;
if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, 0, D3D10_SDK_VERSION, &device)))
return device;
if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device)))
return device;
return NULL;
}
static inline HRESULT create_effect(DWORD *data, UINT flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
{
/*
* Don't use sizeof(data), use data[6] as size,
* because the DWORD data[] has only complete DWORDs and
* so it could happen that there are padded bytes at the end.
*
* The fx size (data[6]) could be up to 3 BYTEs smaller
* than the sizeof(data).
*/
return D3D10CreateEffectFromMemory(data, data[6], flags, device, effect_pool, effect);
}
static HRESULT create_effect_pool(DWORD *data, ID3D10Device *device, ID3D10EffectPool **pool)
{
return D3D10CreateEffectPoolFromMemory(data, data[6], 0, device, pool);
}
/*
* test_effect_constant_buffer_type
*/
#if 0
cbuffer cb : register(b1)
{
float f1 : SV_POSITION;
float f2 : COLOR0;
};
cbuffer cb2 : register(b0)
{
float f3 : packoffset(c2);
};
#endif
static DWORD fx_test_ecbt[] =
{
0x43425844, 0x7cfb8cde, 0x31ec2d95, 0x38500042, 0xa9330c67, 0x00000001, 0x00000145, 0x00000001,
0x00000024, 0x30315846, 0x00000119, 0xfeff1001, 0x00000002, 0x00000003, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000049, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x66006263,
0x74616f6c, 0x00000700, 0x00000100, 0x00000000, 0x00000400, 0x00001000, 0x00000400, 0x00090900,
0x00316600, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43003266, 0x524f4c4f, 0x62630030, 0x33660032,
0x00000400, 0x00001000, 0x00000000, 0x00000200, 0x00000100, 0x00000000, 0x00002900, 0x00000d00,
0x00002c00, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003800, 0x00000d00, 0x00003b00,
0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00004200, 0x00003000, 0x00000000, 0x00000100,
0x00000000, 0x00000000, 0x00004600, 0x00000d00, 0x00000000, 0x00002000, 0x00000000, 0x00000400,
0x00000000, 0x00000000,
};
static void test_effect_constant_buffer_type(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer;
ID3D10EffectType *type, *type2, *null_type;
D3D10_EFFECT_VARIABLE_DESC var_desc;
D3D10_EFFECT_TYPE_DESC type_desc;
D3D10_BUFFER_DESC buffer_desc;
ID3D10ShaderResourceView *srv;
ID3D10EffectVariable *v;
D3D10_EFFECT_DESC desc;
ID3D10Device *device;
ID3D10Buffer *buffer;
ULONG refcount;
HRESULT hr;
LPCSTR string;
unsigned int i;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_ecbt, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
hr = effect->lpVtbl->GetDesc(effect, NULL);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(desc.ConstantBuffers == 2, "Unexpected constant buffers count %u.\n", desc.ConstantBuffers);
ok(desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
desc.SharedConstantBuffers);
ok(desc.GlobalVariables == 3, "Unexpected global variables count %u.\n", desc.GlobalVariables);
ok(desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
desc.SharedGlobalVariables);
ok(desc.Techniques == 0, "Unexpected techniques count %u.\n", desc.Techniques);
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
hr = constantbuffer->lpVtbl->GetDesc(constantbuffer, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT, "Unexpected variable flags %#x.\n", var_desc.Flags);
ok(var_desc.ExplicitBindPoint == 1, "Unexpected bind point %#x.\n", var_desc.ExplicitBindPoint);
type = constantbuffer->lpVtbl->GetType(constantbuffer);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "cbuffer") == 0, "TypeName is \"%s\", expected \"cbuffer\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_OBJECT);
ok(type_desc.Type == D3D10_SVT_CBUFFER, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_CBUFFER);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 2, "Members is %u, expected 2\n", type_desc.Members);
ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x8, "PackedSize is %#x, expected 0x8\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x10, "UnpackedSize is %#x, expected 0x10\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
hr = constantbuffer->lpVtbl->GetConstantBuffer(constantbuffer, &buffer);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Buffer_GetDesc(buffer, &buffer_desc);
ok(buffer_desc.ByteWidth == type_desc.UnpackedSize, "Unexpected buffer size %u.\n", buffer_desc.ByteWidth);
ok(!buffer_desc.Usage, "Unexpected buffer usage %u.\n", buffer_desc.Usage);
ok(buffer_desc.BindFlags == D3D10_BIND_CONSTANT_BUFFER, "Unexpected bind flags %#x.\n",
buffer_desc.BindFlags);
ok(!buffer_desc.CPUAccessFlags, "Unexpected CPU access flags %#x.\n", buffer_desc.CPUAccessFlags);
ok(!buffer_desc.MiscFlags, "Unexpected misc flags %#x.\n", buffer_desc.MiscFlags);
ID3D10Buffer_Release(buffer);
hr = constantbuffer->lpVtbl->GetTextureBuffer(constantbuffer, &srv);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
string = type->lpVtbl->GetMemberName(type, 0);
ok(strcmp(string, "f1") == 0, "GetMemberName is \"%s\", expected \"f1\"\n", string);
string = type->lpVtbl->GetMemberSemantic(type, 0);
ok(strcmp(string, "SV_POSITION") == 0, "GetMemberSemantic is \"%s\", expected \"SV_POSITION\"\n", string);
string = type->lpVtbl->GetMemberName(type, 1);
ok(strcmp(string, "f2") == 0, "GetMemberName is \"%s\", expected \"f2\"\n", string);
string = type->lpVtbl->GetMemberSemantic(type, 1);
ok(strcmp(string, "COLOR0") == 0, "GetMemberSemantic is \"%s\", expected \"COLOR0\"\n", string);
for (i = 0; i < 3; ++i)
{
if (i == 0) type2 = type->lpVtbl->GetMemberTypeByIndex(type, 0);
else if (i == 1) type2 = type->lpVtbl->GetMemberTypeByName(type, "f1");
else type2 = type->lpVtbl->GetMemberTypeBySemantic(type, "SV_POSITION");
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
if (i == 0) type2 = type->lpVtbl->GetMemberTypeByIndex(type, 1);
else if (i == 1) type2 = type->lpVtbl->GetMemberTypeByName(type, "f2");
else type2 = type->lpVtbl->GetMemberTypeBySemantic(type, "COLOR0");
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
}
type2 = type->lpVtbl->GetMemberTypeByIndex(type, 0);
hr = type2->lpVtbl->GetDesc(type2, NULL);
ok(hr == E_INVALIDARG, "GetDesc got %x, expected %x\n", hr, E_INVALIDARG);
null_type = type->lpVtbl->GetMemberTypeByIndex(type, 3);
hr = null_type->lpVtbl->GetDesc(null_type, &type_desc);
ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
hr = null_type->lpVtbl->GetDesc(null_type, NULL);
ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
type2 = type->lpVtbl->GetMemberTypeByName(type, "invalid");
ok(type2 == null_type, "GetMemberTypeByName got wrong type %p, expected %p\n", type2, null_type);
type2 = type->lpVtbl->GetMemberTypeByName(type, NULL);
ok(type2 == null_type, "GetMemberTypeByName got wrong type %p, expected %p\n", type2, null_type);
type2 = type->lpVtbl->GetMemberTypeBySemantic(type, "invalid");
ok(type2 == null_type, "GetMemberTypeBySemantic got wrong type %p, expected %p\n", type2, null_type);
type2 = type->lpVtbl->GetMemberTypeBySemantic(type, NULL);
ok(type2 == null_type, "GetMemberTypeBySemantic got wrong type %p, expected %p\n", type2, null_type);
string = type->lpVtbl->GetMemberName(type, 3);
ok(string == NULL, "GetMemberName is \"%s\", expected \"NULL\"\n", string);
string = type->lpVtbl->GetMemberSemantic(type, 3);
ok(string == NULL, "GetMemberSemantic is \"%s\", expected \"NULL\"\n", string);
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 1);
v = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, 0);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "f3"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT, "Unexpected variable flags %#x.\n", var_desc.Flags);
ok(var_desc.BufferOffset == 0x20, "Unexpected buffer offset %#x.\n", var_desc.BufferOffset);
ok(var_desc.ExplicitBindPoint == 0x20, "Unexpected bind point %#x.\n", var_desc.ExplicitBindPoint);
/* Invalid buffer variable */
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 100);
hr = constantbuffer->lpVtbl->GetConstantBuffer(constantbuffer, &buffer);
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = constantbuffer->lpVtbl->GetTextureBuffer(constantbuffer, &srv);
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_variable_type
*/
#if 0
struct test
{
float f3 : SV_POSITION;
float f4 : COLOR0;
};
struct test1
{
float f1;
float f2;
test t;
};
cbuffer cb
{
test1 t1;
};
#endif
static DWORD fx_test_evt[] = {
0x43425844, 0xe079efed, 0x90bda0f2, 0xa6e2d0b4,
0xd2d6c200, 0x00000001, 0x0000018c, 0x00000001,
0x00000024, 0x30315846, 0x00000160, 0xfeff1001,
0x00000001, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x000000e0,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x74006263,
0x31747365, 0x00316600, 0x616f6c66, 0x00100074,
0x00010000, 0x00000000, 0x00040000, 0x00100000,
0x00040000, 0x09090000, 0x32660000, 0x74007400,
0x00747365, 0x53003366, 0x4f505f56, 0x49544953,
0x66004e4f, 0x4f430034, 0x30524f4c, 0x00003700,
0x00000300, 0x00000000, 0x00000800, 0x00001000,
0x00000800, 0x00000200, 0x00003c00, 0x00003f00,
0x00000000, 0x00001600, 0x00004b00, 0x00004e00,
0x00000400, 0x00001600, 0x00000700, 0x00000300,
0x00000000, 0x00001800, 0x00002000, 0x00001000,
0x00000300, 0x00000d00, 0x00000000, 0x00000000,
0x00001600, 0x00003200, 0x00000000, 0x00000400,
0x00001600, 0x00003500, 0x00000000, 0x00001000,
0x00005500, 0x00317400, 0x00000004, 0x00000020,
0x00000000, 0x00000001, 0xffffffff, 0x00000000,
0x000000dd, 0x00000091, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000,
};
static void test_effect_variable_type(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer;
ID3D10EffectVariable *variable;
ID3D10EffectType *type, *type2, *type3;
D3D10_EFFECT_TYPE_DESC type_desc;
D3D10_EFFECT_DESC desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
LPCSTR string;
unsigned int i;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_evt, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(desc.ConstantBuffers == 1, "Unexpected constant buffers count %u.\n", desc.ConstantBuffers);
ok(desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
desc.SharedConstantBuffers);
ok(desc.GlobalVariables == 1, "Unexpected global variables count %u.\n", desc.GlobalVariables);
ok(desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
desc.SharedGlobalVariables);
ok(desc.Techniques == 0, "Unexpected techniques count %u.\n", desc.Techniques);
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
type = constantbuffer->lpVtbl->GetType(constantbuffer);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "cbuffer") == 0, "TypeName is \"%s\", expected \"cbuffer\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_OBJECT);
ok(type_desc.Type == D3D10_SVT_CBUFFER, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_CBUFFER);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 1, "Members is %u, expected 1\n", type_desc.Members);
ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x10, "PackedSize is %#x, expected 0x10\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x20, "UnpackedSize is %#x, expected 0x20\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x20, "Stride is %#x, expected 0x20\n", type_desc.Stride);
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
variable = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, 0);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "test1") == 0, "TypeName is \"%s\", expected \"test1\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_STRUCT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_STRUCT);
ok(type_desc.Type == D3D10_SVT_VOID, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_VOID);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 3, "Members is %u, expected 3\n", type_desc.Members);
ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x10, "PackedSize is %#x, expected 0x10\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x18, "UnpackedSize is %#x, expected 0x18\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x20, "Stride is %#x, expected 0x20\n", type_desc.Stride);
string = type->lpVtbl->GetMemberName(type, 0);
ok(strcmp(string, "f1") == 0, "GetMemberName is \"%s\", expected \"f1\"\n", string);
string = type->lpVtbl->GetMemberName(type, 1);
ok(strcmp(string, "f2") == 0, "GetMemberName is \"%s\", expected \"f2\"\n", string);
string = type->lpVtbl->GetMemberName(type, 2);
ok(strcmp(string, "t") == 0, "GetMemberName is \"%s\", expected \"t\"\n", string);
type2 = type->lpVtbl->GetMemberTypeByIndex(type, 0);
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
type2 = type->lpVtbl->GetMemberTypeByIndex(type, 1);
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
type2 = type->lpVtbl->GetMemberTypeByIndex(type, 2);
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "test") == 0, "TypeName is \"%s\", expected \"test\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_STRUCT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_STRUCT);
ok(type_desc.Type == D3D10_SVT_VOID, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_VOID);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 2, "Members is %u, expected 2\n", type_desc.Members);
ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x8, "PackedSize is %#x, expected 0x8\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x8, "UnpackedSize is %#x, expected 0x8\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %x, expected 0x10\n", type_desc.Stride);
for (i = 0; i < 4; ++i)
{
if (i == 0) type3 = type2->lpVtbl->GetMemberTypeByIndex(type2, 0);
else if (i == 1) type3 = type2->lpVtbl->GetMemberTypeByName(type2, "f3");
else if (i == 2) type3 = type2->lpVtbl->GetMemberTypeBySemantic(type2, "SV_POSITION");
else type3 = type2->lpVtbl->GetMemberTypeBySemantic(type2, "sv_POSITION");
hr = type3->lpVtbl->GetDesc(type3, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n",
type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
if (i == 0) type3 = type2->lpVtbl->GetMemberTypeByIndex(type2, 1);
else if (i == 1) type3 = type2->lpVtbl->GetMemberTypeByName(type2, "f4");
else if (i == 2) type3 = type2->lpVtbl->GetMemberTypeBySemantic(type2, "COLOR0");
else type3 = type2->lpVtbl->GetMemberTypeBySemantic(type2, "color0");
hr = type3->lpVtbl->GetDesc(type3, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n",
type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
}
type2 = type->lpVtbl->GetMemberTypeByIndex(type, 0);
hr = type2->lpVtbl->GetDesc(type2, NULL);
ok(hr == E_INVALIDARG, "GetDesc got %x, expected %x\n", hr, E_INVALIDARG);
type2 = type->lpVtbl->GetMemberTypeByIndex(type, 4);
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
type2 = type->lpVtbl->GetMemberTypeByName(type, "invalid");
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
type2 = type->lpVtbl->GetMemberTypeByName(type, NULL);
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
type2 = type->lpVtbl->GetMemberTypeBySemantic(type, "invalid");
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
type2 = type->lpVtbl->GetMemberTypeBySemantic(type, NULL);
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
string = type->lpVtbl->GetMemberName(type, 4);
ok(string == NULL, "GetMemberName is \"%s\", expected NULL\n", string);
string = type->lpVtbl->GetMemberSemantic(type, 4);
ok(string == NULL, "GetMemberSemantic is \"%s\", expected NULL\n", string);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_variable_member
*/
#if 0
struct test
{
float f3 : SV_POSITION;
float f4 : COLOR0;
};
struct test1
{
float f1;
float f2;
test t;
};
cbuffer cb
{
test1 t1;
};
#endif
static DWORD fx_test_evm[] = {
0x43425844, 0xe079efed, 0x90bda0f2, 0xa6e2d0b4,
0xd2d6c200, 0x00000001, 0x0000018c, 0x00000001,
0x00000024, 0x30315846, 0x00000160, 0xfeff1001,
0x00000001, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x000000e0,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x74006263,
0x31747365, 0x00316600, 0x616f6c66, 0x00100074,
0x00010000, 0x00000000, 0x00040000, 0x00100000,
0x00040000, 0x09090000, 0x32660000, 0x74007400,
0x00747365, 0x53003366, 0x4f505f56, 0x49544953,
0x66004e4f, 0x4f430034, 0x30524f4c, 0x00003700,
0x00000300, 0x00000000, 0x00000800, 0x00001000,
0x00000800, 0x00000200, 0x00003c00, 0x00003f00,
0x00000000, 0x00001600, 0x00004b00, 0x00004e00,
0x00000400, 0x00001600, 0x00000700, 0x00000300,
0x00000000, 0x00001800, 0x00002000, 0x00001000,
0x00000300, 0x00000d00, 0x00000000, 0x00000000,
0x00001600, 0x00003200, 0x00000000, 0x00000400,
0x00001600, 0x00003500, 0x00000000, 0x00001000,
0x00005500, 0x00317400, 0x00000004, 0x00000020,
0x00000000, 0x00000001, 0xffffffff, 0x00000000,
0x000000dd, 0x00000091, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000,
};
static void test_effect_variable_member(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer;
ID3D10EffectVariable *variable, *variable2, *variable3, *null_variable;
D3D10_EFFECT_VARIABLE_DESC desc;
D3D10_EFFECT_DESC effect_desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_evm, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 1, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 1, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 0, "Unexpected techniques count %u.\n", effect_desc.Techniques);
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
hr = constantbuffer->lpVtbl->GetDesc(constantbuffer, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "cb") == 0, "Name is \"%s\", expected \"cb\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Type is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Elements is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 0, "Members is %u, expected 0\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
null_variable = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, 1);
hr = null_variable->lpVtbl->GetDesc(null_variable, &desc);
ok(hr == E_FAIL, "GetDesc got %x, expected %x\n", hr, E_FAIL);
variable = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, 0);
hr = variable->lpVtbl->GetDesc(variable, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
variable2 = constantbuffer->lpVtbl->GetMemberByName(constantbuffer, "t1");
ok(variable == variable2, "GetMemberByName got %p, expected %p\n", variable2, variable);
hr = variable2->lpVtbl->GetDesc(variable2, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "t1") == 0, "Name is \"%s\", expected \"t1\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
variable2 = constantbuffer->lpVtbl->GetMemberByName(constantbuffer, "invalid");
ok(null_variable == variable2, "GetMemberByName got %p, expected %p\n", variable2, null_variable);
variable2 = constantbuffer->lpVtbl->GetMemberByName(constantbuffer, NULL);
ok(null_variable == variable2, "GetMemberByName got %p, expected %p\n", variable2, null_variable);
variable2 = constantbuffer->lpVtbl->GetMemberBySemantic(constantbuffer, "invalid");
ok(null_variable == variable2, "GetMemberBySemantic got %p, expected %p\n", variable2, null_variable);
variable2 = constantbuffer->lpVtbl->GetMemberBySemantic(constantbuffer, NULL);
ok(null_variable == variable2, "GetMemberBySemantic got %p, expected %p\n", variable2, null_variable);
/* check members of "t1" */
variable2 = variable->lpVtbl->GetMemberByName(variable, "f1");
hr = variable2->lpVtbl->GetDesc(variable2, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f1") == 0, "Name is \"%s\", expected \"f1\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
variable3 = variable->lpVtbl->GetMemberByIndex(variable, 0);
ok(variable2 == variable3, "GetMemberByIndex got %p, expected %p\n", variable3, variable2);
variable2 = variable->lpVtbl->GetMemberByName(variable, "f2");
hr = variable2->lpVtbl->GetDesc(variable2, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f2") == 0, "Name is \"%s\", expected \"f2\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 4, "BufferOffset is %u, expected 4\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
variable3 = variable->lpVtbl->GetMemberByIndex(variable, 1);
ok(variable2 == variable3, "GetMemberByIndex got %p, expected %p\n", variable3, variable2);
variable2 = variable->lpVtbl->GetMemberByName(variable, "t");
hr = variable2->lpVtbl->GetDesc(variable2, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "t") == 0, "Name is \"%s\", expected \"t\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 16, "BufferOffset is %u, expected 16\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
variable3 = variable->lpVtbl->GetMemberByIndex(variable, 2);
ok(variable2 == variable3, "GetMemberByIndex got %p, expected %p\n", variable3, variable2);
/* check members of "t" */
variable3 = variable2->lpVtbl->GetMemberByName(variable2, "f3");
hr = variable3->lpVtbl->GetDesc(variable3, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f3") == 0, "Name is \"%s\", expected \"f3\"\n", desc.Name);
ok(strcmp(desc.Semantic, "SV_POSITION") == 0, "Semantic is \"%s\", expected \"SV_POSITION\"\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 16, "BufferOffset is %u, expected 16\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
variable = variable2->lpVtbl->GetMemberBySemantic(variable2, "SV_POSITION");
ok(variable == variable3, "GetMemberBySemantic got %p, expected %p\n", variable, variable3);
variable = variable2->lpVtbl->GetMemberBySemantic(variable2, "sv_POSITION");
ok(variable == variable3, "GetMemberBySemantic got %p, expected %p\n", variable, variable3);
variable = variable2->lpVtbl->GetMemberByIndex(variable2, 0);
ok(variable == variable3, "GetMemberByIndex got %p, expected %p\n", variable, variable3);
variable3 = variable2->lpVtbl->GetMemberByName(variable2, "f4");
hr = variable3->lpVtbl->GetDesc(variable3, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f4") == 0, "Name is \"%s\", expected \"f4\"\n", desc.Name);
ok(strcmp(desc.Semantic, "COLOR0") == 0, "Semantic is \"%s\", expected \"COLOR0\"\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 20, "BufferOffset is %u, expected 20\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
variable = variable2->lpVtbl->GetMemberBySemantic(variable2, "COLOR0");
ok(variable == variable3, "GetMemberBySemantic got %p, expected %p\n", variable, variable3);
variable = variable2->lpVtbl->GetMemberBySemantic(variable2, "color0");
ok(variable == variable3, "GetMemberBySemantic got %p, expected %p\n", variable, variable3);
variable = variable2->lpVtbl->GetMemberByIndex(variable2, 1);
ok(variable == variable3, "GetMemberByIndex got %p, expected %p\n", variable, variable3);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_variable_element
*/
#if 0
struct test
{
float f3 : SV_POSITION;
float f4 : COLOR0;
float f5 : COLOR1;
};
struct test1
{
float f1;
float f2[3];
test t[2];
};
cbuffer cb
{
test1 t1;
};
#endif
static DWORD fx_test_eve[] = {
0x43425844, 0x6ea69fd9, 0x9b4e6390, 0x006f9f71,
0x57ad58f4, 0x00000001, 0x000001c2, 0x00000001,
0x00000024, 0x30315846, 0x00000196, 0xfeff1001,
0x00000001, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000116,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x74006263,
0x31747365, 0x00316600, 0x616f6c66, 0x00100074,
0x00010000, 0x00000000, 0x00040000, 0x00100000,
0x00040000, 0x09090000, 0x32660000, 0x00001000,
0x00000100, 0x00000300, 0x00002400, 0x00001000,
0x00000c00, 0x00090900, 0x74007400, 0x00747365,
0x53003366, 0x4f505f56, 0x49544953, 0x66004e4f,
0x4f430034, 0x30524f4c, 0x00356600, 0x4f4c4f43,
0x53003152, 0x03000000, 0x02000000, 0x1c000000,
0x10000000, 0x18000000, 0x03000000, 0x58000000,
0x5b000000, 0x00000000, 0x16000000, 0x67000000,
0x6a000000, 0x04000000, 0x16000000, 0x71000000,
0x74000000, 0x08000000, 0x16000000, 0x07000000,
0x03000000, 0x00000000, 0x5c000000, 0x60000000,
0x28000000, 0x03000000, 0x0d000000, 0x00000000,
0x00000000, 0x16000000, 0x32000000, 0x00000000,
0x10000000, 0x35000000, 0x51000000, 0x00000000,
0x40000000, 0x7b000000, 0x74000000, 0x00040031,
0x00600000, 0x00000000, 0x00010000, 0xffff0000,
0x0000ffff, 0x01130000, 0x00c70000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000,
};
static void test_effect_variable_element(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer, *parent;
ID3D10EffectVariable *variable, *variable2, *variable3, *variable4, *variable5;
ID3D10EffectType *type, *type2;
D3D10_EFFECT_VARIABLE_DESC desc;
D3D10_EFFECT_TYPE_DESC type_desc;
D3D10_EFFECT_DESC effect_desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_eve, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 1, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 1, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 0, "Unexpected techniques count %u.\n", effect_desc.Techniques);
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
hr = constantbuffer->lpVtbl->GetDesc(constantbuffer, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "cb") == 0, "Name is \"%s\", expected \"cb\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Type is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Elements is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 0, "Members is %u, expected 0\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
variable = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, 0);
hr = variable->lpVtbl->GetDesc(variable, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n",
parent, constantbuffer);
variable2 = constantbuffer->lpVtbl->GetMemberByName(constantbuffer, "t1");
hr = variable2->lpVtbl->GetDesc(variable2, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
parent = variable2->lpVtbl->GetParentConstantBuffer(variable2);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
/* check variable f1 */
variable3 = variable2->lpVtbl->GetMemberByName(variable2, "f1");
hr = variable3->lpVtbl->GetDesc(variable3, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f1") == 0, "Name is \"%s\", expected \"f1\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable3->lpVtbl->GetParentConstantBuffer(variable3);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n",
parent, constantbuffer);
type = variable3->lpVtbl->GetType(variable3);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
/* check variable f2 */
variable3 = variable2->lpVtbl->GetMemberByName(variable2, "f2");
hr = variable3->lpVtbl->GetDesc(variable3, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)!\n", hr);
ok(strcmp(desc.Name, "f2") == 0, "Name is \"%s\", expected \"f2\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 16, "BufferOffset is %u, expected 16\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable3->lpVtbl->GetParentConstantBuffer(variable3);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n",
parent, constantbuffer);
type = variable3->lpVtbl->GetType(variable3);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 3, "Elements is %u, expected 3\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0xc, "PackedSize is %#x, expected 0xc\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x24, "UnpackedSize is %#x, expected 0x24\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable4 = variable3->lpVtbl->GetElement(variable3, 0);
hr = variable4->lpVtbl->GetDesc(variable4, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f2") == 0, "Name is \"%s\", expected \"f2\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 16, "BufferOffset is %u, expected 16\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable4->lpVtbl->GetParentConstantBuffer(variable4);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n",
parent, constantbuffer);
type = variable4->lpVtbl->GetType(variable4);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable4 = variable3->lpVtbl->GetElement(variable3, 1);
hr = variable4->lpVtbl->GetDesc(variable4, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f2") == 0, "Name is \"%s\", expected \"f2\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 32, "BufferOffset is %u, expected 32\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable4->lpVtbl->GetParentConstantBuffer(variable4);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n",
parent, constantbuffer);
type2 = variable4->lpVtbl->GetType(variable4);
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(type == type2, "type(%p) != type2(%p)\n", type, type2);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable4 = variable3->lpVtbl->GetElement(variable3, 2);
hr = variable4->lpVtbl->GetDesc(variable4, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f2") == 0, "Name is \"%s\", expected \"f2\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 48, "BufferOffset is %u, expected 48\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable4->lpVtbl->GetParentConstantBuffer(variable4);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n",
parent, constantbuffer);
type2 = variable4->lpVtbl->GetType(variable4);
hr = type2->lpVtbl->GetDesc(type2, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(type == type2, "type(%p) != type2(%p)\n", type, type2);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
/* check variable t */
variable3 = variable2->lpVtbl->GetMemberByName(variable2, "t");
hr = variable3->lpVtbl->GetDesc(variable3, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)!\n", hr);
ok(strcmp(desc.Name, "t") == 0, "Name is \"%s\", expected \"t\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 64, "BufferOffset is %u, expected 64\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable3->lpVtbl->GetParentConstantBuffer(variable3);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n",
parent, constantbuffer);
type = variable3->lpVtbl->GetType(variable3);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "test") == 0, "TypeName is \"%s\", expected \"test\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_STRUCT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_STRUCT);
ok(type_desc.Type == D3D10_SVT_VOID, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_VOID);
ok(type_desc.Elements == 2, "Elements is %u, expected 2\n", type_desc.Elements);
ok(type_desc.Members == 3, "Members is %u, expected 3\n", type_desc.Members);
ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x18, "PackedSize is %#x, expected 0x18\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x1c, "UnpackedSize is %#x, expected 0x1c\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable4 = variable3->lpVtbl->GetElement(variable3, 0);
hr = variable4->lpVtbl->GetDesc(variable4, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "t") == 0, "Name is \"%s\", expected \"t\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 64, "BufferOffset is %u, expected 64\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable4->lpVtbl->GetParentConstantBuffer(variable4);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n",
parent, constantbuffer);
type = variable4->lpVtbl->GetType(variable4);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "test") == 0, "TypeName is \"%s\", expected \"test\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_STRUCT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_STRUCT);
ok(type_desc.Type == D3D10_SVT_VOID, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_VOID);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 3, "Members is %u, expected 3\n", type_desc.Members);
ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
ok(type_desc.PackedSize == 0xc, "PackedSize is %#x, expected 0xc\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0xc, "UnpackedSize is %#x, expected 0xc\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable5 = variable4->lpVtbl->GetMemberByIndex(variable4, 0);
hr = variable5->lpVtbl->GetDesc(variable5, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f3") == 0, "Name is \"%s\", expected \"f3\"\n", desc.Name);
ok(strcmp(desc.Semantic, "SV_POSITION") == 0, "Semantic is \"%s\", expected \"SV_POSITION\"\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 64, "BufferOffset is %u, expected 64\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable5->lpVtbl->GetParentConstantBuffer(variable5);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable5->lpVtbl->GetType(variable5);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable5 = variable4->lpVtbl->GetMemberByIndex(variable4, 1);
hr = variable5->lpVtbl->GetDesc(variable5, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f4") == 0, "Name is \"%s\", expected \"f4\"\n", desc.Name);
ok(strcmp(desc.Semantic, "COLOR0") == 0, "Semantic is \"%s\", expected \"COLOR0\"\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 68, "BufferOffset is %u, expected 68\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable5->lpVtbl->GetParentConstantBuffer(variable5);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable5->lpVtbl->GetType(variable5);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable5 = variable4->lpVtbl->GetMemberByIndex(variable4, 2);
hr = variable5->lpVtbl->GetDesc(variable5, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f5") == 0, "Name is \"%s\", expected \"f5\"\n", desc.Name);
ok(strcmp(desc.Semantic, "COLOR1") == 0, "Semantic is \"%s\", expected \"COLOR1\"\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 72, "BufferOffset is %u, expected 72\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable5->lpVtbl->GetParentConstantBuffer(variable5);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable5->lpVtbl->GetType(variable5);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable4 = variable3->lpVtbl->GetElement(variable3, 1);
hr = variable4->lpVtbl->GetDesc(variable4, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "t") == 0, "Name is \"%s\", expected \"t\"\n", desc.Name);
ok(desc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 80, "BufferOffset is %u, expected 80\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable4->lpVtbl->GetParentConstantBuffer(variable4);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n",
parent, constantbuffer);
type = variable4->lpVtbl->GetType(variable4);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "test") == 0, "TypeName is \"%s\", expected \"test\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_STRUCT, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_STRUCT);
ok(type_desc.Type == D3D10_SVT_VOID, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_VOID);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 3, "Members is %u, expected 3\n", type_desc.Members);
ok(type_desc.Rows == 0, "Rows is %u, expected 0\n", type_desc.Rows);
ok(type_desc.Columns == 0, "Columns is %u, expected 0\n", type_desc.Columns);
ok(type_desc.PackedSize == 0xc, "PackedSize is %#x, expected 0xc\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0xc, "UnpackedSize is %#x, expected 0xc\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable5 = variable4->lpVtbl->GetMemberByIndex(variable4, 0);
hr = variable5->lpVtbl->GetDesc(variable5, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f3") == 0, "Name is \"%s\", expected \"f3\"\n", desc.Name);
ok(strcmp(desc.Semantic, "SV_POSITION") == 0, "Semantic is \"%s\", expected \"SV_POSITION\"\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 80, "BufferOffset is %u, expected 80\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable5->lpVtbl->GetParentConstantBuffer(variable5);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable5->lpVtbl->GetType(variable5);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable5 = variable4->lpVtbl->GetMemberByIndex(variable4, 1);
hr = variable5->lpVtbl->GetDesc(variable5, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f4") == 0, "Name is \"%s\", expected \"f4\"\n", desc.Name);
ok(strcmp(desc.Semantic, "COLOR0") == 0, "Semantic is \"%s\", expected \"COLOR0\"\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 84, "BufferOffset is %u, expected 84\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable5->lpVtbl->GetParentConstantBuffer(variable5);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable5->lpVtbl->GetType(variable5);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
variable5 = variable4->lpVtbl->GetMemberByIndex(variable4, 2);
hr = variable5->lpVtbl->GetDesc(variable5, &desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(desc.Name, "f5") == 0, "Name is \"%s\", expected \"f5\"\n", desc.Name);
ok(strcmp(desc.Semantic, "COLOR1") == 0, "Semantic is \"%s\", expected \"COLOR1\"\n", desc.Semantic);
ok(desc.Flags == 0, "Flags is %u, expected 0\n", desc.Flags);
ok(desc.Annotations == 0, "Annotations is %u, expected 0\n", desc.Annotations);
ok(desc.BufferOffset == 88, "BufferOffset is %u, expected 88\n", desc.BufferOffset);
ok(desc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", desc.ExplicitBindPoint);
parent = variable5->lpVtbl->GetParentConstantBuffer(variable5);
ok(parent == constantbuffer, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable5->lpVtbl->GetType(variable5);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(type_desc.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", type_desc.TypeName);
ok(type_desc.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", type_desc.Class, D3D10_SVC_SCALAR);
ok(type_desc.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", type_desc.Type, D3D10_SVT_FLOAT);
ok(type_desc.Elements == 0, "Elements is %u, expected 0\n", type_desc.Elements);
ok(type_desc.Members == 0, "Members is %u, expected 0\n", type_desc.Members);
ok(type_desc.Rows == 1, "Rows is %u, expected 1\n", type_desc.Rows);
ok(type_desc.Columns == 1, "Columns is %u, expected 1\n", type_desc.Columns);
ok(type_desc.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", type_desc.PackedSize);
ok(type_desc.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", type_desc.UnpackedSize);
ok(type_desc.Stride == 0x10, "Stride is %#x, expected 0x10\n", type_desc.Stride);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_variable_type_class
*/
#if 0
cbuffer cb <String s = "STRING"; String s2 = "STRING"; >
{
float f;
vector <int, 2> i;
matrix <uint, 2, 3> u;
row_major matrix <bool, 2, 3> b;
};
BlendState blend;
DepthStencilState depthstencil;
RasterizerState rast;
SamplerState sam;
RenderTargetView rtv;
DepthStencilView dsv;
Texture t0;
Texture1D t1;
Texture1DArray t1a;
Texture2D t2;
Texture2DMS <float4, 4> t2dms;
Texture2DArray t2a;
Texture2DMSArray <float4, 4> t2dmsa;
Texture3D t3;
TextureCube tq;
GeometryShader gs[2];
PixelShader ps;
VertexShader vs[1];
BlendState blend2[2];
DepthStencilState depthstencil2[2];
RasterizerState rast2[2];
SamplerState sam2[2];
#endif
static DWORD fx_test_evtc[] =
{
0x43425844, 0xbcafa6f1, 0x8baf9e54, 0x8e1fd2ef, 0x115ba370, 0x00000001, 0x000007a3, 0x00000001,
0x00000024, 0x30315846, 0x00000777, 0xfeff1001, 0x00000001, 0x00000004, 0x00000016, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000493, 0x00000000, 0x00000009, 0x00000003, 0x00000003,
0x00000003, 0x00000003, 0x00000001, 0x00000001, 0x00000004, 0x00000000, 0x00000000, 0x53006263,
0x6e697274, 0x00070067, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00010000,
0x00730000, 0x49525453, 0x7300474e, 0x6c660032, 0x0074616f, 0x00000036, 0x00000001, 0x00000000,
0x00000004, 0x00000010, 0x00000004, 0x00000909, 0x6e690066, 0x5a003274, 0x01000000, 0x00000000,
0x08000000, 0x10000000, 0x08000000, 0x12000000, 0x69000011, 0x6e697500, 0x33783274, 0x00007d00,
0x00000100, 0x00000000, 0x00002800, 0x00003000, 0x00001800, 0x005a1b00, 0x62007500, 0x326c6f6f,
0xa3003378, 0x01000000, 0x00000000, 0x1c000000, 0x20000000, 0x18000000, 0x23000000, 0x6200001a,
0x656c4200, 0x7453646e, 0x00657461, 0x000000c9, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000002, 0x6e656c62, 0x65440064, 0x53687470, 0x636e6574, 0x74536c69, 0x00657461,
0x000000f6, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x74706564,
0x65747368, 0x6c69636e, 0x73615200, 0x69726574, 0x5372657a, 0x65746174, 0x00013100, 0x00000200,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000400, 0x73617200, 0x61530074, 0x656c706d,
0x61745372, 0x62006574, 0x02000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x15000000,
0x73000000, 0x52006d61, 0x65646e65, 0x72615472, 0x56746567, 0x00776569, 0x0000018f, 0x00000002,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00767472, 0x74706544, 0x65745368,
0x6c69636e, 0x77656956, 0x0001c000, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00001400, 0x76736400, 0x78657400, 0x65727574, 0x0001f100, 0x00000200, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000900, 0x00307400, 0x74786554, 0x31657275, 0x02180044, 0x00020000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000a0000, 0x31740000, 0x78655400, 0x65727574,
0x72414431, 0x00796172, 0x00000241, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x0000000b, 0x00613174, 0x74786554, 0x32657275, 0x02700044, 0x00020000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x000c0000, 0x32740000, 0x78655400, 0x65727574, 0x534d4432, 0x00029900,
0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000e00, 0x64327400, 0x5400736d,
0x75747865, 0x44326572, 0x61727241, 0x02c70079, 0x00020000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x000d0000, 0x32740000, 0x65540061, 0x72757478, 0x4d443265, 0x72724153, 0xf6007961,
0x02000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0f000000, 0x74000000, 0x736d6432,
0x65540061, 0x72757478, 0x00443365, 0x0000032a, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000010, 0x54003374, 0x75747865, 0x75436572, 0x53006562, 0x02000003, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x11000000, 0x74000000, 0x65470071, 0x74656d6f, 0x68537972,
0x72656461, 0x00037e00, 0x00000200, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000700,
0x00736700, 0x65786950, 0x6168536c, 0x00726564, 0x000003ac, 0x00000002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000005, 0x56007370, 0x65747265, 0x61685378, 0x00726564, 0x000003d7,
0x00000002, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000006, 0xc9007376, 0x02000000,
0x02000000, 0x00000000, 0x00000000, 0x00000000, 0x02000000, 0x62000000, 0x646e656c, 0x00f60032,
0x00020000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00030000, 0x65640000, 0x73687470,
0x636e6574, 0x00326c69, 0x00000131, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000004, 0x74736172, 0x01620032, 0x00020000, 0x00020000, 0x00000000, 0x00000000, 0x00000000,
0x00150000, 0x61730000, 0x0400326d, 0x60000000, 0x00000000, 0x04000000, 0xff000000, 0x02ffffff,
0x2a000000, 0x0e000000, 0x2c000000, 0x33000000, 0x0e000000, 0x2c000000, 0x58000000, 0x3c000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x7b000000, 0x5f000000, 0x00000000,
0x04000000, 0x00000000, 0x00000000, 0x00000000, 0xa1000000, 0x85000000, 0x00000000, 0x10000000,
0x00000000, 0x00000000, 0x00000000, 0xc7000000, 0xab000000, 0x00000000, 0x40000000, 0x00000000,
0x00000000, 0x00000000, 0xf0000000, 0xd4000000, 0x00000000, 0xff000000, 0x00ffffff, 0x00000000,
0x24000000, 0x08000001, 0x00000001, 0xff000000, 0x00ffffff, 0x00000000, 0x5d000000, 0x41000001,
0x00000001, 0xff000000, 0x00ffffff, 0x00000000, 0x8b000000, 0x6f000001, 0x00000001, 0xff000000,
0x00ffffff, 0x00000000, 0xbc000000, 0xa0000001, 0x00000001, 0xff000000, 0x00ffffff, 0xed000000,
0xd1000001, 0x00000001, 0xff000000, 0x00ffffff, 0x15000000, 0xf9000002, 0x00000001, 0xff000000,
0x00ffffff, 0x3e000000, 0x22000002, 0x00000002, 0xff000000, 0x00ffffff, 0x6c000000, 0x50000002,
0x00000002, 0xff000000, 0x00ffffff, 0x96000000, 0x7a000002, 0x00000002, 0xff000000, 0x00ffffff,
0xc1000000, 0xa5000002, 0x00000002, 0xff000000, 0x00ffffff, 0xf2000000, 0xd6000002, 0x00000002,
0xff000000, 0x00ffffff, 0x23000000, 0x07000003, 0x00000003, 0xff000000, 0x00ffffff, 0x50000000,
0x34000003, 0x00000003, 0xff000000, 0x00ffffff, 0x7b000000, 0x5f000003, 0x00000003, 0xff000000,
0x00ffffff, 0xa9000000, 0x8d000003, 0x00000003, 0xff000000, 0x00ffffff, 0x00000000, 0x00000000,
0xd4000000, 0xb8000003, 0x00000003, 0xff000000, 0x00ffffff, 0x00000000, 0x00000000, 0xe4000004,
0x00000003, 0xff000000, 0x00ffffff, 0x00000000, 0x1f000000, 0x03000004, 0x00000004, 0xff000000,
0x00ffffff, 0x00000000, 0x00000000, 0x42000000, 0x26000004, 0x00000004, 0xff000000, 0x00ffffff,
0x00000000, 0x00000000, 0x6c000000, 0x50000004, 0x00000004, 0xff000000, 0x00ffffff, 0x00000000,
0x00000000, 0x8e000000, 0x72000004, 0x00000004, 0xff000000, 0x00ffffff, 0x00000000, 0x00000000,
0x00000000,
};
static BOOL is_valid_check(BOOL a, BOOL b)
{
return (a && b) || (!a && !b);
}
static void check_as(ID3D10EffectVariable *variable)
{
ID3D10EffectVariable *variable2;
ID3D10EffectType *type;
D3D10_EFFECT_TYPE_DESC td;
BOOL ret, is_valid;
HRESULT hr;
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsConstantBuffer(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_CBUFFER);
ok(ret, "AsConstantBuffer valid check failed (Type is %x)\n", td.Type);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsString(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_STRING);
ok(ret, "AsString valid check failed (Type is %x)\n", td.Type);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsScalar(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Class == D3D10_SVC_SCALAR);
ok(ret, "AsScalar valid check failed (Class is %x)\n", td.Class);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsVector(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Class == D3D10_SVC_VECTOR);
ok(ret, "AsVector valid check failed (Class is %x)\n", td.Class);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsMatrix(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Class == D3D10_SVC_MATRIX_ROWS
|| td.Class == D3D10_SVC_MATRIX_COLUMNS);
ok(ret, "AsMatrix valid check failed (Class is %x)\n", td.Class);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsBlend(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_BLEND);
ok(ret, "AsBlend valid check failed (Type is %x)\n", td.Type);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsDepthStencil(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_DEPTHSTENCIL);
ok(ret, "AsDepthStencil valid check failed (Type is %x)\n", td.Type);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsRasterizer(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_RASTERIZER);
ok(ret, "AsRasterizer valid check failed (Type is %x)\n", td.Type);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsSampler(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_SAMPLER);
ok(ret, "AsSampler valid check failed (Type is %x)\n", td.Type);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsDepthStencilView(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_DEPTHSTENCILVIEW);
ok(ret, "AsDepthStencilView valid check failed (Type is %x)\n", td.Type);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsRenderTargetView(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_RENDERTARGETVIEW);
ok(ret, "AsRenderTargetView valid check failed (Type is %x)\n", td.Type);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsShaderResource(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_TEXTURE || td.Type == D3D10_SVT_TEXTURE1D
|| td.Type == D3D10_SVT_TEXTURE1DARRAY || td.Type == D3D10_SVT_TEXTURE2D
|| td.Type == D3D10_SVT_TEXTURE2DMS || td.Type == D3D10_SVT_TEXTURE2DARRAY
|| td.Type == D3D10_SVT_TEXTURE2DMSARRAY || td.Type == D3D10_SVT_TEXTURE3D
|| td.Type == D3D10_SVT_TEXTURECUBE);
ok(ret, "AsShaderResource valid check failed (Type is %x)\n", td.Type);
variable2 = (ID3D10EffectVariable *)variable->lpVtbl->AsShader(variable);
is_valid = variable2->lpVtbl->IsValid(variable2);
ret = is_valid_check(is_valid, td.Type == D3D10_SVT_GEOMETRYSHADER
|| td.Type == D3D10_SVT_PIXELSHADER || td.Type == D3D10_SVT_VERTEXSHADER);
ok(ret, "AsShader valid check failed (Type is %x)\n", td.Type);
}
static void test_effect_variable_type_class(void)
{
ID3D10EffectStringVariable *string_var;
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer, *null_buffer, *parent;
ID3D10EffectVariable *variable;
ID3D10EffectType *type;
D3D10_EFFECT_VARIABLE_DESC vd;
D3D10_EFFECT_TYPE_DESC td;
D3D10_EFFECT_DESC effect_desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
unsigned int variable_nr = 0;
const char *str1, *str2;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_evtc, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 1, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 26, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 0, "Unexpected techniques count %u.\n", effect_desc.Techniques);
/* get the null_constantbuffer, so that we can compare it to variables->GetParentConstantBuffer */
null_buffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 1);
/* check constantbuffer cb */
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
hr = constantbuffer->lpVtbl->GetDesc(constantbuffer, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "cb") == 0, "Name is \"%s\", expected \"cb\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Type is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 2, "Unexpected Annotations %u.\n", vd.Annotations);
ok(vd.BufferOffset == 0, "Members is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as((ID3D10EffectVariable *)constantbuffer);
parent = constantbuffer->lpVtbl->GetParentConstantBuffer(constantbuffer);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = constantbuffer->lpVtbl->GetType(constantbuffer);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "cbuffer") == 0, "TypeName is \"%s\", expected \"cbuffer\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_CBUFFER, "Type is %x, expected %x\n", td.Type, D3D10_SVT_CBUFFER);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 4, "Members is %u, expected 4\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x3c, "PackedSize is %#x, expected 0x3c\n", td.PackedSize);
ok(td.UnpackedSize == 0x60, "UnpackedSize is %#x, expected 0x60\n", td.UnpackedSize);
ok(td.Stride == 0x60, "Stride is %#x, expected 0x60\n", td.Stride);
variable = constantbuffer->lpVtbl->GetAnnotationByIndex(constantbuffer, 0);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "s") == 0, "Name is \"%s\", expected \"s\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == D3D10_EFFECT_VARIABLE_ANNOTATION, "Unexpected flags %#x.\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "String") == 0, "TypeName is \"%s\", expected \"String\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_STRING, "Type is %x, expected %x\n", td.Type, D3D10_SVT_STRING);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
string_var = variable->lpVtbl->AsString(variable);
hr = string_var->lpVtbl->GetString(string_var, NULL);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
hr = string_var->lpVtbl->GetString(string_var, &str1);
ok(SUCCEEDED(hr), "GetString failed, hr %#x.\n", hr);
ok(!strcmp(str1, "STRING"), "Unexpected value %s.\n", str1);
variable = constantbuffer->lpVtbl->GetAnnotationByIndex(constantbuffer, 1);
string_var = variable->lpVtbl->AsString(variable);
hr = string_var->lpVtbl->GetString(string_var, &str2);
ok(SUCCEEDED(hr), "GetString failed, hr %#x.\n", hr);
ok(str2 != str1, "Unexpected string pointer.\n");
ok(!strcmp(str2, "STRING"), "Unexpected value %s.\n", str1);
/* Only two annotations */
variable = constantbuffer->lpVtbl->GetAnnotationByIndex(constantbuffer, 2);
string_var = variable->lpVtbl->AsString(variable);
hr = string_var->lpVtbl->GetString(string_var, NULL);
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
str1 = (void *)0xdeadbeef;
hr = string_var->lpVtbl->GetString(string_var, &str1);
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
ok(str1 == (void *)0xdeadbeef, "Unexpected pointer.\n");
/* check float f */
variable = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "f") == 0, "Name is \"%s\", expected \"f\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(constantbuffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "float") == 0, "TypeName is \"%s\", expected \"float\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_SCALAR, "Class is %x, expected %x\n", td.Class, D3D10_SVC_SCALAR);
ok(td.Type == D3D10_SVT_FLOAT, "Type is %x, expected %x\n", td.Type, D3D10_SVT_FLOAT);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 1, "Rows is %u, expected 1\n", td.Rows);
ok(td.Columns == 1, "Columns is %u, expected 1\n", td.Columns);
ok(td.PackedSize == 0x4, "PackedSize is %#x, expected 0x4\n", td.PackedSize);
ok(td.UnpackedSize == 0x4, "UnpackedSize is %#x, expected 0x4\n", td.UnpackedSize);
ok(td.Stride == 0x10, "Stride is %#x, expected 0x10\n", td.Stride);
/* check int2 i */
variable = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "i") == 0, "Name is \"%s\", expected \"i\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 4, "BufferOffset is %u, expected 4\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(constantbuffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "int2") == 0, "TypeName is \"%s\", expected \"int2\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_VECTOR, "Class is %x, expected %x\n", td.Class, D3D10_SVC_VECTOR);
ok(td.Type == D3D10_SVT_INT, "Type is %x, expected %x\n", td.Type, D3D10_SVT_INT);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 1, "Rows is %u, expected 1\n", td.Rows);
ok(td.Columns == 2, "Columns is %u, expected 2\n", td.Columns);
ok(td.PackedSize == 0x8, "PackedSize is %#x, expected 0x8\n", td.PackedSize);
ok(td.UnpackedSize == 0x8, "UnpackedSize is %#x, expected 0x8\n", td.UnpackedSize);
ok(td.Stride == 0x10, "Stride is %#x, expected 0x10\n", td.Stride);
/* check uint2x3 u */
variable = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "u") == 0, "Name is \"%s\", expected \"u\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 16, "BufferOffset is %u, expected 16\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(constantbuffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "uint2x3") == 0, "TypeName is \"%s\", expected \"uint2x3\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_MATRIX_COLUMNS, "Class is %x, expected %x\n", td.Class, D3D10_SVC_MATRIX_COLUMNS);
ok(td.Type == D3D10_SVT_UINT, "Type is %x, expected %x\n", td.Type, D3D10_SVT_UINT);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 2, "Rows is %u, expected 2\n", td.Rows);
ok(td.Columns == 3, "Columns is %u, expected 3\n", td.Columns);
ok(td.PackedSize == 0x18, "PackedSize is %#x, expected 0x18\n", td.PackedSize);
ok(td.UnpackedSize == 0x28, "UnpackedSize is %#x, expected 0x28\n", td.UnpackedSize);
ok(td.Stride == 0x30, "Stride is %#x, expected 0x30\n", td.Stride);
/* check bool2x3 b */
variable = constantbuffer->lpVtbl->GetMemberByIndex(constantbuffer, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "b") == 0, "Name is \"%s\", expected \"b\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 64, "BufferOffset is %u, expected 64\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(constantbuffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, constantbuffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "bool2x3") == 0, "TypeName is \"%s\", expected \"bool2x3\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_MATRIX_ROWS, "Class is %x, expected %x\n", td.Class, D3D10_SVC_MATRIX_ROWS);
ok(td.Type == D3D10_SVT_BOOL, "Type is %x, expected %x\n", td.Type, D3D10_SVT_BOOL);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 2, "Rows is %u, expected 2\n", td.Rows);
ok(td.Columns == 3, "Columns is %u, expected 3\n", td.Columns);
ok(td.PackedSize == 0x18, "PackedSize is %#x, expected 0x18\n", td.PackedSize);
ok(td.UnpackedSize == 0x1c, "UnpackedSize is %#x, expected 0x1c\n", td.UnpackedSize);
ok(td.Stride == 0x20, "Stride is %#x, expected 0x20\n", td.Stride);
/* check BlendState blend */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "blend") == 0, "Name is \"%s\", expected \"blend\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "BlendState") == 0, "TypeName is \"%s\", expected \"BlendState\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_BLEND, "Type is %x, expected %x\n", td.Type, D3D10_SVT_BLEND);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check DepthStencilState depthstencil */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "depthstencil") == 0, "Name is \"%s\", expected \"depthstencil\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "DepthStencilState") == 0, "TypeName is \"%s\", expected \"DepthStencilState\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_DEPTHSTENCIL, "Type is %x, expected %x\n", td.Type, D3D10_SVT_DEPTHSTENCIL);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check RasterizerState rast */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "rast") == 0, "Name is \"%s\", expected \"rast\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "RasterizerState") == 0, "TypeName is \"%s\", expected \"RasterizerState\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_RASTERIZER, "Type is %x, expected %x\n", td.Type, D3D10_SVT_RASTERIZER);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check SamplerState sam */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "sam") == 0, "Name is \"%s\", expected \"sam\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "SamplerState") == 0, "TypeName is \"%s\", expected \"SamplerState\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_SAMPLER, "Type is %x, expected %x\n", td.Type, D3D10_SVT_SAMPLER);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check RenderTargetView rtv */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "rtv") == 0, "Name is \"%s\", expected \"rtv\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "RenderTargetView") == 0, "TypeName is \"%s\", expected \"RenderTargetView\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_RENDERTARGETVIEW, "Type is %x, expected %x\n", td.Type, D3D10_SVT_RENDERTARGETVIEW);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check DepthStencilView dsv */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "dsv") == 0, "Name is \"%s\", expected \"dsv\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "DepthStencilView") == 0, "TypeName is \"%s\", expected \"DepthStencilView\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_DEPTHSTENCILVIEW, "Type is %x, expected %x\n", td.Type, D3D10_SVT_DEPTHSTENCILVIEW);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check Texture t0 */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "Unexpected hr %#x.\n", hr);
ok(!strcmp(vd.Name, "t0"), "Unexpected Name \"%s\".\n", vd.Name);
ok(!vd.Semantic, "Unexpected Semantic \"%s\".\n", vd.Semantic);
ok(!vd.Flags, "Unexpected Flags %u.\n", vd.Flags);
ok(!vd.Annotations, "Unexpected Annotations %u.\n", vd.Annotations);
ok(!vd.BufferOffset, "Unexpected BufferOffset %u.\n", vd.BufferOffset);
ok(!vd.ExplicitBindPoint, "Unexpected ExplicitBindPoint %u.\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "Unexpected parent %p.\n", parent);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "Unexpected hr %#x.\n", hr);
ok(!strcmp(td.TypeName, "texture"), "Unexpected TypeName \"%s\".\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Unexpected Class %x.\n", td.Class);
ok(td.Type == D3D10_SVT_TEXTURE, "Unexpected Type %x.\n", td.Type);
ok(!td.Elements, "Unexpected Elements %u.\n", td.Elements);
ok(!td.Members, "Unexpected Members %u.\n", td.Members);
ok(!td.Rows, "Unexpected Rows %u.\n", td.Rows);
ok(!td.Columns, "Unexpected Columns %u.\n", td.Columns);
ok(!td.PackedSize, "Unexpected PackedSize %#x.\n", td.PackedSize);
ok(!td.UnpackedSize, "Unexpected UnpackedSize %#x.\n", td.UnpackedSize);
ok(!td.Stride, "Unexpected Stride %#x.\n", td.Stride);
/* check Texture1D t1 */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "t1") == 0, "Name is \"%s\", expected \"t1\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "Texture1D") == 0, "TypeName is \"%s\", expected \"Texture1D\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_TEXTURE1D, "Type is %x, expected %x\n", td.Type, D3D10_SVT_TEXTURE1D);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check Texture1DArray t1a */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "t1a") == 0, "Name is \"%s\", expected \"t1a\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "Texture1DArray") == 0, "TypeName is \"%s\", expected \"Texture1DArray\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_TEXTURE1DARRAY, "Type is %x, expected %x\n", td.Type, D3D10_SVT_TEXTURE1DARRAY);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check Texture2D t2 */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "t2") == 0, "Name is \"%s\", expected \"t2\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "Texture2D") == 0, "TypeName is \"%s\", expected \"Texture2D\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_TEXTURE2D, "Type is %x, expected %x\n", td.Type, D3D10_SVT_TEXTURE2D);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check Texture2DMS t2dms */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "t2dms") == 0, "Name is \"%s\", expected \"t2dms\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "Texture2DMS") == 0, "TypeName is \"%s\", expected \"Texture2DMS\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_TEXTURE2DMS, "Type is %x, expected %x\n", td.Type, D3D10_SVT_TEXTURE2DMS);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check Texture2DArray t2a */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "t2a") == 0, "Name is \"%s\", expected \"t2a\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "Texture2DArray") == 0, "TypeName is \"%s\", expected \"Texture2DArray\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_TEXTURE2DARRAY, "Type is %x, expected %x\n", td.Type, D3D10_SVT_TEXTURE2DARRAY);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check Texture2DMSArray t2dmsa */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "t2dmsa") == 0, "Name is \"%s\", expected \"t2dmsa\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "Texture2DMSArray") == 0, "TypeName is \"%s\", expected \"TTexture2DMSArray\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_TEXTURE2DMSARRAY, "Type is %x, expected %x\n", td.Type, D3D10_SVT_TEXTURE2DMSARRAY);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check Texture3D t3 */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "t3") == 0, "Name is \"%s\", expected \"t3\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "Texture3D") == 0, "TypeName is \"%s\", expected \"Texture3D\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_TEXTURE3D, "Type is %x, expected %x\n", td.Type, D3D10_SVT_TEXTURE3D);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check TextureCube tq */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "tq") == 0, "Name is \"%s\", expected \"tq\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "TextureCube") == 0, "TypeName is \"%s\", expected \"TextureCube\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_TEXTURECUBE, "Type is %x, expected %x\n", td.Type, D3D10_SVT_TEXTURECUBE);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check GeometryShader gs[2] */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "gs") == 0, "Name is \"%s\", expected \"gs\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "GeometryShader") == 0, "TypeName is \"%s\", expected \"GeometryShader\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_GEOMETRYSHADER, "Type is %x, expected %x\n", td.Type, D3D10_SVT_GEOMETRYSHADER);
ok(td.Elements == 2, "Elements is %u, expected 2\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check PixelShader ps */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "ps") == 0, "Name is \"%s\", expected \"ps\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "PixelShader") == 0, "TypeName is \"%s\", expected \"PixelShader\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_PIXELSHADER, "Type is %x, expected %x\n", td.Type, D3D10_SVT_PIXELSHADER);
ok(td.Elements == 0, "Elements is %u, expected 0\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
/* check VertexShader vs[1] */
variable = effect->lpVtbl->GetVariableByIndex(effect, variable_nr++);
hr = variable->lpVtbl->GetDesc(variable, &vd);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vd.Name, "vs") == 0, "Name is \"%s\", expected \"vs\"\n", vd.Name);
ok(vd.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vd.Semantic);
ok(vd.Flags == 0, "Flags is %u, expected 0\n", vd.Flags);
ok(vd.Annotations == 0, "Annotations is %u, expected 0\n", vd.Annotations);
ok(vd.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vd.BufferOffset);
ok(vd.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vd.ExplicitBindPoint);
check_as(variable);
parent = variable->lpVtbl->GetParentConstantBuffer(variable);
ok(null_buffer == parent, "GetParentConstantBuffer got %p, expected %p\n", parent, null_buffer);
type = variable->lpVtbl->GetType(variable);
hr = type->lpVtbl->GetDesc(type, &td);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(td.TypeName, "VertexShader") == 0, "TypeName is \"%s\", expected \"VertexShader\"\n", td.TypeName);
ok(td.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", td.Class, D3D10_SVC_OBJECT);
ok(td.Type == D3D10_SVT_VERTEXSHADER, "Type is %x, expected %x\n", td.Type, D3D10_SVT_VERTEXSHADER);
ok(td.Elements == 1, "Elements is %u, expected 1\n", td.Elements);
ok(td.Members == 0, "Members is %u, expected 0\n", td.Members);
ok(td.Rows == 0, "Rows is %u, expected 0\n", td.Rows);
ok(td.Columns == 0, "Columns is %u, expected 0\n", td.Columns);
ok(td.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", td.PackedSize);
ok(td.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", td.UnpackedSize);
ok(td.Stride == 0x0, "Stride is %#x, expected 0x0\n", td.Stride);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_constant_buffer_stride
*/
#if 0
cbuffer cb1
{
float a1;
float b1;
float c1;
float d1;
};
cbuffer cb2
{
float a2;
float2 b2;
};
cbuffer cb3
{
float2 a3;
float3 b3;
};
cbuffer cb4
{
float2 a4;
float3 b4;
float2 c4;
};
cbuffer cb5
{
float2 a5;
float2 b5;
float3 c5;
};
cbuffer cb6
{
float2 a6 : packoffset(c0);
float3 b6 : packoffset(c1);
float2 c6 : packoffset(c0.z);
};
cbuffer cb7
{
float2 a7 : packoffset(c0);
float3 b7 : packoffset(c1);
float2 c7 : packoffset(c2);
};
cbuffer cb8
{
float2 a8 : packoffset(c0);
float3 b8 : packoffset(c0.y);
float4 c8 : packoffset(c2);
};
cbuffer cb9
{
float2 a9 : packoffset(c0);
float2 b9 : packoffset(c0.y);
float2 c9 : packoffset(c0.z);
};
cbuffer cb10
{
float4 a10 : packoffset(c2);
};
cbuffer cb11
{
struct {
float4 a11;
float b11;
} s11;
float c11;
};
cbuffer cb12
{
float c12;
struct {
float b12;
float4 a12;
} s12;
};
cbuffer cb13
{
float a13;
struct {
float b13;
} s13;
};
cbuffer cb14
{
struct {
float a14;
} s14;
struct {
float b14;
} t14;
};
cbuffer cb15
{
float2 a15[2] : packoffset(c0);
};
#endif
static DWORD fx_test_ecbs[] = {
0x43425844, 0x615d7d77, 0x21289d92, 0xe9e8d98e,
0xcae7b74e, 0x00000001, 0x00000855, 0x00000001,
0x00000024, 0x30315846, 0x00000829, 0xfeff1001,
0x0000000f, 0x00000024, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000285,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00316263,
0x616f6c66, 0x00080074, 0x00010000, 0x00000000,
0x00040000, 0x00100000, 0x00040000, 0x09090000,
0x31610000, 0x00316200, 0x64003163, 0x62630031,
0x32610032, 0x6f6c6600, 0x00327461, 0x0000003d,
0x00000001, 0x00000000, 0x00000008, 0x00000010,
0x00000008, 0x0000110a, 0x63003262, 0x61003362,
0x6c660033, 0x3374616f, 0x00006a00, 0x00000100,
0x00000000, 0x00000c00, 0x00001000, 0x00000c00,
0x00190a00, 0x00336200, 0x00346263, 0x62003461,
0x34630034, 0x35626300, 0x00356100, 0x63003562,
0x62630035, 0x36610036, 0x00366200, 0x63003663,
0x61003762, 0x37620037, 0x00376300, 0x00386263,
0x62003861, 0x6c660038, 0x3474616f, 0x0000ce00,
0x00000100, 0x00000000, 0x00001000, 0x00001000,
0x00001000, 0x00210a00, 0x00386300, 0x00396263,
0x62003961, 0x39630039, 0x31626300, 0x31610030,
0x62630030, 0x3c003131, 0x616e6e75, 0x3e64656d,
0x31316100, 0x31316200, 0x00010f00, 0x00000300,
0x00000000, 0x00001400, 0x00002000, 0x00001400,
0x00000200, 0x00011900, 0x00000000, 0x00000000,
0x0000d500, 0x00011d00, 0x00000000, 0x00001000,
0x00000e00, 0x31317300, 0x31316300, 0x31626300,
0x31630032, 0x31620032, 0x31610032, 0x010f0032,
0x00030000, 0x00000000, 0x00200000, 0x00200000,
0x00140000, 0x00020000, 0x016e0000, 0x00000000,
0x00000000, 0x000e0000, 0x01720000, 0x00000000,
0x00100000, 0x00d50000, 0x31730000, 0x62630032,
0x61003331, 0x62003331, 0x0f003331, 0x03000001,
0x00000000, 0x04000000, 0x10000000, 0x04000000,
0x01000000, 0xbf000000, 0x00000001, 0x00000000,
0x0e000000, 0x73000000, 0x63003331, 0x00343162,
0x00343161, 0x0000010f, 0x00000003, 0x00000000,
0x00000004, 0x00000010, 0x00000004, 0x00000001,
0x000001f8, 0x00000000, 0x00000000, 0x0000000e,
0x00343173, 0x00343162, 0x0000010f, 0x00000003,
0x00000000, 0x00000004, 0x00000010, 0x00000004,
0x00000001, 0x0000022c, 0x00000000, 0x00000000,
0x0000000e, 0x00343174, 0x35316263, 0x00003d00,
0x00000100, 0x00000200, 0x00001800, 0x00001000,
0x00001000, 0x00110a00, 0x35316100, 0x00000400,
0x00001000, 0x00000000, 0x00000400, 0xffffff00,
0x000000ff, 0x00002a00, 0x00000e00, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00002d00, 0x00000e00, 0x00000000, 0x00000400,
0x00000000, 0x00000000, 0x00000000, 0x00003000,
0x00000e00, 0x00000000, 0x00000800, 0x00000000,
0x00000000, 0x00000000, 0x00003300, 0x00000e00,
0x00000000, 0x00000c00, 0x00000000, 0x00000000,
0x00000000, 0x00003600, 0x00001000, 0x00000000,
0x00000200, 0xffffff00, 0x000000ff, 0x00003a00,
0x00000e00, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00006000, 0x00004400,
0x00000000, 0x00000400, 0x00000000, 0x00000000,
0x00000000, 0x00006300, 0x00002000, 0x00000000,
0x00000200, 0xffffff00, 0x000000ff, 0x00006700,
0x00004400, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00008d00, 0x00007100,
0x00000000, 0x00001000, 0x00000000, 0x00000000,
0x00000000, 0x00009000, 0x00003000, 0x00000000,
0x00000300, 0xffffff00, 0x000000ff, 0x00009400,
0x00004400, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00009700, 0x00007100,
0x00000000, 0x00001000, 0x00000000, 0x00000000,
0x00000000, 0x00009a00, 0x00004400, 0x00000000,
0x00002000, 0x00000000, 0x00000000, 0x00000000,
0x00009d00, 0x00002000, 0x00000000, 0x00000300,
0xffffff00, 0x000000ff, 0x0000a100, 0x00004400,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0000a400, 0x00004400, 0x00000000,
0x00000800, 0x00000000, 0x00000000, 0x00000000,
0x0000a700, 0x00007100, 0x00000000, 0x00001000,
0x00000000, 0x00000000, 0x00000000, 0x0000aa00,
0x00002000, 0x00000000, 0x00000300, 0xffffff00,
0x000000ff, 0x0000ae00, 0x00004400, 0x00000000,
0x00000000, 0x00000000, 0x00000400, 0x00000000,
0x0000b100, 0x00007100, 0x00000000, 0x00001000,
0x00000000, 0x00000400, 0x00000000, 0x0000b400,
0x00004400, 0x00000000, 0x00000800, 0x00000000,
0x00000400, 0x00000000, 0x0000b700, 0x00003000,
0x00000000, 0x00000300, 0xffffff00, 0x000000ff,
0x0000bb00, 0x00004400, 0x00000000, 0x00000000,
0x00000000, 0x00000400, 0x00000000, 0x0000be00,
0x00007100, 0x00000000, 0x00001000, 0x00000000,
0x00000400, 0x00000000, 0x0000c100, 0x00004400,
0x00000000, 0x00002000, 0x00000000, 0x00000400,
0x00000000, 0x0000c400, 0x00003000, 0x00000000,
0x00000300, 0xffffff00, 0x000000ff, 0x0000c800,
0x00004400, 0x00000000, 0x00000000, 0x00000000,
0x00000400, 0x00000000, 0x0000cb00, 0x00007100,
0x00000000, 0x00000400, 0x00000000, 0x00000400,
0x00000000, 0x0000f100, 0x0000d500, 0x00000000,
0x00002000, 0x00000000, 0x00000400, 0x00000000,
0x0000f400, 0x00001000, 0x00000000, 0x00000300,
0xffffff00, 0x000000ff, 0x0000f800, 0x00004400,
0x00000000, 0x00000000, 0x00000000, 0x00000400,
0x00000000, 0x0000fb00, 0x00004400, 0x00000000,
0x00000400, 0x00000000, 0x00000400, 0x00000000,
0x0000fe00, 0x00004400, 0x00000000, 0x00000800,
0x00000000, 0x00000400, 0x00000000, 0x00010100,
0x00003000, 0x00000000, 0x00000100, 0xffffff00,
0x000000ff, 0x00010600, 0x0000d500, 0x00000000,
0x00002000, 0x00000000, 0x00000400, 0x00000000,
0x00010a00, 0x00002000, 0x00000000, 0x00000200,
0xffffff00, 0x000000ff, 0x00015d00, 0x00012100,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00016100, 0x00000e00, 0x00000000,
0x00001400, 0x00000000, 0x00000000, 0x00000000,
0x00016500, 0x00003000, 0x00000000, 0x00000200,
0xffffff00, 0x000000ff, 0x00016a00, 0x00000e00,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0001b200, 0x00017600, 0x00000000,
0x00001000, 0x00000000, 0x00000000, 0x00000000,
0x0001b600, 0x00002000, 0x00000000, 0x00000200,
0xffffff00, 0x000000ff, 0x0001bb00, 0x00000e00,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0001ef00, 0x0001c300, 0x00000000,
0x00001000, 0x00000000, 0x00000000, 0x00000000,
0x0001f300, 0x00002000, 0x00000000, 0x00000200,
0xffffff00, 0x000000ff, 0x00022800, 0x0001fc00,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00025c00, 0x00023000, 0x00000000,
0x00001000, 0x00000000, 0x00000000, 0x00000000,
0x00026000, 0x00002000, 0x00000000, 0x00000100,
0xffffff00, 0x000000ff, 0x00028100, 0x00026500,
0x00000000, 0x00000000, 0x00000000, 0x00000400,
0x00000000, 0x00000000,
};
static void test_effect_constant_buffer_stride(void)
{
ID3D10Effect *effect;
ID3D10EffectConstantBuffer *constantbuffer;
ID3D10EffectType *type;
D3D10_EFFECT_TYPE_DESC tdesc;
D3D10_EFFECT_DESC effect_desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
unsigned int i;
static const struct {
unsigned int m; /* members */
unsigned int p; /* packed size */
unsigned int u; /* unpacked size */
unsigned int s; /* stride */
} tv_ecbs[] = {
{4, 0x10, 0x10, 0x10},
{2, 0xc, 0x10, 0x10},
{2, 0x14, 0x20, 0x20},
{3, 0x1c, 0x30, 0x30},
{3, 0x1c, 0x20, 0x20},
{3, 0x1c, 0x20, 0x20},
{3, 0x1c, 0x30, 0x30},
{3, 0x24, 0x30, 0x30},
{3, 0x18, 0x10, 0x10},
{1, 0x10, 0x30, 0x30},
{2, 0x18, 0x20, 0x20},
{2, 0x18, 0x30, 0x30},
{2, 0x8, 0x20, 0x20},
{2, 0x8, 0x20, 0x20},
{1, 0x10, 0x20, 0x20},
};
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_ecbs, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 15, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 36, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 0, "Unexpected techniques count %u.\n", effect_desc.Techniques);
for (i=0; i<ARRAY_SIZE(tv_ecbs); i++)
{
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, i);
type = constantbuffer->lpVtbl->GetType(constantbuffer);
hr = type->lpVtbl->GetDesc(type, &tdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(tdesc.TypeName, "cbuffer") == 0, "TypeName is \"%s\", expected \"cbuffer\"\n", tdesc.TypeName);
ok(tdesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", tdesc.Class, D3D10_SVC_OBJECT);
ok(tdesc.Type == D3D10_SVT_CBUFFER, "Type is %x, expected %x\n", tdesc.Type, D3D10_SVT_CBUFFER);
ok(tdesc.Elements == 0, "Elements is %u, expected 0\n", tdesc.Elements);
ok(tdesc.Members == tv_ecbs[i].m, "Members is %u, expected %u\n", tdesc.Members, tv_ecbs[i].m);
ok(tdesc.Rows == 0, "Rows is %u, expected 0\n", tdesc.Rows);
ok(tdesc.Columns == 0, "Columns is %u, expected 0\n", tdesc.Columns);
ok(tdesc.PackedSize == tv_ecbs[i].p, "PackedSize is %#x, expected %#x\n", tdesc.PackedSize, tv_ecbs[i].p);
ok(tdesc.UnpackedSize == tv_ecbs[i].u, "UnpackedSize is %#x, expected %#x\n", tdesc.UnpackedSize, tv_ecbs[i].u);
ok(tdesc.Stride == tv_ecbs[i].s, "Stride is %#x, expected %#x\n", tdesc.Stride, tv_ecbs[i].s);
}
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
float4 VS( float4 Pos : POSITION ) : SV_POSITION { return Pos; }
float4 VS2( int4 Pos : POSITION ) : SV_POSITION { return Pos; }
float4 PS( float4 Pos : SV_POSITION ) : SV_Target { return float4( 1.0f, 1.0f, 0.0f, 1.0f ); }
struct GS_OUT { float4 Pos : SV_POSITION; };
[maxvertexcount(3)]
void GS( triangle float4 Pos[3] : SV_POSITION, inout TriangleStream<GS_OUT> TriStream )
{
GS_OUT out1;
out1.Pos = Pos[0];
TriStream.Append( out1 );
out1.Pos = Pos[1];
TriStream.Append( out1 );
out1.Pos = Pos[2];
TriStream.Append( out1 );
TriStream.RestartStrip();
}
VertexShader v0 = NULL;
PixelShader p0 = NULL;
GeometryShader g0 = NULL;
VertexShader v[2] = { CompileShader( vs_4_0, VS() ), CompileShader( vs_4_0, VS2() ) };
PixelShader p = CompileShader( ps_4_0, PS() );
GeometryShader g = CompileShader( gs_4_0, GS() );
GeometryShader g_so = ConstructGSWithSO
(
CompileShader( gs_4_0, GS()), "SV_POSITION.x; $Skip.x; SV_POSITION.gb"
);
technique10 Render
{
pass P0 {}
pass P1
{
SetPixelShader( NULL );
SetVertexShader( NULL );
SetGeometryShader( NULL );
}
pass P2
{
SetPixelShader( NULL );
SetVertexShader( NULL );
SetGeometryShader( NULL );
}
pass P3
{
SetPixelShader( CompileShader( ps_4_0, PS() ) );
SetVertexShader( CompileShader( vs_4_0, VS() ) );
SetGeometryShader( CompileShader( gs_4_0, GS() ) );
}
pass P4
{
SetPixelShader( CompileShader( ps_4_0, PS() ) );
SetVertexShader( CompileShader( vs_4_0, VS2() ) );
SetGeometryShader( CompileShader( gs_4_0, GS() ) );
}
pass P5
{
SetPixelShader( p0 );
SetVertexShader( v0 );
SetGeometryShader( g0 );
}
pass P6
{
SetPixelShader( p );
SetVertexShader( v[0] );
SetGeometryShader( g );
}
pass P7
{
SetPixelShader( p );
SetVertexShader( v[1] );
SetGeometryShader( g );
}
pass P8
{
SetPixelShader( p );
SetVertexShader( v[1] );
SetGeometryShader( ConstructGSWithSO(CompileShader( gs_4_0, GS()), "SV_POSITION.y") );
}
}
#endif
static DWORD fx_local_shader[] =
{
0x43425844, 0x37f7879b, 0xb6640b9a, 0x373a9d5a, 0x84b37ed2, 0x00000001, 0x00001aab, 0x00000001,
0x00000024, 0x30315846, 0x00001a7f, 0xfeff1001, 0x00000000, 0x00000000, 0x00000007, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x0000178b, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000007, 0x00000000, 0x74726556,
0x68537865, 0x72656461, 0x00000400, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000600, 0x00307600, 0x65786950, 0x6168536c, 0x00726564, 0x00000030, 0x00000002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000005, 0x47003070, 0x656d6f65, 0x53797274, 0x65646168,
0x005b0072, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00070000, 0x30670000,
0x00000400, 0x00000200, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000600, 0xa8007600,
0x44000001, 0x92434258, 0xa75ea3fc, 0x13affa34, 0x46be1a21, 0x0104d04a, 0xa8000000, 0x05000001,
0x34000000, 0x80000000, 0xb4000000, 0xe8000000, 0x2c000000, 0x52000001, 0x44464544, 0x00000000,
0x00000000, 0x00000000, 0x1c000000, 0x00000000, 0x00fffe04, 0x1c000001, 0x4d000000, 0x6f726369,
0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x30312072,
0x4900312e, 0x2c4e4753, 0x01000000, 0x08000000, 0x20000000, 0x00000000, 0x00000000, 0x03000000,
0x00000000, 0x0f000000, 0x5000000f, 0x5449534f, 0x004e4f49, 0x4fababab, 0x2c4e4753, 0x01000000,
0x08000000, 0x20000000, 0x00000000, 0x01000000, 0x03000000, 0x00000000, 0x0f000000, 0x53000000,
0x4f505f56, 0x49544953, 0x53004e4f, 0x3c524448, 0x40000000, 0x0f000100, 0x5f000000, 0xf2030000,
0x00001010, 0x67000000, 0xf2040000, 0x00001020, 0x01000000, 0x36000000, 0xf2050000, 0x00001020,
0x46000000, 0x0000101e, 0x3e000000, 0x53010000, 0x74544154, 0x02000000, 0x00000000, 0x00000000,
0x02000000, 0x00000000, 0x00000000, 0x00000000, 0x01000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x01000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0xa8000000, 0x44000001, 0x84434258, 0xa05ac55b, 0x929a6a46, 0x4f0df40a,
0x01a2fea3, 0xa8000000, 0x05000001, 0x34000000, 0x80000000, 0xb4000000, 0xe8000000, 0x2c000000,
0x52000001, 0x44464544, 0x00000000, 0x00000000, 0x00000000, 0x1c000000, 0x00000000, 0x00fffe04,
0x1c000001, 0x4d000000, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461,
0x6d6f4320, 0x656c6970, 0x30312072, 0x4900312e, 0x2c4e4753, 0x01000000, 0x08000000, 0x20000000,
0x00000000, 0x00000000, 0x02000000, 0x00000000, 0x0f000000, 0x5000000f, 0x5449534f, 0x004e4f49,
0x4fababab, 0x2c4e4753, 0x01000000, 0x08000000, 0x20000000, 0x00000000, 0x01000000, 0x03000000,
0x00000000, 0x0f000000, 0x53000000, 0x4f505f56, 0x49544953, 0x53004e4f, 0x3c524448, 0x40000000,
0x0f000100, 0x5f000000, 0xf2030000, 0x00001010, 0x67000000, 0xf2040000, 0x00001020, 0x01000000,
0x2b000000, 0xf2050000, 0x00001020, 0x46000000, 0x0000101e, 0x3e000000, 0x53010000, 0x74544154,
0x02000000, 0x00000000, 0x00000000, 0x02000000, 0x00000000, 0x00000000, 0x00000000, 0x01000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x70000000, 0x0001a400, 0x42584400,
0xf4813443, 0xb6605b8e, 0xc69999b8, 0xcb75f1b5, 0x000001eb, 0x0001a400, 0x00000500, 0x00003400,
0x00008000, 0x0000b400, 0x0000e800, 0x00012800, 0x45445200, 0x00004446, 0x00000000, 0x00000000,
0x00000000, 0x00001c00, 0xff040000, 0x000100ff, 0x00001c00, 0x63694d00, 0x6f736f72, 0x28207466,
0x48202952, 0x204c534c, 0x64616853, 0x43207265, 0x69706d6f, 0x2072656c, 0x312e3031, 0x47534900,
0x00002c4e, 0x00000100, 0x00000800, 0x00002000, 0x00000000, 0x00000100, 0x00000300, 0x00000000,
0x00000f00, 0x5f565300, 0x49534f50, 0x4e4f4954, 0x47534f00, 0x00002c4e, 0x00000100, 0x00000800,
0x00002000, 0x00000000, 0x00000000, 0x00000300, 0x00000000, 0x00000f00, 0x5f565300, 0x67726154,
0xab007465, 0x444853ab, 0x00003852, 0x00004000, 0x00000e00, 0x00006500, 0x1020f203, 0x00000000,
0x00003600, 0x1020f208, 0x00000000, 0x00400200, 0x80000000, 0x8000003f, 0x0000003f, 0x80000000,
0x00003e3f, 0x41545301, 0x00007454, 0x00000200, 0x00000000, 0x00000000, 0x00000100, 0x00000000,
0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x04006700, 0x44000002, 0x23434258, 0x6e8e325e, 0x5f0774e8, 0xbfe636e1, 0x01d3f67a, 0x04000000,
0x05000002, 0x34000000, 0x80000000, 0xb4000000, 0xe8000000, 0x88000000, 0x52000001, 0x44464544,
0x00000000, 0x00000000, 0x00000000, 0x1c000000, 0x00000000, 0x00475304, 0x1c000001, 0x4d000000,
0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970,
0x30312072, 0x4900312e, 0x2c4e4753, 0x01000000, 0x08000000, 0x20000000, 0x00000000, 0x01000000,
0x03000000, 0x00000000, 0x0f000000, 0x5300000f, 0x4f505f56, 0x49544953, 0x4f004e4f, 0x2c4e4753,
0x01000000, 0x08000000, 0x20000000, 0x00000000, 0x01000000, 0x03000000, 0x00000000, 0x0f000000,
0x53000000, 0x4f505f56, 0x49544953, 0x53004e4f, 0x98524448, 0x40000000, 0x26000200, 0x61000000,
0xf2050000, 0x03002010, 0x00000000, 0x01000000, 0x5d000000, 0x5c010018, 0x67010028, 0xf2040000,
0x00001020, 0x01000000, 0x5e000000, 0x03020000, 0x36000000, 0xf2060000, 0x00001020, 0x46000000,
0x0000201e, 0x00000000, 0x13000000, 0x36010000, 0xf2060000, 0x00001020, 0x46000000, 0x0100201e,
0x00000000, 0x13000000, 0x36010000, 0xf2060000, 0x00001020, 0x46000000, 0x0200201e, 0x00000000,
0x13000000, 0x09010000, 0x3e010000, 0x53010000, 0x74544154, 0x08000000, 0x00000000, 0x00000000,
0x02000000, 0x00000000, 0x00000000, 0x00000000, 0x01000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x01000000, 0x03000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03000000, 0x05000000, 0x03000000, 0x00000000,
0x00000000, 0x00000000, 0x5b000000, 0x02000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x08000000, 0x67000000, 0x006f735f, 0x00000204, 0x43425844, 0x8e325e23, 0x0774e86e, 0xe636e15f,
0xd3f67abf, 0x00000001, 0x00000204, 0x00000005, 0x00000034, 0x00000080, 0x000000b4, 0x000000e8,
0x00000188, 0x46454452, 0x00000044, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0x47530400,
0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168,
0x6f432072, 0x6c69706d, 0x31207265, 0x00312e30, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f,
0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001,
0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x00000098,
0x00020040, 0x00000026, 0x05000061, 0x002010f2, 0x00000003, 0x00000000, 0x00000001, 0x0100185d,
0x0100285c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x0200005e, 0x00000003, 0x06000036,
0x001020f2, 0x00000000, 0x00201e46, 0x00000000, 0x00000000, 0x01000013, 0x06000036, 0x001020f2,
0x00000000, 0x00201e46, 0x00000001, 0x00000000, 0x01000013, 0x06000036, 0x001020f2, 0x00000000,
0x00201e46, 0x00000002, 0x00000000, 0x01000013, 0x01000009, 0x0100003e, 0x54415453, 0x00000074,
0x00000008, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003,
0x00000005, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x505f5653, 0x5449534f, 0x2e4e4f49,
0x24203b78, 0x70696b53, 0x203b782e, 0x505f5653, 0x5449534f, 0x2e4e4f49, 0x52006267, 0x65646e65,
0x30500072, 0x00315000, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000002, 0x00000000,
0x00000001, 0x00000002, 0x00000000, 0x01003250, 0x02000000, 0x00000000, 0x01000000, 0x02000000,
0x00000000, 0x01000000, 0x02000000, 0x00000000, 0x50000000, 0x01a40033, 0x58440000, 0x81344342,
0x605b8ef4, 0x9999b8b6, 0x75f1b5c6, 0x0001ebcb, 0x01a40000, 0x00050000, 0x00340000, 0x00800000,
0x00b40000, 0x00e80000, 0x01280000, 0x44520000, 0x00444645, 0x00000000, 0x00000000, 0x00000000,
0x001c0000, 0x04000000, 0x0100ffff, 0x001c0000, 0x694d0000, 0x736f7263, 0x2074666f, 0x20295228,
0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x2e303120, 0x53490031, 0x002c4e47,
0x00010000, 0x00080000, 0x00200000, 0x00000000, 0x00010000, 0x00030000, 0x00000000, 0x000f0000,
0x56530000, 0x534f505f, 0x4f495449, 0x534f004e, 0x002c4e47, 0x00010000, 0x00080000, 0x00200000,
0x00000000, 0x00000000, 0x00030000, 0x00000000, 0x000f0000, 0x56530000, 0x7261545f, 0x00746567,
0x4853abab, 0x00385244, 0x00400000, 0x000e0000, 0x00650000, 0x20f20300, 0x00000010, 0x00360000,
0x20f20800, 0x00000010, 0x40020000, 0x00000000, 0x00003f80, 0x00003f80, 0x00000000, 0x003e3f80,
0x54530100, 0x00745441, 0x00020000, 0x00000000, 0x00000000, 0x00010000, 0x00000000, 0x00000000,
0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0a5e0000,
0x00000000, 0x01a80000, 0x58440000, 0xfc924342, 0x34a75ea3, 0x2113affa, 0x4a46be1a, 0x000104d0,
0x01a80000, 0x00050000, 0x00340000, 0x00800000, 0x00b40000, 0x00e80000, 0x012c0000, 0x44520000,
0x00444645, 0x00000000, 0x00000000, 0x00000000, 0x001c0000, 0x04000000, 0x0100fffe, 0x001c0000,
0x694d0000, 0x736f7263, 0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43,
0x72656c69, 0x2e303120, 0x53490031, 0x002c4e47, 0x00010000, 0x00080000, 0x00200000, 0x00000000,
0x00000000, 0x00030000, 0x00000000, 0x0f0f0000, 0x4f500000, 0x49544953, 0xab004e4f, 0x534fabab,
0x002c4e47, 0x00010000, 0x00080000, 0x00200000, 0x00000000, 0x00010000, 0x00030000, 0x00000000,
0x000f0000, 0x56530000, 0x534f505f, 0x4f495449, 0x4853004e, 0x003c5244, 0x00400000, 0x000f0001,
0x005f0000, 0x10f20300, 0x00000010, 0x00670000, 0x20f20400, 0x00000010, 0x00010000, 0x00360000,
0x20f20500, 0x00000010, 0x1e460000, 0x00000010, 0x003e0000, 0x54530100, 0x00745441, 0x00020000,
0x00000000, 0x00000000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0c0e0000, 0x00000000, 0x02040000, 0x58440000,
0x5e234342, 0xe86e8e32, 0xe15f0774, 0x7abfe636, 0x0001d3f6, 0x02040000, 0x00050000, 0x00340000,
0x00800000, 0x00b40000, 0x00e80000, 0x01880000, 0x44520000, 0x00444645, 0x00000000, 0x00000000,
0x00000000, 0x001c0000, 0x04000000, 0x01004753, 0x001c0000, 0x694d0000, 0x736f7263, 0x2074666f,
0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x2e303120, 0x53490031,
0x002c4e47, 0x00010000, 0x00080000, 0x00200000, 0x00000000, 0x00010000, 0x00030000, 0x00000000,
0x0f0f0000, 0x56530000, 0x534f505f, 0x4f495449, 0x534f004e, 0x002c4e47, 0x00010000, 0x00080000,
0x00200000, 0x00000000, 0x00010000, 0x00030000, 0x00000000, 0x000f0000, 0x56530000, 0x534f505f,
0x4f495449, 0x4853004e, 0x00985244, 0x00400000, 0x00260002, 0x00610000, 0x10f20500, 0x00030020,
0x00000000, 0x00010000, 0x185d0000, 0x285c0100, 0x00670100, 0x20f20400, 0x00000010, 0x00010000,
0x005e0000, 0x00030200, 0x00360000, 0x20f20600, 0x00000010, 0x1e460000, 0x00000020, 0x00000000,
0x00130000, 0x00360100, 0x20f20600, 0x00000010, 0x1e460000, 0x00010020, 0x00000000, 0x00130000,
0x00360100, 0x20f20600, 0x00000010, 0x1e460000, 0x00020020, 0x00000000, 0x00130000, 0x00090100,
0x003e0100, 0x54530100, 0x00745441, 0x00080000, 0x00000000, 0x00000000, 0x00020000, 0x00000000,
0x00000000, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00010000,
0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00030000, 0x00050000, 0x00030000, 0x00000000, 0x00000000, 0x00000000,
0x0dc20000, 0x00000000, 0x34500000, 0x0001a400, 0x42584400, 0xf4813443, 0xb6605b8e, 0xc69999b8,
0xcb75f1b5, 0x000001eb, 0x0001a400, 0x00000500, 0x00003400, 0x00008000, 0x0000b400, 0x0000e800,
0x00012800, 0x45445200, 0x00004446, 0x00000000, 0x00000000, 0x00000000, 0x00001c00, 0xff040000,
0x000100ff, 0x00001c00, 0x63694d00, 0x6f736f72, 0x28207466, 0x48202952, 0x204c534c, 0x64616853,
0x43207265, 0x69706d6f, 0x2072656c, 0x312e3031, 0x47534900, 0x00002c4e, 0x00000100, 0x00000800,
0x00002000, 0x00000000, 0x00000100, 0x00000300, 0x00000000, 0x00000f00, 0x5f565300, 0x49534f50,
0x4e4f4954, 0x47534f00, 0x00002c4e, 0x00000100, 0x00000800, 0x00002000, 0x00000000, 0x00000000,
0x00000300, 0x00000000, 0x00000f00, 0x5f565300, 0x67726154, 0xab007465, 0x444853ab, 0x00003852,
0x00004000, 0x00000e00, 0x00006500, 0x1020f203, 0x00000000, 0x00003600, 0x1020f208, 0x00000000,
0x00400200, 0x80000000, 0x8000003f, 0x0000003f, 0x80000000, 0x00003e3f, 0x41545301, 0x00007454,
0x00000200, 0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0x00000100,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000fd500, 0x00000000, 0x0001a800,
0x42584400, 0xc55b8443, 0x6a46a05a, 0xf40a929a, 0xfea34f0d, 0x000001a2, 0x0001a800, 0x00000500,
0x00003400, 0x00008000, 0x0000b400, 0x0000e800, 0x00012c00, 0x45445200, 0x00004446, 0x00000000,
0x00000000, 0x00000000, 0x00001c00, 0xfe040000, 0x000100ff, 0x00001c00, 0x63694d00, 0x6f736f72,
0x28207466, 0x48202952, 0x204c534c, 0x64616853, 0x43207265, 0x69706d6f, 0x2072656c, 0x312e3031,
0x47534900, 0x00002c4e, 0x00000100, 0x00000800, 0x00002000, 0x00000000, 0x00000000, 0x00000200,
0x00000000, 0x000f0f00, 0x534f5000, 0x4f495449, 0xabab004e, 0x47534fab, 0x00002c4e, 0x00000100,
0x00000800, 0x00002000, 0x00000000, 0x00000100, 0x00000300, 0x00000000, 0x00000f00, 0x5f565300,
0x49534f50, 0x4e4f4954, 0x44485300, 0x00003c52, 0x01004000, 0x00000f00, 0x00005f00, 0x1010f203,
0x00000000, 0x00006700, 0x1020f204, 0x00000000, 0x00000100, 0x00002b00, 0x1020f205, 0x00000000,
0x101e4600, 0x00000000, 0x00003e00, 0x41545301, 0x00007454, 0x00000200, 0x00000000, 0x00000000,
0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00118500, 0x00000000, 0x00020400, 0x42584400, 0x325e2343, 0x74e86e8e,
0x36e15f07, 0xf67abfe6, 0x000001d3, 0x00020400, 0x00000500, 0x00003400, 0x00008000, 0x0000b400,
0x0000e800, 0x00018800, 0x45445200, 0x00004446, 0x00000000, 0x00000000, 0x00000000, 0x00001c00,
0x53040000, 0x00010047, 0x00001c00, 0x63694d00, 0x6f736f72, 0x28207466, 0x48202952, 0x204c534c,
0x64616853, 0x43207265, 0x69706d6f, 0x2072656c, 0x312e3031, 0x47534900, 0x00002c4e, 0x00000100,
0x00000800, 0x00002000, 0x00000000, 0x00000100, 0x00000300, 0x00000000, 0x000f0f00, 0x5f565300,
0x49534f50, 0x4e4f4954, 0x47534f00, 0x00002c4e, 0x00000100, 0x00000800, 0x00002000, 0x00000000,
0x00000100, 0x00000300, 0x00000000, 0x00000f00, 0x5f565300, 0x49534f50, 0x4e4f4954, 0x44485300,
0x00009852, 0x02004000, 0x00002600, 0x00006100, 0x2010f205, 0x00000300, 0x00000000, 0x00000100,
0x00185d00, 0x00285c01, 0x00006701, 0x1020f204, 0x00000000, 0x00000100, 0x00005e00, 0x00000302,
0x00003600, 0x1020f206, 0x00000000, 0x201e4600, 0x00000000, 0x00000000, 0x00001300, 0x00003601,
0x1020f206, 0x00000000, 0x201e4600, 0x00000100, 0x00000000, 0x00001300, 0x00003601, 0x1020f206,
0x00000000, 0x201e4600, 0x00000200, 0x00000000, 0x00001300, 0x00000901, 0x00003e01, 0x41545301,
0x00007454, 0x00000800, 0x00000000, 0x00000000, 0x00000200, 0x00000000, 0x00000000, 0x00000000,
0x00000100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000300, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000300, 0x00000500, 0x00000300, 0x00000000, 0x00000000, 0x00000000, 0x00133900, 0x00000000,
0x00355000, 0xa5003650, 0x00000000, 0x50000000, 0x00a50037, 0x00010000, 0x38500000, 0x0000a500,
0x00000100, 0x00020400, 0x42584400, 0x325e2343, 0x74e86e8e, 0x36e15f07, 0xf67abfe6, 0x000001d3,
0x00020400, 0x00000500, 0x00003400, 0x00008000, 0x0000b400, 0x0000e800, 0x00018800, 0x45445200,
0x00004446, 0x00000000, 0x00000000, 0x00000000, 0x00001c00, 0x53040000, 0x00010047, 0x00001c00,
0x63694d00, 0x6f736f72, 0x28207466, 0x48202952, 0x204c534c, 0x64616853, 0x43207265, 0x69706d6f,
0x2072656c, 0x312e3031, 0x47534900, 0x00002c4e, 0x00000100, 0x00000800, 0x00002000, 0x00000000,
0x00000100, 0x00000300, 0x00000000, 0x000f0f00, 0x5f565300, 0x49534f50, 0x4e4f4954, 0x47534f00,
0x00002c4e, 0x00000100, 0x00000800, 0x00002000, 0x00000000, 0x00000100, 0x00000300, 0x00000000,
0x00000f00, 0x5f565300, 0x49534f50, 0x4e4f4954, 0x44485300, 0x00009852, 0x02004000, 0x00002600,
0x00006100, 0x2010f205, 0x00000300, 0x00000000, 0x00000100, 0x00185d00, 0x00285c01, 0x00006701,
0x1020f204, 0x00000000, 0x00000100, 0x00005e00, 0x00000302, 0x00003600, 0x1020f206, 0x00000000,
0x201e4600, 0x00000000, 0x00000000, 0x00001300, 0x00003601, 0x1020f206, 0x00000000, 0x201e4600,
0x00000100, 0x00000000, 0x00001300, 0x00003601, 0x1020f206, 0x00000000, 0x201e4600, 0x00000200,
0x00000000, 0x00001300, 0x00000901, 0x00003e01, 0x41545301, 0x00007454, 0x00000800, 0x00000000,
0x00000000, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000100, 0x00000300, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000300, 0x00000500, 0x00000300,
0x00000000, 0x00000000, 0x00000000, 0x5f565300, 0x49534f50, 0x4e4f4954, 0x6d00792e, 0x75000015,
0x2d000017, 0x11000000, 0x00000000, 0xff000000, 0x00ffffff, 0x00000000, 0x58000000, 0x3c000000,
0x00000000, 0xff000000, 0x00ffffff, 0x00000000, 0x86000000, 0x6a000000, 0x00000000, 0xff000000,
0x00ffffff, 0x00000000, 0xa5000000, 0x89000000, 0x00000000, 0xff000000, 0xa7ffffff, 0x53000000,
0x00000002, 0xff000000, 0x3c000003, 0x00000000, 0xff000000, 0x01ffffff, 0x00000004, 0xa9000000,
0x6a000005, 0x00000000, 0xff000000, 0xabffffff, 0x00000005, 0xcf000000, 0xb3000007, 0x00000007,
0xff000000, 0xd4ffffff, 0xdc000007, 0x00000009, 0x03000000, 0x0900000a, 0x00000000, 0x0a000000,
0x0000000a, 0x00000000, 0x0d000000, 0x0300000a, 0x00000000, 0x07000000, 0x00000000, 0x01000000,
0x10000000, 0x0600000a, 0x00000000, 0x01000000, 0x1c000000, 0x0800000a, 0x00000000, 0x01000000,
0x28000000, 0x3400000a, 0x0300000a, 0x00000000, 0x07000000, 0x00000000, 0x01000000, 0x37000000,
0x0600000a, 0x00000000, 0x01000000, 0x43000000, 0x0800000a, 0x00000000, 0x01000000, 0x4f000000,
0x5b00000a, 0x0300000a, 0x00000000, 0x07000000, 0x00000000, 0x07000000, 0x06000000, 0x0600000c,
0x00000000, 0x07000000, 0xba000000, 0x0800000d, 0x00000000, 0x07000000, 0xca000000, 0xd200000f,
0x0300000f, 0x00000000, 0x07000000, 0x00000000, 0x07000000, 0x7d000000, 0x06000011, 0x00000000,
0x07000000, 0x31000000, 0x08000013, 0x00000000, 0x07000000, 0x41000000, 0x49000015, 0x03000015,
0x00000000, 0x07000000, 0x00000000, 0x02000000, 0x58000000, 0x06000000, 0x00000000, 0x02000000,
0x2d000000, 0x08000000, 0x00000000, 0x02000000, 0x86000000, 0x4c000000, 0x03000015, 0x00000000,
0x07000000, 0x00000000, 0x02000000, 0xff000000, 0x06000003, 0x00000000, 0x03000000, 0x4f000000,
0x08000015, 0x00000000, 0x02000000, 0xa9000000, 0x57000005, 0x03000015, 0x00000000, 0x07000000,
0x00000000, 0x02000000, 0xff000000, 0x06000003, 0x00000000, 0x03000000, 0x5a000000, 0x08000015,
0x00000000, 0x02000000, 0xa9000000, 0x62000005, 0x03000015, 0x00000000, 0x07000000, 0x00000000,
0x02000000, 0xff000000, 0x06000003, 0x00000000, 0x03000000, 0x65000000, 0x08000015, 0x00000000,
0x07000000, 0x83000000, 0x00000017,
};
static void test_effect_local_shader(void)
{
HRESULT hr;
BOOL ret;
ID3D10Effect* effect;
ID3D10EffectVariable* v;
ID3D10EffectPass *p, *p2, *null_pass;
ID3D10EffectTechnique *t, *t2, *null_technique;
D3D10_PASS_SHADER_DESC pdesc = {0};
D3D10_EFFECT_VARIABLE_DESC vdesc = {0};
ID3D10EffectType *type;
D3D10_EFFECT_TYPE_DESC typedesc;
D3D10_EFFECT_DESC effect_desc;
ID3D10EffectShaderVariable *null_shader, *null_anon_vs, *null_anon_ps, *null_anon_gs,
*p3_anon_vs, *p3_anon_ps, *p3_anon_gs, *p6_vs, *p6_ps, *p6_gs, *gs, *ps, *vs;
ID3D10PixelShader *ps_d3d, *ps_d3d_2;
D3D10_EFFECT_SHADER_DESC shaderdesc;
D3D10_SIGNATURE_PARAMETER_DESC sign;
D3D10_STATE_BLOCK_MASK mask;
D3D10_PASS_DESC pass_desc;
ID3D10Device *device;
ULONG refcount;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_local_shader, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed!\n");
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 0, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 7, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 1, "Unexpected techniques count %u.\n", effect_desc.Techniques);
null_technique = effect->lpVtbl->GetTechniqueByIndex(effect, 0xffffffff);
null_pass = null_technique->lpVtbl->GetPassByIndex(null_technique, 0xffffffff);
/* check technique */
t = effect->lpVtbl->GetTechniqueByName(effect, NULL);
ok(null_technique == t, "GetTechniqueByName got %p, expected %p\n", t, null_technique);
t = effect->lpVtbl->GetTechniqueByName(effect, "invalid");
ok(null_technique == t, "GetTechniqueByName got %p, expected %p\n", t, null_technique);
t = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
ok(null_technique != t, "GetTechniqueByIndex failed %p\n", t);
t2 = effect->lpVtbl->GetTechniqueByName(effect, "Render");
ok(t2 == t, "GetTechniqueByName got %p, expected %p\n", t2, t);
/* check invalid pass arguments */
p = null_technique->lpVtbl->GetPassByName(null_technique, NULL);
ok(null_pass == p, "GetPassByName got %p, expected %p\n", p, null_pass);
p = null_technique->lpVtbl->GetPassByName(null_technique, "invalid");
ok(null_pass == p, "GetPassByName got %p, expected %p\n", p, null_pass);
if (0)
{
/* This crashes on W7/DX10, if t is a valid technique and name=NULL. */
p = t->lpVtbl->GetPassByName(t, NULL);
ok(null_pass == p, "GetPassByName got %p, expected %p\n", p, null_pass);
}
p = t->lpVtbl->GetPassByIndex(t, 0xffffffff);
ok(null_pass == p, "GetPassByIndex got %p, expected %p\n", p, null_pass);
/* check for invalid arguments */
hr = null_pass->lpVtbl->GetVertexShaderDesc(null_pass, NULL);
ok(hr == E_FAIL, "GetVertexShaderDesc got %x, expected %x\n", hr, E_FAIL);
hr = null_pass->lpVtbl->GetVertexShaderDesc(null_pass, &pdesc);
ok(hr == E_FAIL, "GetVertexShaderDesc got %x, expected %x\n", hr, E_FAIL);
hr = null_pass->lpVtbl->GetPixelShaderDesc(null_pass, NULL);
ok(hr == E_FAIL, "GetPixelShaderDesc got %x, expected %x\n", hr, E_FAIL);
hr = null_pass->lpVtbl->GetPixelShaderDesc(null_pass, &pdesc);
ok(hr == E_FAIL, "GetPixelShaderDesc got %x, expected %x\n", hr, E_FAIL);
hr = null_pass->lpVtbl->GetGeometryShaderDesc(null_pass, NULL);
ok(hr == E_FAIL, "GetGeometryShaderDesc got %x, expected %x\n", hr, E_FAIL);
hr = null_pass->lpVtbl->GetGeometryShaderDesc(null_pass, &pdesc);
ok(hr == E_FAIL, "GetGeometryShaderDesc got %x, expected %x\n", hr, E_FAIL);
/* check valid pass arguments */
t = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
p = t->lpVtbl->GetPassByIndex(t, 0);
p2 = t->lpVtbl->GetPassByName(t, "P0");
ok(p2 == p, "GetPassByName got %p, expected %p\n", p2, p);
hr = p->lpVtbl->GetVertexShaderDesc(p, NULL);
ok(hr == E_INVALIDARG, "GetVertexShaderDesc got %x, expected %x\n", hr, E_INVALIDARG);
hr = p->lpVtbl->GetPixelShaderDesc(p, NULL);
ok(hr == E_INVALIDARG, "GetPixelShaderDesc got %x, expected %x\n", hr, E_INVALIDARG);
hr = p->lpVtbl->GetGeometryShaderDesc(p, NULL);
ok(hr == E_INVALIDARG, "GetGeometryShaderDesc got %x, expected %x\n", hr, E_INVALIDARG);
v = effect->lpVtbl->GetVariableByName(effect, "p");
ps = v->lpVtbl->AsShader(v);
hr = ps->lpVtbl->GetPixelShader(ps, 0, &ps_d3d);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* get the null_shader_variable */
v = effect->lpVtbl->GetVariableByIndex(effect, 10000);
null_shader = v->lpVtbl->AsShader(v);
/* pass 0 */
p = t->lpVtbl->GetPassByIndex(t, 0);
/* Pass without Set*Shader() instructions */
hr = D3D10StateBlockMaskDisableAll(&mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = p->lpVtbl->ComputeStateBlockMask(p, &mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_VS, 0);
ok(!ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_PS, 0);
ok(!ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_GS, 0);
ok(!ret, "Unexpected mask.\n");
ID3D10Device_PSSetShader(device, ps_d3d);
hr = p->lpVtbl->Apply(p, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_PSGetShader(device, &ps_d3d_2);
ok(ps_d3d_2 == ps_d3d, "Unexpected shader object.\n");
ID3D10PixelShader_Release(ps_d3d_2);
hr = p->lpVtbl->GetVertexShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetVertexShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable == null_shader, "Got %p, expected %p\n", pdesc.pShaderVariable, null_shader);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(hr == E_FAIL, "GetDesc failed (%x)\n", hr);
hr = p->lpVtbl->GetPixelShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetPixelShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable == null_shader, "Got %p, expected %p\n", pdesc.pShaderVariable, null_shader);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(hr == E_FAIL, "GetDesc failed (%x)\n", hr);
hr = p->lpVtbl->GetGeometryShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetGeometryShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable == null_shader, "Got %p, expected %p\n", pdesc.pShaderVariable, null_shader);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(hr == E_FAIL, "GetDesc failed (%x)\n", hr);
/* pass 1 */
p = t->lpVtbl->GetPassByIndex(t, 1);
ID3D10Device_PSSetShader(device, ps_d3d);
hr = p->lpVtbl->Apply(p, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_PSGetShader(device, &ps_d3d_2);
ok(!ps_d3d_2, "Unexpected shader object.\n");
/* pass 1 vertexshader */
hr = p->lpVtbl->GetVertexShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetVertexShaderDesc got %x, expected %x\n", hr, S_OK);
null_anon_vs = pdesc.pShaderVariable;
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "vertexshader") == 0, "TypeName is \"%s\", expected \"vertexhader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_VERTEXSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_VERTEXSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 1 pixelshader */
hr = p->lpVtbl->GetPixelShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetPixelShaderDesc got %x, expected %x\n", hr, S_OK);
null_anon_ps = pdesc.pShaderVariable;
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "pixelshader") == 0, "TypeName is \"%s\", expected \"pixelshader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_PIXELSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_PIXELSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 1 geometryshader */
hr = p->lpVtbl->GetGeometryShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetGeometryShaderDesc got %x, expected %x\n", hr, S_OK);
null_anon_gs = pdesc.pShaderVariable;
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(hr == S_OK, "GetDesc failed (%x) expected %x\n", hr, S_OK);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "geometryshader") == 0, "TypeName is \"%s\", expected \"geometryshader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_GEOMETRYSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_GEOMETRYSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* Pass is using Set*Shader(NULL) */
hr = D3D10StateBlockMaskDisableAll(&mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = p->lpVtbl->ComputeStateBlockMask(p, &mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_VS, 0);
ok(ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_PS, 0);
ok(ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_GS, 0);
ok(ret, "Unexpected mask.\n");
/* pass 2 */
p = t->lpVtbl->GetPassByIndex(t, 2);
/* pass 2 vertexshader */
hr = p->lpVtbl->GetVertexShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetVertexShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable == null_anon_vs, "Got %p, expected %p\n", pdesc.pShaderVariable, null_anon_vs);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
/* pass 2 pixelshader */
hr = p->lpVtbl->GetPixelShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetPixelShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable == null_anon_ps, "Got %p, expected %p\n", pdesc.pShaderVariable, null_anon_ps);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
/* pass 2 geometryshader */
hr = p->lpVtbl->GetGeometryShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetGeometryShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable == null_anon_gs, "Got %p, expected %p\n", pdesc.pShaderVariable, null_anon_gs);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(hr == S_OK, "GetDesc failed (%x) expected %x\n", hr, S_OK);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
/* pass 3 */
p = t->lpVtbl->GetPassByIndex(t, 3);
/* pass 3 vertexshader */
hr = p->lpVtbl->GetVertexShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetVertexShaderDesc got %x, expected %x\n", hr, S_OK);
p3_anon_vs = pdesc.pShaderVariable;
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "vertexshader") == 0, "TypeName is \"%s\", expected \"vertexshader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_VERTEXSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_VERTEXSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 3 pixelshader */
hr = p->lpVtbl->GetPixelShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetPixelShaderDesc got %x, expected %x\n", hr, S_OK);
p3_anon_ps = pdesc.pShaderVariable;
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "pixelshader") == 0, "TypeName is \"%s\", expected \"pixelshader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_PIXELSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_PIXELSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 3 geometryshader */
hr = p->lpVtbl->GetGeometryShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetGeometryShaderDesc got %x, expected %x\n", hr, S_OK);
p3_anon_gs = pdesc.pShaderVariable;
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "geometryshader") == 0, "TypeName is \"%s\", expected \"geometryshader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_GEOMETRYSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_GEOMETRYSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 4 */
p = t->lpVtbl->GetPassByIndex(t, 4);
/* pass 4 vertexshader */
hr = p->lpVtbl->GetVertexShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetVertexShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable != p3_anon_vs, "Got %p, expected %p\n", pdesc.pShaderVariable, p3_anon_vs);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "vertexshader") == 0, "TypeName is \"%s\", expected \"vertexshader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_VERTEXSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_VERTEXSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 4 pixelshader */
hr = p->lpVtbl->GetPixelShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetPixelShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable != p3_anon_ps, "Got %p, expected %p\n", pdesc.pShaderVariable, p3_anon_ps);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "pixelshader") == 0, "TypeName is \"%s\", expected \"pixelshader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_PIXELSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_PIXELSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 4 geometryshader */
hr = p->lpVtbl->GetGeometryShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetGeometryShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable != p3_anon_gs, "Got %p, expected %p\n", pdesc.pShaderVariable, p3_anon_gs);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %x\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "$Anonymous") == 0, "Name is \"%s\", expected \"$Anonymous\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected 0\n", vdesc.ExplicitBindPoint);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "geometryshader") == 0, "TypeName is \"%s\", expected \"geometryshader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_GEOMETRYSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_GEOMETRYSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 5 */
p = t->lpVtbl->GetPassByIndex(t, 5);
/* pass 5 vertexshader */
hr = p->lpVtbl->GetVertexShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetVertexShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "v0") == 0, "Name is \"%s\", expected \"v0\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected %u\n", vdesc.ExplicitBindPoint, 0);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "VertexShader") == 0, "TypeName is \"%s\", expected \"VertexShader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_VERTEXSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_VERTEXSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 5 pixelshader */
hr = p->lpVtbl->GetPixelShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetPixelShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "p0") == 0, "Name is \"%s\", expected \"p0\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected %u\n", vdesc.ExplicitBindPoint, 0);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "PixelShader") == 0, "TypeName is \"%s\", expected \"PixelShader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_PIXELSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_PIXELSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 5 geometryshader */
hr = p->lpVtbl->GetGeometryShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetGeometryShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "g0") == 0, "Name is \"%s\", expected \"g0\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected %u\n", vdesc.ExplicitBindPoint, 0);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "GeometryShader") == 0, "TypeName is \"%s\", expected \"GeometryShader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_GEOMETRYSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_GEOMETRYSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 6 */
p = t->lpVtbl->GetPassByIndex(t, 6);
/* pass 6 vertexshader */
hr = p->lpVtbl->GetVertexShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetVertexShaderDesc got %x, expected %x\n", hr, S_OK);
p6_vs = pdesc.pShaderVariable;
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "v") == 0, "Name is \"%s\", expected \"v\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected %u\n", vdesc.ExplicitBindPoint, 0);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "VertexShader") == 0, "TypeName is \"%s\", expected \"VertexShader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_VERTEXSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_VERTEXSHADER);
ok(typedesc.Elements == 2, "Elements is %u, expected 2\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* Get input signature from vertex shader set from array element. */
hr = p->lpVtbl->GetDesc(p, &pass_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!!pass_desc.pIAInputSignature, "Expected input signature.\n");
ok(pass_desc.IAInputSignatureSize == 88, "Unexpected input signature size.\n");
/* pass 6 pixelshader */
hr = p->lpVtbl->GetPixelShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetPixelShaderDesc got %x, expected %x\n", hr, S_OK);
p6_ps = pdesc.pShaderVariable;
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "p") == 0, "Name is \"%s\", expected \"p\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected %u\n", vdesc.ExplicitBindPoint, 0);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "PixelShader") == 0, "TypeName is \"%s\", expected \"PixelShader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_PIXELSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_PIXELSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 6 geometryshader */
hr = p->lpVtbl->GetGeometryShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetGeometryShaderDesc got %x, expected %x\n", hr, S_OK);
p6_gs = pdesc.pShaderVariable;
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "g") == 0, "Name is \"%s\", expected \"g\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected %u\n", vdesc.ExplicitBindPoint, 0);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "GeometryShader") == 0, "TypeName is \"%s\", expected \"GeometryShader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_GEOMETRYSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_GEOMETRYSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 7 */
p = t->lpVtbl->GetPassByIndex(t, 7);
/* pass 7 vertexshader */
hr = p->lpVtbl->GetVertexShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetVertexShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable == p6_vs, "Got %p, expected %p\n", pdesc.pShaderVariable, p6_vs);
ok(pdesc.ShaderIndex == 1, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 1);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "v") == 0, "Name is \"%s\", expected \"v\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected %u\n", vdesc.ExplicitBindPoint, 0);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "VertexShader") == 0, "TypeName is \"%s\", expected \"VertexShader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_VERTEXSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_VERTEXSHADER);
ok(typedesc.Elements == 2, "Elements is %u, expected 2\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 7 pixelshader */
hr = p->lpVtbl->GetPixelShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetPixelShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable == p6_ps, "Got %p, expected %p\n", pdesc.pShaderVariable, p6_ps);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "p") == 0, "Name is \"%s\", expected \"p\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected %u\n", vdesc.ExplicitBindPoint, 0);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "PixelShader") == 0, "TypeName is \"%s\", expected \"PixelShader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_PIXELSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_PIXELSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* pass 7 geometryshader */
hr = p->lpVtbl->GetGeometryShaderDesc(p, &pdesc);
ok(hr == S_OK, "GetGeometryShaderDesc got %x, expected %x\n", hr, S_OK);
ok(pdesc.pShaderVariable == p6_gs, "Got %p, expected %p\n", pdesc.pShaderVariable, p6_gs);
ok(pdesc.ShaderIndex == 0, "ShaderIndex is %u, expected %u\n", pdesc.ShaderIndex, 0);
hr = pdesc.pShaderVariable->lpVtbl->GetDesc(pdesc.pShaderVariable, &vdesc);
ok(SUCCEEDED(hr), "GetDesc failed (%x)\n", hr);
ok(strcmp(vdesc.Name, "g") == 0, "Name is \"%s\", expected \"g\"\n", vdesc.Name);
ok(vdesc.Semantic == NULL, "Semantic is \"%s\", expected NULL\n", vdesc.Semantic);
ok(vdesc.Flags == 0, "Flags is %u, expected 0\n", vdesc.Flags);
ok(vdesc.Annotations == 0, "Annotations is %u, expected 0\n", vdesc.Annotations);
ok(vdesc.BufferOffset == 0, "BufferOffset is %u, expected 0\n", vdesc.BufferOffset);
ok(vdesc.ExplicitBindPoint == 0, "ExplicitBindPoint is %u, expected %u\n", vdesc.ExplicitBindPoint, 0);
ret = pdesc.pShaderVariable->lpVtbl->IsValid(pdesc.pShaderVariable);
ok(ret, "IsValid() failed\n");
type = pdesc.pShaderVariable->lpVtbl->GetType(pdesc.pShaderVariable);
ret = type->lpVtbl->IsValid(type);
ok(ret, "IsValid() failed\n");
hr = type->lpVtbl->GetDesc(type, &typedesc);
ok(hr == S_OK, "GetDesc failed (%x)\n", hr);
ok(strcmp(typedesc.TypeName, "GeometryShader") == 0, "TypeName is \"%s\", expected \"GeometryShader\"\n", typedesc.TypeName);
ok(typedesc.Class == D3D10_SVC_OBJECT, "Class is %x, expected %x\n", typedesc.Class, D3D10_SVC_OBJECT);
ok(typedesc.Type == D3D10_SVT_GEOMETRYSHADER, "Type is %x, expected %x\n", typedesc.Type, D3D10_SVT_GEOMETRYSHADER);
ok(typedesc.Elements == 0, "Elements is %u, expected 0\n", typedesc.Elements);
ok(typedesc.Members == 0, "Members is %u, expected 0\n", typedesc.Members);
ok(typedesc.Rows == 0, "Rows is %u, expected 0\n", typedesc.Rows);
ok(typedesc.Columns == 0, "Columns is %u, expected 0\n", typedesc.Columns);
ok(typedesc.PackedSize == 0x0, "PackedSize is %#x, expected 0x0\n", typedesc.PackedSize);
ok(typedesc.UnpackedSize == 0x0, "UnpackedSize is %#x, expected 0x0\n", typedesc.UnpackedSize);
ok(typedesc.Stride == 0x0, "Stride is %#x, expected 0x0\n", typedesc.Stride);
/* Geometry shader with stream output */
/* Inline variant */
p = t->lpVtbl->GetPassByName(t, "P8");
hr = p->lpVtbl->GetGeometryShaderDesc(p, &pdesc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pdesc.pShaderVariable->lpVtbl->GetShaderDesc(pdesc.pShaderVariable, 0, &shaderdesc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(shaderdesc.IsInline, "Unexpected inline flag.\n");
ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.y"), "Unexpected stream output declaration %s.\n",
shaderdesc.SODecl);
v = effect->lpVtbl->GetVariableByName(effect, "g_so");
gs = v->lpVtbl->AsShader(v);
hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x; $Skip.x; SV_POSITION.gb"),
"Unexpected stream output declaration %s.\n", shaderdesc.SODecl);
/* Signature description */
v = effect->lpVtbl->GetVariableByName(effect, "p");
ps = v->lpVtbl->AsShader(v);
hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 0, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_Target"), "Unexpected semantic %s.\n", sign.SemanticName);
todo_wine
ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 4, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
sign.SystemValueType);
hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 0, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
sign.SystemValueType);
hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 4, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
v = effect->lpVtbl->GetVariableByName(effect, "v");
vs = v->lpVtbl->AsShader(v);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 0, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
sign.SystemValueType);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 1, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
sign.SystemValueType);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 1, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
/* NULL shader variable */
v = effect->lpVtbl->GetVariableByName(effect, "v0");
vs = v->lpVtbl->AsShader(v);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 0, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 1, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 2, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 3, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
sign.SystemValueType);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 1, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 2, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 3, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
effect->lpVtbl->Release(effect);
ID3D10PixelShader_Release(ps_d3d);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_get_variable_by
*/
#if 0
cbuffer cb
{
float f1 : SV_POSITION;
float f2 : COLOR0;
};
cbuffer cb2
{
float f3 : SV_POSITION;
float f4 : COLOR1;
};
Texture1D tex1 : COLOR2;
Texture1D tex2 : COLOR1;
#endif
static DWORD fx_test_egvb[] = {
0x43425844, 0x63d60ede, 0xf75a09d1, 0x47da5604, 0x7ef6e331, 0x00000001, 0x000001ca, 0x00000001,
0x00000024, 0x30315846, 0x0000019e, 0xfeff1001, 0x00000002, 0x00000004, 0x00000002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x0000008a, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x66006263,
0x74616f6c, 0x00000700, 0x00000100, 0x00000000, 0x00000400, 0x00001000, 0x00000400, 0x00090900,
0x00316600, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43003266, 0x524f4c4f, 0x62630030, 0x33660032,
0x00346600, 0x4f4c4f43, 0x54003152, 0x75747865, 0x44316572, 0x00005300, 0x00000200, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000a00, 0x78657400, 0x4f430031, 0x32524f4c, 0x78657400,
0x00040032, 0x00100000, 0x00000000, 0x00020000, 0xffff0000, 0x0000ffff, 0x00290000, 0x000d0000,
0x002c0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00380000, 0x000d0000, 0x003b0000,
0x00040000, 0x00000000, 0x00000000, 0x00000000, 0x00420000, 0x00100000, 0x00000000, 0x00020000,
0xffff0000, 0x0000ffff, 0x00460000, 0x000d0000, 0x002c0000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00490000, 0x000d0000, 0x004c0000, 0x00040000, 0x00000000, 0x00000000, 0x00000000,
0x00790000, 0x005d0000, 0x007e0000, 0xffff0000, 0x0000ffff, 0x00850000, 0x005d0000, 0x004c0000,
0xffff0000, 0x0000ffff, 0x00000000,
};
static void test_effect_get_variable_by(void)
{
ID3D10Effect *effect;
ID3D10EffectVariable *variable_by_index, *variable, *null_variable;
D3D10_EFFECT_DESC effect_desc;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_egvb, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 2, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 6, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 0, "Unexpected techniques count %u.\n", effect_desc.Techniques);
/* get the null variable */
null_variable = effect->lpVtbl->GetVariableByIndex(effect, 0xffffffff);
/* check for invalid arguments */
variable = effect->lpVtbl->GetVariableByName(effect, NULL);
ok(null_variable == variable, "GetVariableByName got %p, expected %p\n", variable, null_variable);
variable = effect->lpVtbl->GetVariableBySemantic(effect, NULL);
ok(null_variable == variable, "GetVariableBySemantic got %p, expected %p\n", variable, null_variable);
variable = effect->lpVtbl->GetVariableByName(effect, "invalid");
ok(null_variable == variable, "GetVariableByName got %p, expected %p\n", variable, null_variable);
variable = effect->lpVtbl->GetVariableBySemantic(effect, "invalid");
ok(null_variable == variable, "GetVariableBySemantic got %p, expected %p\n", variable, null_variable);
/* variable f1 */
variable_by_index = effect->lpVtbl->GetVariableByIndex(effect, 0);
ok(null_variable != variable_by_index, "GetVariableByIndex failed %p\n", variable_by_index);
variable = effect->lpVtbl->GetVariableByName(effect, "f1");
ok(variable_by_index == variable, "GetVariableByName got %p, expected %p\n", variable, variable_by_index);
variable = effect->lpVtbl->GetVariableBySemantic(effect, "SV_POSITION");
ok(variable_by_index == variable, "GetVariableBySemantic got %p, expected %p\n", variable, variable_by_index);
variable = effect->lpVtbl->GetVariableBySemantic(effect, "sv_POSITION");
ok(variable_by_index == variable, "GetVariableBySemantic got %p, expected %p\n", variable, variable_by_index);
/* variable f2 */
variable_by_index = effect->lpVtbl->GetVariableByIndex(effect, 1);
ok(null_variable != variable_by_index, "GetVariableByIndex failed %p\n", variable_by_index);
variable = effect->lpVtbl->GetVariableByName(effect, "f2");
ok(variable_by_index == variable, "GetVariableByName got %p, expected %p\n", variable, variable_by_index);
variable = effect->lpVtbl->GetVariableBySemantic(effect, "COLOR0");
ok(variable_by_index == variable, "GetVariableBySemantic got %p, expected %p\n", variable, variable_by_index);
variable = effect->lpVtbl->GetVariableBySemantic(effect, "color0");
ok(variable_by_index == variable, "GetVariableBySemantic got %p, expected %p\n", variable, variable_by_index);
/* variable f3 */
variable_by_index = effect->lpVtbl->GetVariableByIndex(effect, 2);
ok(null_variable != variable_by_index, "GetVariableByIndex failed %p\n", variable_by_index);
variable = effect->lpVtbl->GetVariableByName(effect, "f3");
ok(variable_by_index == variable, "GetVariableByName got %p, expected %p\n", variable, variable_by_index);
variable = effect->lpVtbl->GetVariableBySemantic(effect, "SV_POSITION");
ok(variable != null_variable, "GetVariableBySemantic failed %p\n", variable);
ok(variable != variable_by_index, "GetVariableBySemantic failed %p\n", variable);
/* variable f4 */
variable_by_index = effect->lpVtbl->GetVariableByIndex(effect, 3);
ok(null_variable != variable_by_index, "GetVariableByIndex failed %p\n", variable_by_index);
variable = effect->lpVtbl->GetVariableByName(effect, "f4");
ok(variable_by_index == variable, "GetVariableByName got %p, expected %p\n", variable, variable_by_index);
variable = effect->lpVtbl->GetVariableBySemantic(effect, "COLOR1");
ok(variable_by_index == variable, "GetVariableBySemantic got %p, expected %p\n", variable, variable_by_index);
/* variable tex1 */
variable_by_index = effect->lpVtbl->GetVariableByIndex(effect, 4);
ok(null_variable != variable_by_index, "GetVariableByIndex failed %p\n", variable_by_index);
variable = effect->lpVtbl->GetVariableByName(effect, "tex1");
ok(variable_by_index == variable, "GetVariableByName got %p, expected %p\n", variable, variable_by_index);
variable = effect->lpVtbl->GetVariableBySemantic(effect, "COLOR2");
ok(variable_by_index == variable, "GetVariableBySemantic got %p, expected %p\n", variable, variable_by_index);
/* variable tex2 */
variable_by_index = effect->lpVtbl->GetVariableByIndex(effect, 5);
ok(null_variable != variable_by_index, "GetVariableByIndex failed %p\n", variable_by_index);
variable = effect->lpVtbl->GetVariableByName(effect, "tex2");
ok(variable_by_index == variable, "GetVariableByName got %p, expected %p\n", variable, variable_by_index);
variable = effect->lpVtbl->GetVariableBySemantic(effect, "COLOR1");
ok(variable != null_variable, "GetVariableBySemantic failed %p\n", variable);
ok(variable != variable_by_index, "GetVariableBySemantic failed %p\n", variable);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
RasterizerState rast_state
{
FillMode = wireframe; /* 0x0c */
CullMode = front; /* 0x0d */
FrontCounterClockwise = true; /* 0x0e */
DepthBias = -4; /* 0x0f */
DepthBiasClamp = 0.5f; /* 0x10 */
SlopeScaledDepthBias = 0.25f; /* 0x11 */
DepthClipEnable = false; /* 0x12 */
ScissorEnable = true; /* 0x13 */
MultisampleEnable = true; /* 0x14 */
AntialiasedLineEnable = true; /* 0x15 */
};
RasterizerState rast_state2
{
CullMode = back;
};
DepthStencilState ds_state
{
DepthEnable = true; /* 0x16 */
DepthWriteMask = zero; /* 0x17 */
DepthFunc = equal; /* 0x18 */
StencilEnable = true; /* 0x19 */
StencilReadMask = 0x4; /* 0x1a */
StencilWriteMask = 0x5; /* 0x1b */
FrontFaceStencilFail = invert; /* 0x1c */
FrontFaceStencilDepthFail = incr; /* 0x1d */
FrontFaceStencilPass = decr; /* 0x1e */
FrontFaceStencilFunc = less_equal; /* 0x1f */
BackFaceStencilFail = replace; /* 0x20 */
BackFaceStencilDepthFail = incr_sat; /* 0x21 */
BackFaceStencilPass = decr_sat; /* 0x22 */
BackFaceStencilFunc = greater_equal; /* 0x23 */
};
DepthStencilState ds_state2
{
DepthEnable = false;
};
BlendState blend_state
{
AlphaToCoverageEnable = false; /* 0x24 */
BlendEnable[0] = true; /* 0x25[0] */
BlendEnable[7] = false; /* 0x25[7] */
SrcBlend = one; /* 0x26 */
DestBlend = src_color; /* 0x27 */
BlendOp = min; /* 0x28 */
SrcBlendAlpha = src_alpha; /* 0x29 */
DestBlendAlpha = inv_src_alpha; /* 0x2a */
BlendOpAlpha = max; /* 0x2b */
RenderTargetWriteMask[0] = 0x8; /* 0x2c[0] */
RenderTargetWriteMask[7] = 0x7; /* 0x2c[7] */
};
BlendState blend_state2
{
SrcBlend = src_color;
};
SamplerState sampler0
{
Filter = min_mag_mip_linear; /* 0x2d */
AddressU = wrap; /* 0x2e */
AddressV = mirror; /* 0x2f */
AddressW = clamp; /* 0x30 */
MipLODBias = -1; /* 0x31 */
MaxAnisotropy = 4u; /* 0x32 */
ComparisonFunc = always; /* 0x33 */
BorderColor = float4(1.0, 2.0, 3.0, 4.0); /* 0x34 */
MinLOD = 6u; /* 0x35 */
MaxLOD = 5u; /* 0x36 */
Texture = NULL; /* 0x37 */
};
SamplerState sample0_1
{
AddressU = mirror;
};
Texture t0;
Texture1D t1;
Texture1DArray t1a;
Texture2D t2;
Texture2DArray t2a;
Texture2DMS<float4, 4> t2dms;
Texture2DMSArray <float4, 4> t2dmsa;
Texture3D t3;
TextureCube tq;
SamplerState sampler1 { Texture = t0; };
SamplerState sampler2 { Texture = t1; };
SamplerState sampler2a { Texture = t1a; };
SamplerState sampler3 { Texture = t2; };
SamplerState sampler3a { Texture = t2a; };
SamplerState sampler4 { Texture = t2dms; };
SamplerState sampler4a { Texture = t2dmsa; };
SamplerState sampler5 { Texture = t3; };
SamplerState sampler6 { Texture = tq; };
Texture t0_a[3];
Texture1D t1_a[3];
Texture1DArray t1a_a[3];
Texture2D t2_a[3];
Texture2DArray t2a_a[3];
Texture2DMS<float4, 4> t2dms_a[3];
Texture2DMSArray <float4, 4> t2dmsa_a[3];
Texture3D t3_a[3];
TextureCube tq_a[3];
SamplerState sampler7 { Texture = t0_a[0]; };
SamplerState sampler8 { Texture = t1_a[1]; };
SamplerState sampler9 { Texture = t1a_a[2]; };
SamplerState sampler10 { Texture = t2_a[0]; };
SamplerState sampler11 { Texture = t2a_a[1]; };
SamplerState sampler12 { Texture = t2dms_a[2]; };
SamplerState sampler13 { Texture = t2dmsa_a[0]; };
SamplerState sampler14 { Texture = t3_a[1]; };
SamplerState sampler15 { Texture = tq_a[2]; };
SamplerState ss { Texture = NULL; };
float4 PS() : COLOR
{
return tex2D( ss, float2(0.0f, 0.0f) );
}
technique10 tech0
{
pass pass0
{
SetBlendState(blend_state, float4(0.5f, 0.6f, 0.7f, 0.8f), 0xffff);
SetDepthStencilState(ds_state, 1.0f);
SetRasterizerState(rast_state);
}
pass pass1
{
SetPixelShader( CompileShader(ps_4_0, PS()) );
}
pass pass2
{
SetDepthStencilState(NULL, 0);
SetBlendState(NULL, float4(0.0f, 0.0f, 0.0f, 0.0f), 0xffff);
}
};
#endif
static DWORD fx_test_state_groups[] =
{
0x43425844, 0x0851fd73, 0x383acb2d, 0x862fcb27, 0x66b5dc75, 0x00000001, 0x00001381, 0x00000001,
0x00000024, 0x30315846, 0x00001355, 0xfeff1001, 0x00000000, 0x00000000, 0x0000002d, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x000009d9, 0x00000000, 0x00000024, 0x00000002, 0x00000002,
0x00000002, 0x00000015, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x74736152,
0x7a697265, 0x74537265, 0x00657461, 0x00000004, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000004, 0x74736172, 0x6174735f, 0x01006574, 0x02000000, 0x02000000, 0x01000000,
0x02000000, 0x02000000, 0x01000000, 0x04000000, 0x01000000, 0x01000000, 0x02000000, 0xfc000000,
0x01ffffff, 0x01000000, 0x00000000, 0x013f0000, 0x01000000, 0x00000000, 0x013e8000, 0x04000000,
0x00000000, 0x01000000, 0x04000000, 0x01000000, 0x01000000, 0x04000000, 0x01000000, 0x01000000,
0x04000000, 0x01000000, 0x72000000, 0x5f747361, 0x74617473, 0x01003265, 0x02000000, 0x03000000,
0x44000000, 0x68747065, 0x6e657453, 0x536c6963, 0x65746174, 0x0000cb00, 0x00000200, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000300, 0x5f736400, 0x74617473, 0x00010065, 0x00040000,
0x00010000, 0x00010000, 0x00020000, 0x00000000, 0x00010000, 0x00020000, 0x00030000, 0x00010000,
0x00040000, 0x00010000, 0x00010000, 0x00030000, 0x00040000, 0x00010000, 0x00030000, 0x00050000,
0x00010000, 0x00020000, 0x00060000, 0x00010000, 0x00020000, 0x00070000, 0x00010000, 0x00020000,
0x00080000, 0x00010000, 0x00020000, 0x00040000, 0x00010000, 0x00020000, 0x00030000, 0x00010000,
0x00020000, 0x00040000, 0x00010000, 0x00020000, 0x00050000, 0x00010000, 0x00020000, 0x00070000,
0x73640000, 0x6174735f, 0x00326574, 0x00000001, 0x00000004, 0x00000000, 0x6e656c42, 0x61745364,
0xc0006574, 0x02000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000000, 0x62000000,
0x646e656c, 0x6174735f, 0x01006574, 0x04000000, 0x00000000, 0x01000000, 0x04000000, 0x01000000,
0x01000000, 0x04000000, 0x00000000, 0x01000000, 0x02000000, 0x02000000, 0x01000000, 0x02000000,
0x03000000, 0x01000000, 0x02000000, 0x04000000, 0x01000000, 0x02000000, 0x05000000, 0x01000000,
0x02000000, 0x06000000, 0x01000000, 0x02000000, 0x05000000, 0x01000000, 0x03000000, 0x08000000,
0x01000000, 0x03000000, 0x07000000, 0x62000000, 0x646e656c, 0x6174735f, 0x00326574, 0x00000001,
0x00000002, 0x00000003, 0x706d6153, 0x5372656c, 0x65746174, 0x00029000, 0x00000200, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00001500, 0x6d617300, 0x72656c70, 0x00010030, 0x00020000,
0x00150000, 0x00010000, 0x00020000, 0x00010000, 0x00010000, 0x00020000, 0x00020000, 0x00010000,
0x00020000, 0x00030000, 0x00010000, 0x00020000, 0xffff0000, 0x0001ffff, 0x00030000, 0x00040000,
0x00010000, 0x00020000, 0x00080000, 0x00040000, 0x00010000, 0x00000000, 0x00013f80, 0x00000000,
0x00014000, 0x00000000, 0x00014040, 0x00000000, 0x00014080, 0x00030000, 0x00060000, 0x00010000,
0x00030000, 0x00050000, 0x00010000, 0x00020000, 0x00000000, 0x61730000, 0x656c706d, 0x00315f30,
0x00000001, 0x00000002, 0x00000002, 0x74786574, 0x00657275, 0x00000374, 0x00000002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000009, 0x54003074, 0x75747865, 0x44316572, 0x00039b00,
0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000a00, 0x00317400, 0x74786554,
0x31657275, 0x72724144, 0xc4007961, 0x02000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x0b000000, 0x74000000, 0x54006131, 0x75747865, 0x44326572, 0x0003f300, 0x00000200, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000c00, 0x00327400, 0x74786554, 0x32657275, 0x72724144,
0x1c007961, 0x02000004, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0d000000, 0x74000000,
0x54006132, 0x75747865, 0x44326572, 0x4b00534d, 0x02000004, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0e000000, 0x74000000, 0x736d6432, 0x78655400, 0x65727574, 0x534d4432, 0x61727241,
0x04790079, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000f0000, 0x32740000,
0x61736d64, 0x78655400, 0x65727574, 0xad004433, 0x02000004, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x10000000, 0x74000000, 0x65540033, 0x72757478, 0x62754365, 0x04d60065, 0x00020000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00110000, 0x71740000, 0x6d617300, 0x72656c70,
0x61730031, 0x656c706d, 0x73003272, 0x6c706d61, 0x61327265, 0x6d617300, 0x72656c70, 0x61730033,
0x656c706d, 0x00613372, 0x706d6173, 0x3472656c, 0x6d617300, 0x72656c70, 0x73006134, 0x6c706d61,
0x00357265, 0x706d6173, 0x3672656c, 0x00037400, 0x00000200, 0x00000300, 0x00000000, 0x00000000,
0x00000000, 0x00000900, 0x5f307400, 0x039b0061, 0x00020000, 0x00030000, 0x00000000, 0x00000000,
0x00000000, 0x000a0000, 0x31740000, 0xc400615f, 0x02000003, 0x03000000, 0x00000000, 0x00000000,
0x00000000, 0x0b000000, 0x74000000, 0x615f6131, 0x0003f300, 0x00000200, 0x00000300, 0x00000000,
0x00000000, 0x00000000, 0x00000c00, 0x5f327400, 0x041c0061, 0x00020000, 0x00030000, 0x00000000,
0x00000000, 0x00000000, 0x000d0000, 0x32740000, 0x00615f61, 0x0000044b, 0x00000002, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x0000000e, 0x6d643274, 0x00615f73, 0x00000479, 0x00000002,
0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x6d643274, 0x615f6173, 0x0004ad00,
0x00000200, 0x00000300, 0x00000000, 0x00000000, 0x00000000, 0x00001000, 0x5f337400, 0x04d60061,
0x00020000, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00110000, 0x71740000, 0x7300615f,
0x6c706d61, 0x00377265, 0x00000571, 0x00000000, 0x706d6173, 0x3872656c, 0x00059200, 0x00000100,
0x6d617300, 0x72656c70, 0x05b30039, 0x00020000, 0x61730000, 0x656c706d, 0x00303172, 0x000005d5,
0x00000000, 0x706d6173, 0x3172656c, 0x05f60031, 0x00010000, 0x61730000, 0x656c706d, 0x00323172,
0x00000618, 0x00000002, 0x706d6173, 0x3172656c, 0x063c0033, 0x00000000, 0x61730000, 0x656c706d,
0x00343172, 0x00000661, 0x00000001, 0x706d6173, 0x3172656c, 0x06820035, 0x00020000, 0x73730000,
0x00000100, 0x00000200, 0x00000000, 0x63657400, 0x70003068, 0x30737361, 0x00000400, 0x00000100,
0x00000000, 0x0000013f, 0x19999a00, 0x0000013f, 0x33333300, 0x0000013f, 0x4ccccd00, 0x0000013f,
0x00000300, 0x00ffff00, 0x00000100, 0x00000100, 0x80000000, 0x7361703f, 0xf0003173, 0x44000001,
0x03434258, 0x91426d35, 0x99a1723e, 0x0d495627, 0x016c6001, 0xf0000000, 0x05000001, 0x34000000,
0xc4000000, 0xd4000000, 0x08000000, 0x74000001, 0x52000001, 0x88464544, 0x00000000, 0x00000000,
0x02000000, 0x1c000000, 0x00000000, 0x00ffff04, 0x5f000011, 0x5c000000, 0x03000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x01000000, 0x00000000, 0x5c000000, 0x02000000, 0x05000000,
0x04000000, 0xff000000, 0x00ffffff, 0x01000000, 0x0c000000, 0x73000000, 0x694d0073, 0x736f7263,
0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x2e303120,
0x49ab0031, 0x084e4753, 0x00000000, 0x08000000, 0x4f000000, 0x2c4e4753, 0x01000000, 0x08000000,
0x20000000, 0x00000000, 0x00000000, 0x03000000, 0x00000000, 0x0f000000, 0x53000000, 0x61545f56,
0x74656772, 0x53abab00, 0x64524448, 0x40000000, 0x19000000, 0x5a000000, 0x00030000, 0x00001060,
0x58000000, 0x00040018, 0x00001070, 0x55000000, 0x65000055, 0xf2030000, 0x00001020, 0x45000000,
0xf20c0000, 0x00001020, 0x02000000, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x46000000,
0x0000107e, 0x00000000, 0x00001060, 0x3e000000, 0x53010000, 0x74544154, 0x02000000, 0x00000000,
0x00000000, 0x01000000, 0x00000000, 0x00000000, 0x00000000, 0x01000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x83000000, 0x00000007, 0x70000000, 0x32737361, 0x00000100,
0x00000200, 0x00000000, 0x00000100, 0x00000200, 0x00000000, 0x00000400, 0x00000100, 0x00000000,
0x00000100, 0x00000000, 0x00000100, 0x00000000, 0x00000100, 0x00000000, 0x00000100, 0x00000300,
0x00ffff00, 0x00000100, 0x00000200, 0x00000000, 0x00003000, 0x00001400, 0x00000000, 0xffffff00,
0x00000aff, 0x00000c00, 0x00000000, 0x00000100, 0x00003b00, 0x00000d00, 0x00000000, 0x00000100,
0x00004700, 0x00000e00, 0x00000000, 0x00000100, 0x00005300, 0x00000f00, 0x00000000, 0x00000100,
0x00005f00, 0x00001000, 0x00000000, 0x00000100, 0x00006b00, 0x00001100, 0x00000000, 0x00000100,
0x00007700, 0x00001200, 0x00000000, 0x00000100, 0x00008300, 0x00001300, 0x00000000, 0x00000100,
0x00008f00, 0x00001400, 0x00000000, 0x00000100, 0x00009b00, 0x00001500, 0x00000000, 0x00000100,
0x0000a700, 0x00000000, 0x0000b300, 0x00001400, 0x00000000, 0xffffff00, 0x000001ff, 0x00000d00,
0x00000000, 0x00000100, 0x0000bf00, 0x00000000, 0x0000f900, 0x0000dd00, 0x00000000, 0xffffff00,
0x00000eff, 0x00001600, 0x00000000, 0x00000100, 0x00010200, 0x00001700, 0x00000000, 0x00000100,
0x00010e00, 0x00001800, 0x00000000, 0x00000100, 0x00011a00, 0x00001900, 0x00000000, 0x00000100,
0x00012600, 0x00001a00, 0x00000000, 0x00000100, 0x00013200, 0x00001b00, 0x00000000, 0x00000100,
0x00013e00, 0x00001c00, 0x00000000, 0x00000100, 0x00014a00, 0x00001d00, 0x00000000, 0x00000100,
0x00015600, 0x00001e00, 0x00000000, 0x00000100, 0x00016200, 0x00001f00, 0x00000000, 0x00000100,
0x00016e00, 0x00002000, 0x00000000, 0x00000100, 0x00017a00, 0x00002100, 0x00000000, 0x00000100,
0x00018600, 0x00002200, 0x00000000, 0x00000100, 0x00019200, 0x00002300, 0x00000000, 0x00000100,
0x00019e00, 0x00000000, 0x0001aa00, 0x0000dd00, 0x00000000, 0xffffff00, 0x000001ff, 0x00001600,
0x00000000, 0x00000100, 0x0001b400, 0x00000000, 0x0001e700, 0x0001cb00, 0x00000000, 0xffffff00,
0x00000bff, 0x00002400, 0x00000000, 0x00000100, 0x0001f300, 0x00002500, 0x00000000, 0x00000100,
0x0001ff00, 0x00002500, 0x00000700, 0x00000100, 0x00020b00, 0x00002600, 0x00000000, 0x00000100,
0x00021700, 0x00002700, 0x00000000, 0x00000100, 0x00022300, 0x00002800, 0x00000000, 0x00000100,
0x00022f00, 0x00002900, 0x00000000, 0x00000100, 0x00023b00, 0x00002a00, 0x00000000, 0x00000100,
0x00024700, 0x00002b00, 0x00000000, 0x00000100, 0x00025300, 0x00002c00, 0x00000000, 0x00000100,
0x00025f00, 0x00002c00, 0x00000700, 0x00000100, 0x00026b00, 0x00000000, 0x00027700, 0x0001cb00,
0x00000000, 0xffffff00, 0x000001ff, 0x00002600, 0x00000000, 0x00000100, 0x00028400, 0x00000000,
0x0002b900, 0x00029d00, 0x00000000, 0xffffff00, 0x00000bff, 0x00002d00, 0x00000000, 0x00000100,
0x0002c200, 0x00002e00, 0x00000000, 0x00000100, 0x0002ce00, 0x00002f00, 0x00000000, 0x00000100,
0x0002da00, 0x00003000, 0x00000000, 0x00000100, 0x0002e600, 0x00003100, 0x00000000, 0x00000100,
0x0002f200, 0x00003200, 0x00000000, 0x00000100, 0x0002fe00, 0x00003300, 0x00000000, 0x00000100,
0x00030a00, 0x00003400, 0x00000000, 0x00000100, 0x00031600, 0x00003500, 0x00000000, 0x00000100,
0x00033a00, 0x00003600, 0x00000000, 0x00000100, 0x00034600, 0x00003700, 0x00000000, 0x00000100,
0x00035200, 0x00000000, 0x00035e00, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00002e00,
0x00000000, 0x00000100, 0x00036800, 0x00000000, 0x00039800, 0x00037c00, 0x00000000, 0xffffff00,
0x000000ff, 0x0003c100, 0x0003a500, 0x00000000, 0xffffff00, 0x000000ff, 0x0003ef00, 0x0003d300,
0x00000000, 0xffffff00, 0x000000ff, 0x00041900, 0x0003fd00, 0x00000000, 0xffffff00, 0x000000ff,
0x00044700, 0x00042b00, 0x00000000, 0xffffff00, 0x000000ff, 0x00047300, 0x00045700, 0x00000000,
0xffffff00, 0x000000ff, 0x0004a600, 0x00048a00, 0x00000000, 0xffffff00, 0x000000ff, 0x0004d300,
0x0004b700, 0x00000000, 0xffffff00, 0x000000ff, 0x0004fe00, 0x0004e200, 0x00000000, 0xffffff00,
0x000000ff, 0x00050100, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000,
0x00000200, 0x00039800, 0x00000000, 0x00050a00, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff,
0x00003700, 0x00000000, 0x00000200, 0x0003c100, 0x00000000, 0x00051300, 0x00029d00, 0x00000000,
0xffffff00, 0x000001ff, 0x00003700, 0x00000000, 0x00000200, 0x0003ef00, 0x00000000, 0x00051d00,
0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000, 0x00000200, 0x00041900,
0x00000000, 0x00052600, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000,
0x00000200, 0x00044700, 0x00000000, 0x00053000, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff,
0x00003700, 0x00000000, 0x00000200, 0x00047300, 0x00000000, 0x00053900, 0x00029d00, 0x00000000,
0xffffff00, 0x000001ff, 0x00003700, 0x00000000, 0x00000200, 0x0004a600, 0x00000000, 0x00054300,
0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000, 0x00000200, 0x0004d300,
0x00000000, 0x00054c00, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000,
0x00000200, 0x0004fe00, 0x00000000, 0x00057100, 0x00055500, 0x00000000, 0xffffff00, 0x000000ff,
0x00059200, 0x00057600, 0x00000000, 0xffffff00, 0x000000ff, 0x0005b300, 0x00059700, 0x00000000,
0xffffff00, 0x000000ff, 0x0005d500, 0x0005b900, 0x00000000, 0xffffff00, 0x000000ff, 0x0005f600,
0x0005da00, 0x00000000, 0xffffff00, 0x000000ff, 0x00061800, 0x0005fc00, 0x00000000, 0xffffff00,
0x000000ff, 0x00063c00, 0x00062000, 0x00000000, 0xffffff00, 0x000000ff, 0x00066100, 0x00064500,
0x00000000, 0xffffff00, 0x000000ff, 0x00068200, 0x00066600, 0x00000000, 0xffffff00, 0x000000ff,
0x00068700, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000, 0x00000300,
0x00069000, 0x00000000, 0x00069800, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700,
0x00000000, 0x00000300, 0x0006a100, 0x00000000, 0x0006a900, 0x00029d00, 0x00000000, 0xffffff00,
0x000001ff, 0x00003700, 0x00000000, 0x00000300, 0x0006b200, 0x00000000, 0x0006ba00, 0x00029d00,
0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000, 0x00000300, 0x0006c400, 0x00000000,
0x0006cc00, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000, 0x00000300,
0x0006d600, 0x00000000, 0x0006de00, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700,
0x00000000, 0x00000300, 0x0006e800, 0x00000000, 0x0006f000, 0x00029d00, 0x00000000, 0xffffff00,
0x000001ff, 0x00003700, 0x00000000, 0x00000300, 0x0006fa00, 0x00000000, 0x00070200, 0x00029d00,
0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000, 0x00000300, 0x00070c00, 0x00000000,
0x00071400, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700, 0x00000000, 0x00000300,
0x00071e00, 0x00000000, 0x00072600, 0x00029d00, 0x00000000, 0xffffff00, 0x000001ff, 0x00003700,
0x00000000, 0x00000100, 0x00072900, 0x00000000, 0x00073500, 0x00000300, 0x00000000, 0x00073b00,
0x00000600, 0x00000000, 0x00000a00, 0x00000000, 0x00000100, 0x00074100, 0x00000b00, 0x00000000,
0x00000100, 0x00076500, 0x00000200, 0x00000000, 0x00000200, 0x0001e700, 0x00000900, 0x00000000,
0x00000100, 0x00077100, 0x00000100, 0x00000000, 0x00000200, 0x0000f900, 0x00000000, 0x00000000,
0x00000200, 0x00003000, 0x00077d00, 0x00000100, 0x00000000, 0x00000700, 0x00000000, 0x00000700,
0x00097700, 0x00097f00, 0x00000500, 0x00000000, 0x00000900, 0x00000000, 0x00000100, 0x00098500,
0x00000100, 0x00000000, 0x00000100, 0x00099100, 0x00000a00, 0x00000000, 0x00000100, 0x00099d00,
0x00000b00, 0x00000000, 0x00000100, 0x0009c100, 0x00000200, 0x00000000, 0x00000100, 0x0009cd00,
0x00000000,
};
static void create_effect_texture_resource(ID3D10Device *device, ID3D10ShaderResourceView **srv,
ID3D10Texture2D **tex)
{
D3D10_TEXTURE2D_DESC tex_desc;
HRESULT hr;
tex_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
tex_desc.Width = 8;
tex_desc.Height = 8;
tex_desc.ArraySize = 1;
tex_desc.MipLevels = 0;
tex_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
tex_desc.Usage = D3D10_USAGE_DEFAULT;
tex_desc.CPUAccessFlags = 0;
tex_desc.SampleDesc.Count = 1;
tex_desc.SampleDesc.Quality = 0;
tex_desc.MiscFlags = 0;
hr = ID3D10Device_CreateTexture2D(device, &tex_desc, NULL, tex);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)*tex, NULL, srv);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
}
static void test_effect_state_groups(void)
{
ID3D10DepthStencilState *ds_state, *ds_state2;
ID3D10BlendState *blend_state, *blend_state2;
ID3D10ShaderResourceView *srv0, *srv1;
ID3D10EffectDepthStencilVariable *d;
ID3D10EffectRasterizerVariable *r;
ID3D10RasterizerState *rast_state;
ID3D10EffectTechnique *technique;
D3D10_DEPTH_STENCIL_DESC ds_desc;
D3D10_RASTERIZER_DESC rast_desc;
D3D10_SAMPLER_DESC sampler_desc;
ID3D10EffectSamplerVariable *s;
D3D10_EFFECT_DESC effect_desc;
UINT sample_mask, stencil_ref;
ID3D10EffectBlendVariable *b;
D3D10_BLEND_DESC blend_desc;
D3D10_STATE_BLOCK_MASK mask;
ID3D10SamplerState *sampler;
D3D10_PASS_DESC pass_desc;
ID3D10EffectVariable *v;
ID3D10EffectPass *pass;
float blend_factor[4];
ID3D10Texture2D *tex0;
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
BOOL ret;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_state_groups, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create effect, hr %#x.\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(!effect_desc.ConstantBuffers, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 45, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 1, "Unexpected techniques count %u.\n", effect_desc.Techniques);
v = effect->lpVtbl->GetVariableByName(effect, "sampler0");
s = v->lpVtbl->AsSampler(v);
s->lpVtbl->GetBackingStore(s, 0, &sampler_desc);
ok(sampler_desc.Filter == D3D10_FILTER_MIN_MAG_MIP_LINEAR, "Got unexpected Filter %#x.\n", sampler_desc.Filter);
ok(sampler_desc.AddressU == D3D10_TEXTURE_ADDRESS_WRAP, "Got unexpected AddressU %#x.\n", sampler_desc.AddressU);
ok(sampler_desc.AddressV == D3D10_TEXTURE_ADDRESS_MIRROR, "Got unexpected AddressV %#x.\n", sampler_desc.AddressV);
ok(sampler_desc.AddressW == D3D10_TEXTURE_ADDRESS_CLAMP, "Got unexpected AddressW %#x.\n", sampler_desc.AddressW);
ok(sampler_desc.MipLODBias == -1.0f, "Got unexpected MipLODBias %.8e.\n", sampler_desc.MipLODBias);
ok(sampler_desc.MaxAnisotropy == 4, "Got unexpected MaxAnisotropy %#x.\n", sampler_desc.MaxAnisotropy);
ok(sampler_desc.ComparisonFunc == D3D10_COMPARISON_ALWAYS, "Got unexpected ComparisonFunc %#x.\n",
sampler_desc.ComparisonFunc);
ok(sampler_desc.BorderColor[0] == 1.0f, "Got unexpected BorderColor[0] %.8e.\n", sampler_desc.BorderColor[0]);
ok(sampler_desc.BorderColor[1] == 2.0f, "Got unexpected BorderColor[1] %.8e.\n", sampler_desc.BorderColor[1]);
ok(sampler_desc.BorderColor[2] == 3.0f, "Got unexpected BorderColor[2] %.8e.\n", sampler_desc.BorderColor[2]);
ok(sampler_desc.BorderColor[3] == 4.0f, "Got unexpected BorderColor[3] %.8e.\n", sampler_desc.BorderColor[3]);
ok(sampler_desc.MinLOD == 6.0f, "Got unexpected MinLOD %.8e.\n", sampler_desc.MinLOD);
ok(sampler_desc.MaxLOD == 5.0f, "Got unexpected MaxLOD %.8e.\n", sampler_desc.MaxLOD);
hr = s->lpVtbl->GetSampler(s, 0, &sampler);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10SamplerState_GetDesc(sampler, &sampler_desc);
ok(sampler_desc.Filter == D3D10_FILTER_MIN_MAG_MIP_LINEAR, "Got unexpected Filter %#x.\n", sampler_desc.Filter);
ID3D10SamplerState_Release(sampler);
s->lpVtbl->GetBackingStore(s, 1, &sampler_desc);
ok(sampler_desc.AddressU == D3D10_TEXTURE_ADDRESS_MIRROR, "Got unexpected AddressU %#x.\n", sampler_desc.AddressU);
hr = s->lpVtbl->GetSampler(s, 1, &sampler);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10SamplerState_GetDesc(sampler, &sampler_desc);
ok(sampler_desc.AddressU == D3D10_TEXTURE_ADDRESS_MIRROR, "Got unexpected AddressU %#x.\n", sampler_desc.AddressU);
ID3D10SamplerState_Release(sampler);
v = effect->lpVtbl->GetVariableByName(effect, "blend_state");
b = v->lpVtbl->AsBlend(v);
b->lpVtbl->GetBackingStore(b, 0, &blend_desc);
ok(!blend_desc.AlphaToCoverageEnable, "Got unexpected AlphaToCoverageEnable %#x.\n",
blend_desc.AlphaToCoverageEnable);
ok(blend_desc.BlendEnable[0], "Got unexpected BlendEnable[0] %#x.\n", blend_desc.BlendEnable[0]);
ok(!blend_desc.BlendEnable[7], "Got unexpected BlendEnable[7] %#x.\n", blend_desc.BlendEnable[7]);
ok(blend_desc.SrcBlend == D3D10_BLEND_ONE, "Got unexpected SrcBlend %#x.\n", blend_desc.SrcBlend);
ok(blend_desc.DestBlend == D3D10_BLEND_SRC_COLOR, "Got unexpected DestBlend %#x.\n", blend_desc.DestBlend);
ok(blend_desc.BlendOp == D3D10_BLEND_OP_MIN, "Got unexpected BlendOp %#x.\n", blend_desc.BlendOp);
ok(blend_desc.SrcBlendAlpha == D3D10_BLEND_SRC_ALPHA, "Got unexpected SrcBlendAlpha %#x.\n",
blend_desc.SrcBlendAlpha);
ok(blend_desc.DestBlendAlpha == D3D10_BLEND_INV_SRC_ALPHA, "Got unexpected DestBlendAlpha %#x.\n",
blend_desc.DestBlendAlpha);
ok(blend_desc.BlendOpAlpha == D3D10_BLEND_OP_MAX, "Got unexpected BlendOpAlpha %#x.\n", blend_desc.BlendOpAlpha);
ok(blend_desc.RenderTargetWriteMask[0] == 0x8, "Got unexpected RenderTargetWriteMask[0] %#x.\n",
blend_desc.RenderTargetWriteMask[0]);
ok(blend_desc.RenderTargetWriteMask[7] == 0x7, "Got unexpected RenderTargetWriteMask[7] %#x.\n",
blend_desc.RenderTargetWriteMask[7]);
hr = b->lpVtbl->GetBlendState(b, 0, &blend_state);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10BlendState_GetDesc(blend_state, &blend_desc);
ok(blend_desc.SrcBlend == D3D10_BLEND_ONE, "Got unexpected SrcBlend %#x.\n", blend_desc.SrcBlend);
ID3D10BlendState_Release(blend_state);
b->lpVtbl->GetBackingStore(b, 1, &blend_desc);
ok(blend_desc.SrcBlend == D3D10_BLEND_SRC_COLOR, "Got unexpected SrcBlend %#x.\n", blend_desc.SrcBlend);
hr = b->lpVtbl->GetBlendState(b, 1, &blend_state);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10BlendState_GetDesc(blend_state, &blend_desc);
/* We can't check the SrcBlend value from the ID3D10BlendState object
* descriptor because BlendEnable[0] is effectively false, which forces
* normalization of all the other descriptor values. We can at least
* confirm that we got blend_state2 by checking BlendEnable[0] itself. */
ok(!blend_desc.BlendEnable[0], "Got unexpected BlendEnable[0] %#x.\n", blend_desc.BlendEnable[0]);
ID3D10BlendState_Release(blend_state);
v = effect->lpVtbl->GetVariableByName(effect, "ds_state");
d = v->lpVtbl->AsDepthStencil(v);
d->lpVtbl->GetBackingStore(d, 0, &ds_desc);
ok(ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
ok(ds_desc.DepthWriteMask == D3D10_DEPTH_WRITE_MASK_ZERO, "Got unexpected DepthWriteMask %#x.\n",
ds_desc.DepthWriteMask);
ok(ds_desc.DepthFunc == D3D10_COMPARISON_EQUAL, "Got unexpected DepthFunc %#x.\n", ds_desc.DepthFunc);
ok(ds_desc.StencilEnable, "Got unexpected StencilEnable %#x.\n", ds_desc.StencilEnable);
ok(ds_desc.StencilReadMask == 0x4, "Got unexpected StencilReadMask %#x.\n", ds_desc.StencilReadMask);
ok(ds_desc.StencilWriteMask == 0x5, "Got unexpected StencilWriteMask %#x.\n", ds_desc.StencilWriteMask);
ok(ds_desc.FrontFace.StencilFailOp == D3D10_STENCIL_OP_INVERT, "Got unexpected FrontFaceStencilFail %#x.\n",
ds_desc.FrontFace.StencilFailOp);
ok(ds_desc.FrontFace.StencilDepthFailOp == D3D10_STENCIL_OP_INCR,
"Got unexpected FrontFaceStencilDepthFail %#x.\n", ds_desc.FrontFace.StencilDepthFailOp);
ok(ds_desc.FrontFace.StencilPassOp == D3D10_STENCIL_OP_DECR, "Got unexpected FrontFaceStencilPass %#x.\n",
ds_desc.FrontFace.StencilPassOp);
ok(ds_desc.FrontFace.StencilFunc == D3D10_COMPARISON_LESS_EQUAL, "Got unexpected FrontFaceStencilFunc %#x.\n",
ds_desc.FrontFace.StencilFunc);
ok(ds_desc.BackFace.StencilFailOp == D3D10_STENCIL_OP_REPLACE, "Got unexpected BackFaceStencilFail %#x.\n",
ds_desc.BackFace.StencilFailOp);
ok(ds_desc.BackFace.StencilDepthFailOp == D3D10_STENCIL_OP_INCR_SAT,
"Got unexpected BackFaceStencilDepthFail %#x.\n", ds_desc.BackFace.StencilDepthFailOp);
ok(ds_desc.BackFace.StencilPassOp == D3D10_STENCIL_OP_DECR_SAT, "Got unexpected BackFaceStencilPass %#x.\n",
ds_desc.BackFace.StencilPassOp);
ok(ds_desc.BackFace.StencilFunc == D3D10_COMPARISON_GREATER_EQUAL, "Got unexpected BackFaceStencilFunc %#x.\n",
ds_desc.BackFace.StencilFunc);
hr = d->lpVtbl->GetDepthStencilState(d, 0, &ds_state);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10DepthStencilState_GetDesc(ds_state, &ds_desc);
ok(ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
ID3D10DepthStencilState_Release(ds_state);
d->lpVtbl->GetBackingStore(d, 1, &ds_desc);
ok(!ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
hr = d->lpVtbl->GetDepthStencilState(d, 1, &ds_state);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10DepthStencilState_GetDesc(ds_state, &ds_desc);
ok(!ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
ID3D10DepthStencilState_Release(ds_state);
v = effect->lpVtbl->GetVariableByName(effect, "rast_state");
r = v->lpVtbl->AsRasterizer(v);
r->lpVtbl->GetBackingStore(r, 0, &rast_desc);
ok(rast_desc.FillMode == D3D10_FILL_WIREFRAME, "Got unexpected FillMode %#x.\n", rast_desc.FillMode);
ok(rast_desc.CullMode == D3D10_CULL_FRONT, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
ok(rast_desc.FrontCounterClockwise, "Got unexpected FrontCounterClockwise %#x.\n",
rast_desc.FrontCounterClockwise);
ok(rast_desc.DepthBias == -4, "Got unexpected DepthBias %#x.\n", rast_desc.DepthBias);
ok(rast_desc.DepthBiasClamp == 0.5f, "Got unexpected DepthBiasClamp %.8e.\n", rast_desc.DepthBiasClamp);
ok(rast_desc.SlopeScaledDepthBias == 0.25f, "Got unexpected SlopeScaledDepthBias %.8e.\n",
rast_desc.SlopeScaledDepthBias);
ok(!rast_desc.DepthClipEnable, "Got unexpected DepthClipEnable %#x.\n", rast_desc.DepthClipEnable);
ok(rast_desc.ScissorEnable, "Got unexpected ScissorEnable %#x.\n", rast_desc.ScissorEnable);
ok(rast_desc.MultisampleEnable, "Got unexpected MultisampleEnable %#x.\n", rast_desc.MultisampleEnable);
ok(rast_desc.AntialiasedLineEnable, "Got unexpected AntialiasedLineEnable %#x.\n",
rast_desc.AntialiasedLineEnable);
hr = r->lpVtbl->GetRasterizerState(r, 0, &rast_state);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10RasterizerState_GetDesc(rast_state, &rast_desc);
ok(rast_desc.CullMode == D3D10_CULL_FRONT, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
ID3D10RasterizerState_Release(rast_state);
r->lpVtbl->GetBackingStore(r, 1, &rast_desc);
ok(rast_desc.CullMode == D3D10_CULL_BACK, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
hr = r->lpVtbl->GetRasterizerState(r, 1, &rast_state);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10RasterizerState_GetDesc(rast_state, &rast_desc);
ok(rast_desc.CullMode == D3D10_CULL_BACK, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
ID3D10RasterizerState_Release(rast_state);
technique = effect->lpVtbl->GetTechniqueByName(effect, "tech0");
ok(technique->lpVtbl->IsValid(technique), "Expected valid technique.\n");
pass = technique->lpVtbl->GetPassByName(technique, "pass0");
ok(pass->lpVtbl->IsValid(pass), "Expected valid pass.\n");
hr = pass->lpVtbl->GetDesc(pass, &pass_desc);
ok(SUCCEEDED(hr), "Failed to get pass desc, hr %#x.\n", hr);
ok(!strcmp(pass_desc.Name, "pass0"), "Got unexpected Name \"%s\".\n", pass_desc.Name);
ok(!pass_desc.Annotations, "Got unexpected Annotations %#x.\n", pass_desc.Annotations);
ok(!pass_desc.pIAInputSignature, "Got unexpected pIAInputSignature %p.\n", pass_desc.pIAInputSignature);
ok(pass_desc.StencilRef == 1, "Got unexpected StencilRef %#x.\n", pass_desc.StencilRef);
ok(pass_desc.SampleMask == 0xffff, "Got unexpected SampleMask %#x.\n", pass_desc.SampleMask);
ok(pass_desc.BlendFactor[0] == 0.5f, "Got unexpected BlendFactor[0] %.8e.\n", pass_desc.BlendFactor[0]);
ok(pass_desc.BlendFactor[1] == 0.6f, "Got unexpected BlendFactor[1] %.8e.\n", pass_desc.BlendFactor[1]);
ok(pass_desc.BlendFactor[2] == 0.7f, "Got unexpected BlendFactor[2] %.8e.\n", pass_desc.BlendFactor[2]);
ok(pass_desc.BlendFactor[3] == 0.8f, "Got unexpected BlendFactor[3] %.8e.\n", pass_desc.BlendFactor[3]);
hr = D3D10StateBlockMaskDisableAll(&mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->ComputeStateBlockMask(pass, &mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_RS_RASTERIZER_STATE, 0);
ok(ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_OM_DEPTH_STENCIL_STATE, 0);
ok(ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_OM_BLEND_STATE, 0);
ok(ret, "Unexpected mask.\n");
hr = pass->lpVtbl->Apply(pass, 0);
ok(SUCCEEDED(hr), "Failed to apply pass, hr %#x.\n", hr);
ID3D10Device_OMGetBlendState(device, &blend_state, blend_factor, &sample_mask);
ID3D10BlendState_GetDesc(blend_state, &blend_desc);
ok(!blend_desc.AlphaToCoverageEnable, "Got unexpected AlphaToCoverageEnable %#x.\n",
blend_desc.AlphaToCoverageEnable);
ok(blend_desc.BlendEnable[0], "Got unexpected BlendEnable[0] %#x.\n", blend_desc.BlendEnable[0]);
ok(!blend_desc.BlendEnable[7], "Got unexpected BlendEnable[7] %#x.\n", blend_desc.BlendEnable[7]);
ok(blend_desc.SrcBlend == D3D10_BLEND_ONE, "Got unexpected SrcBlend %#x.\n", blend_desc.SrcBlend);
ok(blend_desc.DestBlend == D3D10_BLEND_SRC_COLOR, "Got unexpected DestBlend %#x.\n", blend_desc.DestBlend);
ok(blend_desc.BlendOp == D3D10_BLEND_OP_MIN, "Got unexpected BlendOp %#x.\n", blend_desc.BlendOp);
ok(blend_desc.SrcBlendAlpha == D3D10_BLEND_SRC_ALPHA, "Got unexpected SrcBlendAlpha %#x.\n",
blend_desc.SrcBlendAlpha);
ok(blend_desc.DestBlendAlpha == D3D10_BLEND_INV_SRC_ALPHA, "Got unexpected DestBlendAlpha %#x.\n",
blend_desc.DestBlendAlpha);
ok(blend_desc.BlendOpAlpha == D3D10_BLEND_OP_MAX, "Got unexpected BlendOpAlpha %#x.\n", blend_desc.BlendOpAlpha);
ok(blend_desc.RenderTargetWriteMask[0] == 0x8, "Got unexpected RenderTargetWriteMask[0] %#x.\n",
blend_desc.RenderTargetWriteMask[0]);
ok(blend_desc.RenderTargetWriteMask[7] == 0x7, "Got unexpected RenderTargetWriteMask[7] %#x.\n",
blend_desc.RenderTargetWriteMask[7]);
ok(blend_factor[0] == 0.5f, "Got unexpected blend_factor[0] %.8e.\n", blend_factor[0]);
ok(blend_factor[1] == 0.6f, "Got unexpected blend_factor[1] %.8e.\n", blend_factor[1]);
ok(blend_factor[2] == 0.7f, "Got unexpected blend_factor[2] %.8e.\n", blend_factor[2]);
ok(blend_factor[3] == 0.8f, "Got unexpected blend_factor[3] %.8e.\n", blend_factor[3]);
ok(sample_mask == 0xffff, "Got unexpected sample_mask %#x.\n", sample_mask);
ID3D10Device_OMGetDepthStencilState(device, &ds_state, &stencil_ref);
ID3D10DepthStencilState_GetDesc(ds_state, &ds_desc);
ok(ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
ok(ds_desc.DepthWriteMask == D3D10_DEPTH_WRITE_MASK_ZERO, "Got unexpected DepthWriteMask %#x.\n",
ds_desc.DepthWriteMask);
ok(ds_desc.DepthFunc == D3D10_COMPARISON_EQUAL, "Got unexpected DepthFunc %#x.\n", ds_desc.DepthFunc);
ok(ds_desc.StencilEnable, "Got unexpected StencilEnable %#x.\n", ds_desc.StencilEnable);
ok(ds_desc.StencilReadMask == 0x4, "Got unexpected StencilReadMask %#x.\n", ds_desc.StencilReadMask);
ok(ds_desc.StencilWriteMask == 0x5, "Got unexpected StencilWriteMask %#x.\n", ds_desc.StencilWriteMask);
ok(ds_desc.FrontFace.StencilFailOp == D3D10_STENCIL_OP_INVERT, "Got unexpected FrontFaceStencilFail %#x.\n",
ds_desc.FrontFace.StencilFailOp);
ok(ds_desc.FrontFace.StencilDepthFailOp == D3D10_STENCIL_OP_INCR,
"Got unexpected FrontFaceStencilDepthFail %#x.\n", ds_desc.FrontFace.StencilDepthFailOp);
ok(ds_desc.FrontFace.StencilPassOp == D3D10_STENCIL_OP_DECR, "Got unexpected FrontFaceStencilPass %#x.\n",
ds_desc.FrontFace.StencilPassOp);
ok(ds_desc.FrontFace.StencilFunc == D3D10_COMPARISON_LESS_EQUAL, "Got unexpected FrontFaceStencilFunc %#x.\n",
ds_desc.FrontFace.StencilFunc);
ok(ds_desc.BackFace.StencilFailOp == D3D10_STENCIL_OP_REPLACE, "Got unexpected BackFaceStencilFail %#x.\n",
ds_desc.BackFace.StencilFailOp);
ok(ds_desc.BackFace.StencilDepthFailOp == D3D10_STENCIL_OP_INCR_SAT,
"Got unexpected BackFaceStencilDepthFail %#x.\n", ds_desc.BackFace.StencilDepthFailOp);
ok(ds_desc.BackFace.StencilPassOp == D3D10_STENCIL_OP_DECR_SAT, "Got unexpected BackFaceStencilPass %#x.\n",
ds_desc.BackFace.StencilPassOp);
ok(ds_desc.BackFace.StencilFunc == D3D10_COMPARISON_GREATER_EQUAL, "Got unexpected BackFaceStencilFunc %#x.\n",
ds_desc.BackFace.StencilFunc);
ok(stencil_ref == 1, "Got unexpected stencil_ref %#x.\n", stencil_ref);
ID3D10Device_RSGetState(device, &rast_state);
ID3D10RasterizerState_GetDesc(rast_state, &rast_desc);
ok(rast_desc.FillMode == D3D10_FILL_WIREFRAME, "Got unexpected FillMode %#x.\n", rast_desc.FillMode);
ok(rast_desc.CullMode == D3D10_CULL_FRONT, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
ok(rast_desc.FrontCounterClockwise, "Got unexpected FrontCounterClockwise %#x.\n",
rast_desc.FrontCounterClockwise);
ok(rast_desc.DepthBias == -4, "Got unexpected DepthBias %#x.\n", rast_desc.DepthBias);
ok(rast_desc.DepthBiasClamp == 0.5f, "Got unexpected DepthBiasClamp %.8e.\n", rast_desc.DepthBiasClamp);
ok(rast_desc.SlopeScaledDepthBias == 0.25f, "Got unexpected SlopeScaledDepthBias %.8e.\n",
rast_desc.SlopeScaledDepthBias);
ok(!rast_desc.DepthClipEnable, "Got unexpected DepthClipEnable %#x.\n", rast_desc.DepthClipEnable);
ok(rast_desc.ScissorEnable, "Got unexpected ScissorEnable %#x.\n", rast_desc.ScissorEnable);
ok(rast_desc.MultisampleEnable, "Got unexpected MultisampleEnable %#x.\n", rast_desc.MultisampleEnable);
ok(rast_desc.AntialiasedLineEnable, "Got unexpected AntialiasedLineEnable %#x.\n",
rast_desc.AntialiasedLineEnable);
ID3D10RasterizerState_Release(rast_state);
/* pass 1 - uses SamplerState.Texture = NULL, resource slot is reset. */
pass = technique->lpVtbl->GetPassByName(technique, "pass1");
ok(pass->lpVtbl->IsValid(pass), "Failed to get pass.\n");
create_effect_texture_resource(device, &srv0, &tex0);
hr = D3D10StateBlockMaskDisableAll(&mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->ComputeStateBlockMask(pass, &mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_VS_SHADER_RESOURCES, 0);
ok(!ret, "Unexpected mask.\n");
ID3D10Device_PSSetShaderResources(device, 0, 1, &srv0);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_PSGetShaderResources(device, 0, 1, &srv1);
ok(!srv1, "Unexpected resource pointer.\n");
ID3D10ShaderResourceView_Release(srv0);
ID3D10Texture2D_Release(tex0);
/* pass 2 - NULL depth stencil state */
pass = technique->lpVtbl->GetPassByName(technique, "pass2");
ok(pass->lpVtbl->IsValid(pass), "Failed to get pass.\n");
ID3D10Device_OMSetDepthStencilState(device, ds_state, 0);
ID3D10Device_OMSetBlendState(device, blend_state, NULL, 0);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetDepthStencilState(device, &ds_state2, &stencil_ref);
ok(!ds_state2, "Unexpected depth stencil state.\n");
ID3D10Device_OMGetBlendState(device, &blend_state2, blend_factor, &sample_mask);
ok(!blend_state2, "Unexpected blend state.\n");
ID3D10DepthStencilState_Release(ds_state);
ID3D10BlendState_Release(blend_state);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
RasterizerState rast_state {};
DepthStencilState ds_state {};
BlendState blend_state {};
SamplerState sampler0 {};
technique10 tech0
{
pass pass0
<string a="text";>
{
}
};
#endif
static DWORD fx_test_state_group_defaults[] =
{
0x43425844, 0xef2bd174, 0x123794f9, 0xbea23fa0, 0x953a31dd, 0x00000001, 0x00000209, 0x00000001,
0x00000024, 0x30315846, 0x000001dd, 0xfeff1001, 0x00000000, 0x00000000, 0x00000004, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x0000010d, 0x00000000, 0x00000000, 0x00000001, 0x00000001,
0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x74736152,
0x7a697265, 0x74537265, 0x00657461, 0x00000004, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000004, 0x74736172, 0x6174735f, 0x44006574, 0x68747065, 0x6e657453, 0x536c6963,
0x65746174, 0x00003b00, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000300,
0x5f736400, 0x74617473, 0x6c420065, 0x53646e65, 0x65746174, 0x00007200, 0x00000200, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000200, 0x656c6200, 0x735f646e, 0x65746174, 0x6d615300,
0x72656c70, 0x74617453, 0x00a50065, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00150000, 0x61730000, 0x656c706d, 0x74003072, 0x30686365, 0x73617000, 0x53003073, 0x6e697274,
0x00e30067, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0x00610000,
0x74786574, 0x00003000, 0x00001400, 0x00000000, 0xffffff00, 0x000000ff, 0x00000000, 0x00006900,
0x00004d00, 0x00000000, 0xffffff00, 0x000000ff, 0x00000000, 0x00009900, 0x00007d00, 0x00000000,
0xffffff00, 0x000000ff, 0x00000000, 0x0000ce00, 0x0000b200, 0x00000000, 0xffffff00, 0x000000ff,
0x00000000, 0x0000d700, 0x00000100, 0x00000000, 0x0000dd00, 0x00000000, 0x00000100, 0x00010600,
0x0000ea00, 0x00010800, 0x00000000,
};
static void test_effect_state_group_defaults(void)
{
ID3D10EffectDepthStencilVariable *d;
ID3D10EffectRasterizerVariable *r;
ID3D10EffectTechnique *technique;
D3D10_DEPTH_STENCIL_DESC ds_desc;
D3D10_RASTERIZER_DESC rast_desc;
D3D10_SAMPLER_DESC sampler_desc;
ID3D10EffectSamplerVariable *s;
D3D10_EFFECT_DESC effect_desc;
ID3D10EffectBlendVariable *b;
D3D10_BLEND_DESC blend_desc;
D3D10_PASS_DESC pass_desc;
ID3D10EffectVariable *v;
ID3D10EffectPass *pass;
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_state_group_defaults, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create effect, hr %#x.\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 0, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 4, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 1, "Unexpected techniques count %u.\n", effect_desc.Techniques);
v = effect->lpVtbl->GetVariableByName(effect, "sampler0");
s = v->lpVtbl->AsSampler(v);
memset(&sampler_desc, 0, sizeof(sampler_desc));
s->lpVtbl->GetBackingStore(s, 0, &sampler_desc);
ok(sampler_desc.Filter == D3D10_FILTER_MIN_MAG_MIP_POINT, "Got unexpected Filter %#x.\n", sampler_desc.Filter);
ok(sampler_desc.AddressU == D3D10_TEXTURE_ADDRESS_WRAP, "Got unexpected AddressU %#x.\n", sampler_desc.AddressU);
ok(sampler_desc.AddressV == D3D10_TEXTURE_ADDRESS_WRAP, "Got unexpected AddressV %#x.\n", sampler_desc.AddressV);
ok(sampler_desc.AddressW == D3D10_TEXTURE_ADDRESS_WRAP, "Got unexpected AddressW %#x.\n", sampler_desc.AddressW);
ok(sampler_desc.MipLODBias == 0.0f, "Got unexpected MipLODBias %.8e.\n", sampler_desc.MipLODBias);
ok(sampler_desc.MaxAnisotropy == 16, "Got unexpected MaxAnisotropy %#x.\n", sampler_desc.MaxAnisotropy);
ok(sampler_desc.ComparisonFunc == D3D10_COMPARISON_NEVER, "Got unexpected ComparisonFunc %#x.\n",
sampler_desc.ComparisonFunc);
ok(sampler_desc.BorderColor[0] == 0.0f, "Got unexpected BorderColor[0] %.8e.\n", sampler_desc.BorderColor[0]);
ok(sampler_desc.BorderColor[1] == 0.0f, "Got unexpected BorderColor[1] %.8e.\n", sampler_desc.BorderColor[1]);
ok(sampler_desc.BorderColor[2] == 0.0f, "Got unexpected BorderColor[2] %.8e.\n", sampler_desc.BorderColor[2]);
ok(sampler_desc.BorderColor[3] == 0.0f, "Got unexpected BorderColor[3] %.8e.\n", sampler_desc.BorderColor[3]);
ok(sampler_desc.MinLOD == 0.0f, "Got unexpected MinLOD %.8e.\n", sampler_desc.MinLOD);
ok(sampler_desc.MaxLOD == FLT_MAX, "Got unexpected MaxLOD %.8e.\n", sampler_desc.MaxLOD);
v = effect->lpVtbl->GetVariableByName(effect, "blend_state");
b = v->lpVtbl->AsBlend(v);
memset(&blend_desc, 0, sizeof(blend_desc));
b->lpVtbl->GetBackingStore(b, 0, &blend_desc);
ok(!blend_desc.AlphaToCoverageEnable, "Got unexpected AlphaToCoverageEnable %#x.\n",
blend_desc.AlphaToCoverageEnable);
ok(!blend_desc.BlendEnable[0], "Got unexpected BlendEnable[0] %#x.\n", blend_desc.BlendEnable[0]);
ok(!blend_desc.BlendEnable[7], "Got unexpected BlendEnable[7] %#x.\n", blend_desc.BlendEnable[7]);
ok(blend_desc.SrcBlend == D3D10_BLEND_SRC_ALPHA, "Got unexpected SrcBlend %#x.\n", blend_desc.SrcBlend);
ok(blend_desc.DestBlend == D3D10_BLEND_INV_SRC_ALPHA, "Got unexpected DestBlend %#x.\n", blend_desc.DestBlend);
ok(blend_desc.BlendOp == D3D10_BLEND_OP_ADD, "Got unexpected BlendOp %#x.\n", blend_desc.BlendOp);
ok(blend_desc.SrcBlendAlpha == D3D10_BLEND_SRC_ALPHA, "Got unexpected SrcBlendAlpha %#x.\n",
blend_desc.SrcBlendAlpha);
ok(blend_desc.DestBlendAlpha == D3D10_BLEND_INV_SRC_ALPHA, "Got unexpected DestBlendAlpha %#x.\n",
blend_desc.DestBlendAlpha);
ok(blend_desc.BlendOpAlpha == D3D10_BLEND_OP_ADD, "Got unexpected BlendOpAlpha %#x.\n", blend_desc.BlendOpAlpha);
ok(blend_desc.RenderTargetWriteMask[0] == 0xf, "Got unexpected RenderTargetWriteMask[0] %#x.\n",
blend_desc.RenderTargetWriteMask[0]);
ok(blend_desc.RenderTargetWriteMask[7] == 0xf, "Got unexpected RenderTargetWriteMask[7] %#x.\n",
blend_desc.RenderTargetWriteMask[7]);
v = effect->lpVtbl->GetVariableByName(effect, "ds_state");
d = v->lpVtbl->AsDepthStencil(v);
d->lpVtbl->GetBackingStore(d, 0, &ds_desc);
ok(ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
ok(ds_desc.DepthWriteMask == D3D10_DEPTH_WRITE_MASK_ALL, "Got unexpected DepthWriteMask %#x.\n",
ds_desc.DepthWriteMask);
ok(ds_desc.DepthFunc == D3D10_COMPARISON_LESS, "Got unexpected DepthFunc %#x.\n", ds_desc.DepthFunc);
ok(!ds_desc.StencilEnable, "Got unexpected StencilEnable %#x.\n", ds_desc.StencilEnable);
ok(ds_desc.StencilReadMask == 0xff, "Got unexpected StencilReadMask %#x.\n", ds_desc.StencilReadMask);
ok(ds_desc.StencilWriteMask == 0xff, "Got unexpected StencilWriteMask %#x.\n", ds_desc.StencilWriteMask);
ok(ds_desc.FrontFace.StencilFailOp == D3D10_STENCIL_OP_KEEP, "Got unexpected FrontFaceStencilFail %#x.\n",
ds_desc.FrontFace.StencilFailOp);
ok(ds_desc.FrontFace.StencilDepthFailOp == D3D10_STENCIL_OP_KEEP,
"Got unexpected FrontFaceStencilDepthFail %#x.\n", ds_desc.FrontFace.StencilDepthFailOp);
ok(ds_desc.FrontFace.StencilPassOp == D3D10_STENCIL_OP_KEEP, "Got unexpected FrontFaceStencilPass %#x.\n",
ds_desc.FrontFace.StencilPassOp);
ok(ds_desc.FrontFace.StencilFunc == D3D10_COMPARISON_ALWAYS, "Got unexpected FrontFaceStencilFunc %#x.\n",
ds_desc.FrontFace.StencilFunc);
ok(ds_desc.BackFace.StencilFailOp == D3D10_STENCIL_OP_KEEP, "Got unexpected BackFaceStencilFail %#x.\n",
ds_desc.BackFace.StencilFailOp);
ok(ds_desc.BackFace.StencilDepthFailOp == D3D10_STENCIL_OP_KEEP,
"Got unexpected BackFaceStencilDepthFail %#x.\n", ds_desc.BackFace.StencilDepthFailOp);
ok(ds_desc.BackFace.StencilPassOp == D3D10_STENCIL_OP_KEEP, "Got unexpected BackFaceStencilPass %#x.\n",
ds_desc.BackFace.StencilPassOp);
ok(ds_desc.BackFace.StencilFunc == D3D10_COMPARISON_ALWAYS, "Got unexpected BackFaceStencilFunc %#x.\n",
ds_desc.BackFace.StencilFunc);
v = effect->lpVtbl->GetVariableByName(effect, "rast_state");
r = v->lpVtbl->AsRasterizer(v);
r->lpVtbl->GetBackingStore(r, 0, &rast_desc);
ok(rast_desc.FillMode == D3D10_FILL_SOLID, "Got unexpected FillMode %#x.\n", rast_desc.FillMode);
ok(rast_desc.CullMode == D3D10_CULL_BACK, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
ok(!rast_desc.FrontCounterClockwise, "Got unexpected FrontCounterClockwise %#x.\n",
rast_desc.FrontCounterClockwise);
ok(rast_desc.DepthBias == 0, "Got unexpected DepthBias %#x.\n", rast_desc.DepthBias);
ok(rast_desc.DepthBiasClamp == 0.0f, "Got unexpected DepthBiasClamp %.8e.\n", rast_desc.DepthBiasClamp);
ok(rast_desc.SlopeScaledDepthBias == 0.0f, "Got unexpected SlopeScaledDepthBias %.8e.\n",
rast_desc.SlopeScaledDepthBias);
ok(rast_desc.DepthClipEnable, "Got unexpected DepthClipEnable %#x.\n", rast_desc.DepthClipEnable);
ok(!rast_desc.ScissorEnable, "Got unexpected ScissorEnable %#x.\n", rast_desc.ScissorEnable);
ok(!rast_desc.MultisampleEnable, "Got unexpected MultisampleEnable %#x.\n", rast_desc.MultisampleEnable);
ok(!rast_desc.AntialiasedLineEnable, "Got unexpected AntialiasedLineEnable %#x.\n",
rast_desc.AntialiasedLineEnable);
technique = effect->lpVtbl->GetTechniqueByName(effect, "tech0");
ok(technique->lpVtbl->IsValid(technique), "Expected valid technique.\n");
pass = technique->lpVtbl->GetPassByName(technique, "pass0");
ok(pass->lpVtbl->IsValid(pass), "Failed to get pass.\n");
hr = pass->lpVtbl->GetDesc(pass, &pass_desc);
ok(SUCCEEDED(hr), "Failed to get pass desc, hr %#x.\n", hr);
ok(!strcmp(pass_desc.Name, "pass0"), "Got unexpected Name \"%s\".\n", pass_desc.Name);
ok(pass_desc.Annotations == 1, "Got unexpected Annotations %u.\n", pass_desc.Annotations);
ok(!pass_desc.pIAInputSignature, "Got unexpected pIAInputSignature %p.\n", pass_desc.pIAInputSignature);
ok(pass_desc.StencilRef == 0, "Got unexpected StencilRef %#x.\n", pass_desc.StencilRef);
ok(pass_desc.SampleMask == 0, "Got unexpected SampleMask %#x.\n", pass_desc.SampleMask);
ok(pass_desc.BlendFactor[0] == 0.0f, "Got unexpected BlendFactor[0] %.8e.\n", pass_desc.BlendFactor[0]);
ok(pass_desc.BlendFactor[1] == 0.0f, "Got unexpected BlendFactor[1] %.8e.\n", pass_desc.BlendFactor[1]);
ok(pass_desc.BlendFactor[2] == 0.0f, "Got unexpected BlendFactor[2] %.8e.\n", pass_desc.BlendFactor[2]);
ok(pass_desc.BlendFactor[3] == 0.0f, "Got unexpected BlendFactor[3] %.8e.\n", pass_desc.BlendFactor[3]);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_scalar_variable
*/
#if 0
cbuffer cb
{
float f0, f_a[2];
int i0, i_a[2];
bool b0, b_a[2];
uint i1, i1_a[2];
};
#endif
static DWORD fx_test_scalar_variable[] =
{
0x43425844, 0x7d97f44c, 0x1da4b110, 0xb710407e, 0x26750c1c, 0x00000001, 0x00000288, 0x00000001,
0x00000024, 0x30315846, 0x0000025c, 0xfeff1001, 0x00000001, 0x00000008, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000118, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x66006263,
0x74616f6c, 0x00000700, 0x00000100, 0x00000000, 0x00000400, 0x00001000, 0x00000400, 0x00090900,
0x00306600, 0x00000007, 0x00000001, 0x00000002, 0x00000014, 0x00000010, 0x00000008, 0x00000909,
0x00615f66, 0x00746e69, 0x0000004c, 0x00000001, 0x00000000, 0x00000004, 0x00000010, 0x00000004,
0x00000911, 0x4c003069, 0x01000000, 0x02000000, 0x14000000, 0x10000000, 0x08000000, 0x11000000,
0x69000009, 0x6200615f, 0x006c6f6f, 0x0000008f, 0x00000001, 0x00000000, 0x00000004, 0x00000010,
0x00000004, 0x00000921, 0x8f003062, 0x01000000, 0x02000000, 0x14000000, 0x10000000, 0x08000000,
0x21000000, 0x62000009, 0x7500615f, 0x00746e69, 0x000000d3, 0x00000001, 0x00000000, 0x00000004,
0x00000010, 0x00000004, 0x00000919, 0xd3003169, 0x01000000, 0x02000000, 0x14000000, 0x10000000,
0x08000000, 0x19000000, 0x69000009, 0x00615f31, 0x00000004, 0x00000090, 0x00000000, 0x00000008,
0xffffffff, 0x00000000, 0x00000029, 0x0000000d, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000048, 0x0000002c, 0x00000000, 0x00000010, 0x00000000, 0x00000000, 0x00000000,
0x0000006c, 0x00000050, 0x00000000, 0x00000024, 0x00000000, 0x00000000, 0x00000000, 0x0000008b,
0x0000006f, 0x00000000, 0x00000030, 0x00000000, 0x00000000, 0x00000000, 0x000000b0, 0x00000094,
0x00000000, 0x00000044, 0x00000000, 0x00000000, 0x00000000, 0x000000cf, 0x000000b3, 0x00000000,
0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x000000f4, 0x000000d8, 0x00000000, 0x00000064,
0x00000000, 0x00000000, 0x00000000, 0x00000113, 0x000000f7, 0x00000000, 0x00000070, 0x00000000,
0x00000000, 0x00000000,
};
static void test_scalar_methods(ID3D10EffectScalarVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name)
{
float ret_f, expected_f;
int ret_i, expected_i;
BOOL ret_b, expected_b;
HRESULT hr;
hr = var->lpVtbl->SetFloat(var, 5.0f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloat(var, &ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_f = type == D3D10_SVT_BOOL ? -1.0f : 5.0f;
ok(ret_f == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
hr = var->lpVtbl->GetInt(var, &ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 5;
ok(ret_i == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i);
hr = var->lpVtbl->GetBool(var, &ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_b == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b);
hr = var->lpVtbl->SetInt(var, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloat(var, &ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_f = type == D3D10_SVT_BOOL ? -1.0f : 2.0f;
ok(ret_f == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
hr = var->lpVtbl->GetInt(var, &ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 2;
ok(ret_i == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i);
hr = var->lpVtbl->GetBool(var, &ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_b == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b);
hr = var->lpVtbl->SetBool(var, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloat(var, &ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_f == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
hr = var->lpVtbl->GetInt(var, &ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_i == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i);
hr = var->lpVtbl->GetBool(var, &ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_b = type == D3D10_SVT_BOOL ? 1 : -1;
ok(ret_b == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b);
hr = var->lpVtbl->SetBool(var, 32);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloat(var, &ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_f == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
hr = var->lpVtbl->GetInt(var, &ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
ok(ret_i == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i);
hr = var->lpVtbl->GetBool(var, &ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_b = type == D3D10_SVT_BOOL ? 32 : -1;
ok(ret_b == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b);
}
static void test_scalar_array_methods(ID3D10EffectScalarVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name)
{
float set_f[2], ret_f[2], expected_f;
int set_i[6], ret_i[6], expected_i, expected_i_a[6];
BOOL set_b[2], ret_b[2], expected_b, expected_b_a[6];
unsigned int i;
HRESULT hr;
set_f[0] = 10.0f; set_f[1] = 20.0f;
hr = var->lpVtbl->SetFloatArray(var, set_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_f = type == D3D10_SVT_BOOL ? -1.0f : set_f[i];
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
}
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? -1 : (int)set_f[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
set_i[0] = 5; set_i[1] = 6;
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_f = type == D3D10_SVT_BOOL ? -1.0f : (float)set_i[i];
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
}
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? -1 : set_i[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
set_b[0] = 1; set_b[1] = 1;
hr = var->lpVtbl->SetBoolArray(var, set_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_f[i] == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_i[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? 1 : -1;
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
set_b[0] = 10; set_b[1] = 20;
hr = var->lpVtbl->SetBoolArray(var, set_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_f[i] == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
ok(ret_i[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < 2; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? set_b[i] : -1;
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
/* Array offset tests. Offset argument goes unused for scalar arrays. */
set_i[0] = 0; set_i[1] = 0;
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
/* After this, if offset is in use, return should be { 0, 5 }. */
set_i[0] = 5;
hr = var->lpVtbl->SetIntArray(var, set_i, 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_b_a[0] = -1; expected_b_a[1] = 0;
expected_i_a[0] = 5; expected_i_a[1] = 0;
for (i = 0; i < 2; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? expected_b_a[i] : expected_i_a[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
/* Test the offset on GetArray methods. If offset was in use, we'd get
* back 5 given that the variable was previously set to { 0, 5 }. */
hr = var->lpVtbl->GetIntArray(var, ret_i, 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 5;
ok(ret_i[0] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[0]);
/* Try setting offset larger than number of elements. */
set_i[0] = 0; set_i[1] = 0;
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
set_i[0] = 1;
hr = var->lpVtbl->SetIntArray(var, set_i, 6, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
/* Since offset goes unused, a larger offset than the number of elements
* in the array should have no effect. */
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 1;
ok(ret_i[0] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[0]);
memset(ret_i, 0, sizeof(ret_i));
hr = var->lpVtbl->GetIntArray(var, ret_i, 6, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i = type == D3D10_SVT_BOOL ? -1 : 1;
ok(ret_i[0] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[0]);
if (0)
{
/* Windows array setting function has no bounds checking, so this test
* ends up writing over into the adjacent variables in the local buffer. */
set_i[0] = 1; set_i[1] = 2; set_i[2] = 3; set_i[3] = 4; set_i[4] = 5; set_i[5] = 6;
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 6);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(ret_i, 0, sizeof(ret_i));
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 6);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i_a[0] = 1; expected_i_a[1] = 2; expected_i_a[2] = 0; expected_i_a[3] = 0;
expected_i_a[4] = 0; expected_i_a[5] = 0;
expected_b_a[0] = -1; expected_b_a[1] = -1; expected_b_a[2] = 0; expected_b_a[3] = 0;
expected_b_a[4] = 0; expected_b_a[5] = 0;
for (i = 0; i < 6; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? expected_b_a[i] : expected_i_a[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
}
}
static void test_effect_scalar_variable(void)
{
static const struct
{
const char *name;
D3D_SHADER_VARIABLE_TYPE type;
BOOL array;
}
tests[] =
{
{"f0", D3D10_SVT_FLOAT},
{"i0", D3D10_SVT_INT},
{"i1", D3D10_SVT_UINT},
{"b0", D3D10_SVT_BOOL},
{"f_a", D3D10_SVT_FLOAT, TRUE},
{"i_a", D3D10_SVT_INT, TRUE},
{"i1_a", D3D10_SVT_UINT, TRUE},
{"b_a", D3D10_SVT_BOOL, TRUE},
};
ID3D10EffectScalarVariable *s_v, *s_v2;
ID3D10EffectVariable *var, *var2;
D3D10_EFFECT_TYPE_DESC type_desc;
D3D10_EFFECT_DESC effect_desc;
ID3D10EffectType *type;
ID3D10Device *device;
ID3D10Effect *effect;
unsigned int i;
ULONG refcount;
HRESULT hr;
float f;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
hr = create_effect(fx_test_scalar_variable, 0, device, NULL, &effect);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 1, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 8, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 0, "Unexpected techniques count %u.\n", effect_desc.Techniques);
/* Check each different scalar type, make sure the variable returned is
* valid, set it to a value, and make sure what we get back is the same
* as what we set it to. */
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
var = effect->lpVtbl->GetVariableByName(effect, tests[i].name);
type = var->lpVtbl->GetType(var);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", tests[i].name, hr);
ok(type_desc.Type == tests[i].type, "Variable %s, got unexpected type %#x.\n",
tests[i].name, type_desc.Type);
s_v = var->lpVtbl->AsScalar(var);
test_scalar_methods(s_v, tests[i].type, tests[i].name);
if (tests[i].array)
test_scalar_array_methods(s_v, tests[i].type, tests[i].name);
}
/* Verify that offsets are working correctly between array elements and adjacent data. */
var = effect->lpVtbl->GetVariableByName(effect, "f0");
s_v = var->lpVtbl->AsScalar(var);
hr = s_v->lpVtbl->SetFloat(s_v, 1.0f);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
var2 = effect->lpVtbl->GetVariableByName(effect, "f_a");
var2 = var2->lpVtbl->GetElement(var2, 0);
s_v2 = var->lpVtbl->AsScalar(var2);
hr = s_v2->lpVtbl->SetFloat(s_v2, 2.0f);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = s_v->lpVtbl->GetFloat(s_v, &f);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(f == 1.0f, "Unexpected value %f.\n", f);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_vector_variable
*/
#if 0
cbuffer cb
{
float4 v_f0, v_f_a[2];
int3 v_i0, v_i_a[3];
bool2 v_b0, v_b_a[4];
};
#endif
static DWORD fx_test_vector_variable[] =
{
0x43425844, 0x581ae0ae, 0xa906b020, 0x26bba03e,
0x5d7dfba2, 0x00000001, 0x0000021a, 0x00000001,
0x00000024, 0x30315846, 0x000001ee, 0xfeff1001,
0x00000001, 0x00000006, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x000000e2,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x66006263,
0x74616f6c, 0x00070034, 0x00010000, 0x00000000,
0x00100000, 0x00100000, 0x00100000, 0x210a0000,
0x5f760000, 0x07003066, 0x01000000, 0x02000000,
0x20000000, 0x10000000, 0x20000000, 0x0a000000,
0x76000021, 0x615f665f, 0x746e6900, 0x00510033,
0x00010000, 0x00000000, 0x000c0000, 0x00100000,
0x000c0000, 0x19120000, 0x5f760000, 0x51003069,
0x01000000, 0x03000000, 0x2c000000, 0x10000000,
0x24000000, 0x12000000, 0x76000019, 0x615f695f,
0x6f6f6200, 0x9900326c, 0x01000000, 0x00000000,
0x08000000, 0x10000000, 0x08000000, 0x22000000,
0x76000011, 0x0030625f, 0x00000099, 0x00000001,
0x00000004, 0x00000038, 0x00000010, 0x00000020,
0x00001122, 0x5f625f76, 0x00040061, 0x00c00000,
0x00000000, 0x00060000, 0xffff0000, 0x0000ffff,
0x002a0000, 0x000e0000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x004b0000,
0x002f0000, 0x00000000, 0x00100000, 0x00000000,
0x00000000, 0x00000000, 0x00720000, 0x00560000,
0x00000000, 0x00300000, 0x00000000, 0x00000000,
0x00000000, 0x00930000, 0x00770000, 0x00000000,
0x00400000, 0x00000000, 0x00000000, 0x00000000,
0x00bb0000, 0x009f0000, 0x00000000, 0x00700000,
0x00000000, 0x00000000, 0x00000000, 0x00dc0000,
0x00c00000, 0x00000000, 0x00800000, 0x00000000,
0x00000000, 0x00000000, 0x00000000,
};
static void test_vector_methods(ID3D10EffectVectorVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name, unsigned int components)
{
float set_f[4], ret_f[4], expected_f, expected_f_v[4];
int set_i[4], ret_i[4], expected_i, expected_i_v[4];
BOOL set_b[4], ret_b[4], expected_b;
unsigned int i;
HRESULT hr;
set_f[0] = 1.0f; set_f[1] = 2.0f; set_f[2] = 3.0f; set_f[3] = 4.0f;
hr = var->lpVtbl->SetFloatVector(var, set_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatVector(var, ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
{
expected_f = type == D3D10_SVT_BOOL ? -1.0f : set_f[i];
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
}
hr = var->lpVtbl->GetIntVector(var, ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? -1 : (int)set_f[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
hr = var->lpVtbl->GetBoolVector(var, ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
set_i[0] = 5; set_i[1] = 6; set_i[2] = 7; set_i[3] = 8;
hr = var->lpVtbl->SetIntVector(var, set_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatVector(var, ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
{
expected_f = type == D3D10_SVT_BOOL ? -1.0f : (float)set_i[i];
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
}
hr = var->lpVtbl->GetIntVector(var, ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? -1 : set_i[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
hr = var->lpVtbl->GetBoolVector(var, ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
set_b[0] = 1; set_b[1] = 0; set_b[2] = 1; set_b[3] = 0;
hr = var->lpVtbl->SetBoolVector(var, set_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatVector(var, ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_f_v[0] = -1.0f; expected_f_v[1] = 0.0f; expected_f_v[2] = -1.0f; expected_f_v[3] = 0.0f;
for (i = 0; i < components; ++i)
ok(ret_f[i] == expected_f_v[i], "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntVector(var, ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i_v[0] = -1; expected_i_v[1] = 0; expected_i_v[2] = -1; expected_i_v[3] = 0;
for (i = 0; i < components; ++i)
ok(ret_i[i] == expected_i_v[i], "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolVector(var, ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? set_b[i] : expected_i_v[i];
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
set_b[0] = 5; set_b[1] = 10; set_b[2] = 15; set_b[3] = 20;
hr = var->lpVtbl->SetBoolVector(var, set_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatVector(var, ret_f);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
ok(ret_f[i] == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntVector(var, ret_i);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
ok(ret_i[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolVector(var, ret_b);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? set_b[i] : -1;
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
}
static void test_vector_array_methods(ID3D10EffectVectorVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name, unsigned int components, unsigned int elements)
{
float set_f[9], ret_f[9], expected_f, expected_f_a[9];
int set_i[9], ret_i[9], expected_i, expected_i_a[9];
BOOL set_b[9], ret_b[9], expected_b;
unsigned int i;
HRESULT hr;
set_f[0] = 1.0f; set_f[1] = 2.0f; set_f[2] = 3.0f; set_f[3] = 4.0f;
set_f[4] = 5.0f; set_f[5] = 6.0f; set_f[6] = 7.0f; set_f[7] = 8.0f;
set_f[8] = 9.0f;
hr = var->lpVtbl->SetFloatVectorArray(var, set_f, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatVectorArray(var, ret_f, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
{
expected_f = type == D3D10_SVT_BOOL ? -1.0f : set_f[i];
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
}
hr = var->lpVtbl->GetIntVectorArray(var, ret_i, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? -1 : (int)set_f[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
hr = var->lpVtbl->GetBoolVectorArray(var, ret_b, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
set_i[0] = 10; set_i[1] = 11; set_i[2] = 12; set_i[3] = 13;
set_i[4] = 14; set_i[5] = 15; set_i[6] = 16; set_i[7] = 17;
set_i[8] = 18;
hr = var->lpVtbl->SetIntVectorArray(var, set_i, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatVectorArray(var, ret_f, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
{
expected_f = type == D3D10_SVT_BOOL ? -1.0f : (float)set_i[i];
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
}
hr = var->lpVtbl->GetIntVectorArray(var, ret_i, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
{
expected_i = type == D3D10_SVT_BOOL ? -1 : set_i[i];
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
}
hr = var->lpVtbl->GetBoolVectorArray(var, ret_b, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
set_b[0] = 1; set_b[1] = 0; set_b[2] = 1; set_b[3] = 1;
set_b[4] = 1; set_b[5] = 0; set_b[6] = 0; set_b[7] = 1;
set_b[8] = 1;
hr = var->lpVtbl->SetBoolVectorArray(var, set_b, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatVectorArray(var, ret_f, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_f_a[0] = -1.0f; expected_f_a[1] = 0.0f; expected_f_a[2] = -1.0f; expected_f_a[3] = -1.0f;
expected_f_a[4] = -1.0f; expected_f_a[5] = 0.0f; expected_f_a[6] = 0.0f; expected_f_a[7] = -1.0f;
expected_f_a[8] = -1.0f;
for (i = 0; i < components * elements; ++i)
ok(ret_f[i] == expected_f_a[i], "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntVectorArray(var, ret_i, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
expected_i_a[0] = -1; expected_i_a[1] = 0; expected_i_a[2] = -1; expected_i_a[3] = -1;
expected_i_a[4] = -1; expected_i_a[5] = 0; expected_i_a[6] = 0; expected_i_a[7] = -1;
expected_i_a[8] = -1;
for (i = 0; i < components * elements; ++i)
ok(ret_i[i] == expected_i_a[i], "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolVectorArray(var, ret_b, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? set_b[i] : expected_i_a[i];
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
set_b[0] = 5; set_b[1] = 10; set_b[2] = 15; set_b[3] = 20;
set_b[4] = 25; set_b[5] = 30; set_b[6] = 35; set_b[7] = 40;
set_b[8] = 45;
hr = var->lpVtbl->SetBoolVectorArray(var, set_b, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetFloatVectorArray(var, ret_f, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
ok(ret_f[i] == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntVectorArray(var, ret_i, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
ok(ret_i[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolVectorArray(var, ret_b, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components * elements; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? set_b[i] : -1;
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
/* According to MSDN, the offset argument goes unused for VectorArray
* methods, same as the ScalarArray methods. This test shows that's not
* the case. */
set_b[0] = 0; set_b[1] = 0; set_b[2] = 0; set_b[3] = 0;
set_b[4] = 0; set_b[5] = 0; set_b[6] = 0; set_b[7] = 0;
set_b[8] = 0;
hr = var->lpVtbl->SetBoolVectorArray(var, set_b, 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
set_b[0] = 1; set_b[1] = 1; set_b[2] = 1; set_b[3] = 1;
hr = var->lpVtbl->SetBoolVectorArray(var, set_b, 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
/* If the previous offset of 1 worked, then the first vector value of the
* array should still be false. */
hr = var->lpVtbl->GetFloatVectorArray(var, ret_f, 0, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
ok(ret_f[i] == 0, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntVectorArray(var, ret_i, 0, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
ok(ret_i[i] == 0, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolVectorArray(var, ret_b, 0, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
ok(!ret_b[i], "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
/* Test the GetFloatVectorArray offset argument. If it works, we should
* get a vector with all values set to true. */
hr = var->lpVtbl->GetFloatVectorArray(var, ret_f, 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
ok(ret_f[i] == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
hr = var->lpVtbl->GetIntVectorArray(var, ret_i, 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
ok(ret_i[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
hr = var->lpVtbl->GetBoolVectorArray(var, ret_b, 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? 1 : -1;
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
if (0)
{
/* Windows array setting function has no bounds checking on offset values
* either, so this ends up writing into adjacent variables. */
hr = var->lpVtbl->SetBoolVectorArray(var, set_b, elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetBoolVectorArray(var, ret_b, elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < components; ++i)
{
expected_b = type == D3D10_SVT_BOOL ? 1 : -1;
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
}
}
}
static void test_effect_vector_variable(void)
{
static const struct
{
const char *name;
D3D_SHADER_VARIABLE_TYPE type;
unsigned int components;
unsigned int elements;
}
tests[] =
{
{"v_f0", D3D10_SVT_FLOAT, 4, 1},
{"v_i0", D3D10_SVT_INT, 3, 1},
{"v_b0", D3D10_SVT_BOOL, 2, 1},
{"v_f_a", D3D10_SVT_FLOAT, 4, 2},
{"v_i_a", D3D10_SVT_INT, 3, 3},
{"v_b_a", D3D10_SVT_BOOL, 2, 4},
};
ID3D10EffectVectorVariable *v_var;
D3D10_EFFECT_TYPE_DESC type_desc;
D3D10_EFFECT_DESC effect_desc;
ID3D10EffectVariable *var;
ID3D10EffectType *type;
ID3D10Device *device;
ID3D10Effect *effect;
unsigned int i;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
hr = create_effect(fx_test_vector_variable, 0, device, NULL, &effect);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 1, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 6, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 0, "Unexpected techniques count %u.\n", effect_desc.Techniques);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
var = effect->lpVtbl->GetVariableByName(effect, tests[i].name);
type = var->lpVtbl->GetType(var);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", tests[i].name, hr);
ok(type_desc.Type == tests[i].type, "Variable %s, got unexpected type %#x.\n",
tests[i].name, type_desc.Type);
v_var = var->lpVtbl->AsVector(var);
test_vector_methods(v_var, tests[i].type, tests[i].name, tests[i].components);
if (tests[i].elements > 1)
test_vector_array_methods(v_var, tests[i].type, tests[i].name, tests[i].components, tests[i].elements);
}
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_matrix_variable
*/
#if 0
cbuffer cb
{
float4x4 m_f0;
float4x4 m_f_a[2];
row_major int2x3 m_i0;
bool3x2 m_b0;
bool3x2 m_b_a[2];
};
#endif
static DWORD fx_test_matrix_variable[] =
{
0x43425844, 0xc95a5c42, 0xa138d3cb, 0x8a4ef493,
0x3515b7ee, 0x00000001, 0x000001e2, 0x00000001,
0x00000024, 0x30315846, 0x000001b6, 0xfeff1001,
0x00000001, 0x00000005, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x000000c6,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x66006263,
0x74616f6c, 0x00347834, 0x00000007, 0x00000001,
0x00000000, 0x00000040, 0x00000040, 0x00000040,
0x0000640b, 0x30665f6d, 0x00000700, 0x00000100,
0x00000200, 0x00008000, 0x00004000, 0x00008000,
0x00640b00, 0x665f6d00, 0x6900615f, 0x7832746e,
0x00530033, 0x00010000, 0x00000000, 0x001c0000,
0x00200000, 0x00180000, 0x1a130000, 0x5f6d0000,
0x62003069, 0x336c6f6f, 0x7b003278, 0x01000000,
0x00000000, 0x1c000000, 0x20000000, 0x18000000,
0x23000000, 0x6d000053, 0x0030625f, 0x0000007b,
0x00000001, 0x00000002, 0x0000003c, 0x00000020,
0x00000030, 0x00005323, 0x5f625f6d, 0x00040061,
0x01400000, 0x00000000, 0x00050000, 0xffff0000,
0x0000ffff, 0x002c0000, 0x00100000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x004d0000, 0x00310000, 0x00000000, 0x00400000,
0x00000000, 0x00000000, 0x00000000, 0x00760000,
0x005a0000, 0x00000000, 0x00c00000, 0x00000000,
0x00000000, 0x00000000, 0x009f0000, 0x00830000,
0x00000000, 0x00e00000, 0x00000000, 0x00000000,
0x00000000, 0x00c00000, 0x00a40000, 0x00000000,
0x01000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000,
};
struct d3d10_matrix
{
float m[4][4];
};
static void set_test_matrix(struct d3d10_matrix *m, D3D10_SHADER_VARIABLE_TYPE type,
unsigned int row_count, unsigned int col_count, unsigned int elements)
{
unsigned int row, col, elem;
float tmp_f;
int tmp_i;
BOOL tmp_b;
memset(m, 0, elements * sizeof(*m));
switch (type)
{
case D3D10_SVT_FLOAT:
tmp_f = 1.0f;
for (elem = 0; elem < elements; ++elem)
{
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
{
m[elem].m[row][col] = tmp_f;
++tmp_f;
}
}
}
break;
case D3D10_SVT_INT:
tmp_i = 1;
for (elem = 0; elem < elements; ++elem)
{
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
{
m[elem].m[row][col] = *(float *)&tmp_i;
++tmp_i;
}
}
}
break;
case D3D10_SVT_BOOL:
tmp_b = FALSE;
for (elem = 0; elem < elements; ++elem)
{
tmp_b = !tmp_b;
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
{
m[elem].m[row][col] = *(float *)&tmp_b;
tmp_b = !tmp_b;
}
}
}
break;
default:
break;
}
}
static void transpose_matrix(struct d3d10_matrix *src, struct d3d10_matrix *dst,
unsigned int row_count, unsigned int col_count)
{
unsigned int row, col;
for (row = 0; row < col_count; ++row)
{
for (col = 0; col < row_count; ++col)
dst->m[row][col] = src->m[col][row];
}
}
static void compare_matrix(const char *name, unsigned int line, struct d3d10_matrix *a,
struct d3d10_matrix *b, unsigned int row_count, unsigned int col_count, BOOL transpose)
{
unsigned int row, col;
float tmp;
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
{
tmp = !transpose ? b->m[row][col] : b->m[col][row];
ok_(__FILE__, line)(a->m[row][col] == tmp,
"Variable %s (%u, %u), got unexpected value 0x%08x.\n", name, row, col,
*(unsigned int *)&tmp);
}
}
}
static void test_matrix_methods(ID3D10EffectMatrixVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name, unsigned int row_count, unsigned int col_count)
{
struct d3d10_matrix m_set, m_ret, m_expected;
HRESULT hr;
set_test_matrix(&m_set, type, row_count, col_count, 1);
hr = var->lpVtbl->SetMatrix(var, &m_set.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(&m_ret.m[0][0], 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrix(var, &m_ret.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_set, &m_ret, row_count, col_count, FALSE);
memset(&m_ret.m[0][0], 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixTranspose(var, &m_ret.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_set, &m_ret, row_count, col_count, TRUE);
hr = var->lpVtbl->SetMatrixTranspose(var, &m_set.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(&m_ret.m[0][0], 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrix(var, &m_ret.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_ret, &m_set, row_count, col_count, TRUE);
memset(&m_ret.m[0][0], 0, sizeof(m_ret));
memset(&m_expected.m[0][0], 0, sizeof(m_expected));
hr = var->lpVtbl->GetMatrixTranspose(var, &m_ret.m[0][0]);
transpose_matrix(&m_set, &m_expected, row_count, col_count);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_expected, &m_ret, row_count, col_count, TRUE);
}
static void test_matrix_array_methods(ID3D10EffectMatrixVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name, unsigned int row_count, unsigned int col_count, unsigned int elements)
{
struct d3d10_matrix m_set[2], m_ret[2], m_expected;
unsigned int i;
HRESULT hr;
set_test_matrix(&m_set[0], type, row_count, col_count, elements);
hr = var->lpVtbl->SetMatrixArray(var, &m_set[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < elements; ++i)
compare_matrix(name, __LINE__, &m_set[i], &m_ret[i], row_count, col_count, FALSE);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < elements; ++i)
compare_matrix(name, __LINE__, &m_set[i], &m_ret[i], row_count, col_count, TRUE);
hr = var->lpVtbl->SetMatrixTransposeArray(var, &m_set[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < elements; ++i)
compare_matrix(name, __LINE__, &m_ret[i], &m_set[i], row_count, col_count, TRUE);
memset(m_ret, 0, sizeof(m_ret));
memset(&m_expected, 0, sizeof(m_expected));
hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < elements; ++i)
{
memset(&m_expected, 0, sizeof(m_expected));
transpose_matrix(&m_set[i], &m_expected, row_count, col_count);
compare_matrix(name, __LINE__, &m_expected, &m_ret[i], row_count, col_count, TRUE);
}
/* Offset tests. */
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->SetMatrixArray(var, &m_ret[0].m[0][0], 0, elements);
hr = var->lpVtbl->SetMatrixArray(var, &m_set[0].m[0][0], 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_ret[0], &m_set[0], row_count, col_count, FALSE);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->SetMatrixArray(var, &m_ret[0].m[0][0], 0, elements);
hr = var->lpVtbl->SetMatrixTransposeArray(var, &m_set[0].m[0][0], 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(&m_expected, 0, sizeof(m_expected));
hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
transpose_matrix(&m_set[0], &m_expected, row_count, col_count);
compare_matrix(name, __LINE__, &m_expected, &m_ret[0], row_count, col_count, TRUE);
if (0)
{
/* Like vector array functions, matrix array functions will allow for
* writing out of bounds into adjacent memory. */
hr = var->lpVtbl->SetMatrixArray(var, &m_set[0].m[0][0], elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_expected, &m_ret[0], row_count, col_count, TRUE);
hr = var->lpVtbl->SetMatrixTransposeArray(var, &m_set[0].m[0][0], elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(&m_expected, 0, sizeof(m_expected));
hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
transpose_matrix(&m_set[0], &m_expected, row_count, col_count);
compare_matrix(name, __LINE__, &m_expected, &m_ret[0], row_count, col_count, TRUE);
}
}
static void test_effect_matrix_variable(void)
{
static const struct
{
const char *name;
D3D_SHADER_VARIABLE_TYPE type;
unsigned int rows;
unsigned int columns;
unsigned int elements;
}
tests[] =
{
{"m_f0", D3D10_SVT_FLOAT, 4, 4, 1},
{"m_i0", D3D10_SVT_INT, 2, 3, 1},
{"m_b0", D3D10_SVT_BOOL, 3, 2, 1},
{"m_f_a", D3D10_SVT_FLOAT, 4, 4, 2},
{"m_b_a", D3D10_SVT_BOOL, 3, 2, 2},
};
ID3D10EffectMatrixVariable *m_var;
D3D10_EFFECT_TYPE_DESC type_desc;
D3D10_EFFECT_DESC effect_desc;
ID3D10EffectVariable *var;
ID3D10EffectType *type;
ID3D10Device *device;
ID3D10Effect *effect;
unsigned int i;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_matrix_variable, 0, device, NULL, &effect);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 1, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 5, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 0, "Unexpected techniques count %u.\n", effect_desc.Techniques);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
var = effect->lpVtbl->GetVariableByName(effect, tests[i].name);
type = var->lpVtbl->GetType(var);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", tests[i].name, hr);
ok(type_desc.Type == tests[i].type, "Variable %s, got unexpected type %#x.\n",
tests[i].name, type_desc.Type);
m_var = var->lpVtbl->AsMatrix(var);
test_matrix_methods(m_var, tests[i].type, tests[i].name, tests[i].rows, tests[i].columns);
if (tests[i].elements > 1)
test_matrix_array_methods(m_var, tests[i].type, tests[i].name, tests[i].rows, tests[i].columns,
tests[i].elements);
}
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_resource_variable
*/
#if 0
Texture2D t0;
Texture2D t_a[2];
float4 VS( float4 Pos : POSITION ) : SV_POSITION { return float4(1.0f, 1.0f, 1.0f, 1.0f); }
float4 PS( float4 Pos : SV_POSITION ) : SV_Target
{
uint4 tmp;
tmp = t0.Load(int3(0, 0, 0));
tmp = t_a[0].Load(int4(0, 0, 0, 0));
tmp = t_a[1].Load(int4(0, 0, 0, 0));
return float4(1.0f, 1.0f, 0.0f, 1.0f) + tmp;
}
technique10 rsrc_test
{
pass p0
{
SetVertexShader(CompileShader(vs_4_0, VS()));
SetPixelShader(CompileShader(ps_4_0, PS()));
}
}
#endif
static DWORD fx_test_resource_variable[] =
{
0x43425844, 0x767a8421, 0xdcbfffe6, 0x83df123d, 0x189ce72a, 0x00000001, 0x0000065a, 0x00000001,
0x00000024, 0x30315846, 0x0000062e, 0xfeff1001, 0x00000000, 0x00000000, 0x00000002, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000582, 0x00000000, 0x00000003, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x74786554,
0x32657275, 0x00040044, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000c0000,
0x30740000, 0x00000400, 0x00000200, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000c00,
0x615f7400, 0x72737200, 0x65745f63, 0x70007473, 0x01b40030, 0x58440000, 0x338d4342, 0xc5a69f46,
0x56883ae5, 0xa98fccc2, 0x00018ead, 0x01b40000, 0x00050000, 0x00340000, 0x008c0000, 0x00c00000,
0x00f40000, 0x01380000, 0x44520000, 0x00504645, 0x00000000, 0x00000000, 0x00000000, 0x001c0000,
0x04000000, 0x0100fffe, 0x001c0000, 0x694d0000, 0x736f7263, 0x2074666f, 0x20295228, 0x4c534c48,
0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x322e3920, 0x35392e39, 0x31332e32, 0xab003131,
0x5349abab, 0x002c4e47, 0x00010000, 0x00080000, 0x00200000, 0x00000000, 0x00000000, 0x00030000,
0x00000000, 0x000f0000, 0x4f500000, 0x49544953, 0xab004e4f, 0x534fabab, 0x002c4e47, 0x00010000,
0x00080000, 0x00200000, 0x00000000, 0x00010000, 0x00030000, 0x00000000, 0x000f0000, 0x56530000,
0x534f505f, 0x4f495449, 0x4853004e, 0x003c5244, 0x00400000, 0x000f0001, 0x00670000, 0x20f20400,
0x00000010, 0x00010000, 0x00360000, 0x20f20800, 0x00000010, 0x40020000, 0x00000000, 0x00003f80,
0x00003f80, 0x00003f80, 0x003e3f80, 0x54530100, 0x00745441, 0x00020000, 0x00000000, 0x00000000,
0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x005a0000, 0x00000000, 0x035c0000, 0x58440000, 0xe3754342, 0x3e477f40,
0xed6f143f, 0xf16d26ce, 0x00010c3a, 0x035c0000, 0x00050000, 0x00340000, 0x00d00000, 0x01040000,
0x01380000, 0x02e00000, 0x44520000, 0x00944645, 0x00000000, 0x00000000, 0x00020000, 0x001c0000,
0x04000000, 0x0100ffff, 0x00630000, 0x005c0000, 0x00020000, 0x00050000, 0x00040000, 0xffff0000,
0x0000ffff, 0x00010000, 0x000c0000, 0x005f0000, 0x00020000, 0x00050000, 0x00040000, 0xffff0000,
0x0001ffff, 0x00020000, 0x000c0000, 0x30740000, 0x615f7400, 0x63694d00, 0x6f736f72, 0x28207466,
0x48202952, 0x204c534c, 0x64616853, 0x43207265, 0x69706d6f, 0x2072656c, 0x39322e39, 0x3235392e,
0x3131332e, 0x53490031, 0x002c4e47, 0x00010000, 0x00080000, 0x00200000, 0x00000000, 0x00010000,
0x00030000, 0x00000000, 0x000f0000, 0x56530000, 0x534f505f, 0x4f495449, 0x534f004e, 0x002c4e47,
0x00010000, 0x00080000, 0x00200000, 0x00000000, 0x00000000, 0x00030000, 0x00000000, 0x000f0000,
0x56530000, 0x7261545f, 0x00746567, 0x4853abab, 0x01a05244, 0x00400000, 0x00680000, 0x18580000,
0x70000400, 0x00000010, 0x55550000, 0x18580000, 0x70000400, 0x00010010, 0x55550000, 0x18580000,
0x70000400, 0x00020010, 0x55550000, 0x00650000, 0x20f20300, 0x00000010, 0x00680000, 0x00020200,
0x002d0000, 0x00f20a00, 0x00000010, 0x40020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x7e460000, 0x00000010, 0x001c0000, 0x00f20500, 0x00000010, 0x0e460000, 0x00000010, 0x00560000,
0x00f20500, 0x00000010, 0x0e460000, 0x00000010, 0x002d0000, 0x00f20a00, 0x00010010, 0x40020000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x7e460000, 0x00010010, 0x00000000, 0x00f20700,
0x00000010, 0x0e460000, 0x00000010, 0x0e460000, 0x00010010, 0x001c0000, 0x00f20500, 0x00000010,
0x0e460000, 0x00000010, 0x00560000, 0x00f20500, 0x00000010, 0x0e460000, 0x00000010, 0x002d0000,
0x00f20a00, 0x00010010, 0x40020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x7e460000,
0x00020010, 0x00000000, 0x00f20700, 0x00000010, 0x0e460000, 0x00000010, 0x0e460000, 0x00010010,
0x001c0000, 0x00f20500, 0x00000010, 0x0e460000, 0x00000010, 0x00560000, 0x00f20500, 0x00000010,
0x0e460000, 0x00000010, 0x00000000, 0x20f20a00, 0x00000010, 0x0e460000, 0x00000010, 0x40020000,
0x00000000, 0x00003f80, 0x00003f80, 0x00000000, 0x003e3f80, 0x54530100, 0x00745441, 0x000d0000,
0x00020000, 0x00000000, 0x00010000, 0x00030000, 0x00000000, 0x00000000, 0x00010000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00060000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x021a0000, 0x00000000, 0x002a0000, 0x000e0000,
0x00000000, 0xffff0000, 0x0000ffff, 0x00490000, 0x002d0000, 0x00000000, 0xffff0000, 0x0000ffff,
0x004d0000, 0x00010000, 0x00000000, 0x00570000, 0x00020000, 0x00000000, 0x00060000, 0x00000000,
0x00070000, 0x02120000, 0x00070000, 0x00000000, 0x00070000, 0x057a0000, 0x00000000,
};
#if 0
Texture2D t_a[2];
SamplerState s[2] : register(s1);
float4 PS( float4 pos : SV_POSITION ) : SV_Target
{
return t_a[1].Sample(s[1], float2(0, 0));
}
PixelShader ps[1] = { CompileShader(ps_4_0, PS()) };
technique10 rsrc_test
{
pass p0
{
SetPixelShader(ps[0]);
}
}
#endif
static DWORD fx_test_resource_variable2[] =
{
0x43425844, 0xecd43fcd, 0x0654927c, 0x71931f03, 0xf166cc09, 0x00000001, 0x0000039d, 0x00000001,
0x00000024, 0x30315846, 0x00000371, 0xfeff1001, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x000002b5, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x74786554,
0x32657275, 0x00040044, 0x00020000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x000c0000,
0x5f740000, 0x61530061, 0x656c706d, 0x61745372, 0x2e006574, 0x02000000, 0x02000000, 0x00000000,
0x00000000, 0x00000000, 0x15000000, 0x73000000, 0x78695000, 0x68536c65, 0x72656461, 0x00005900,
0x00000200, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0x00000500, 0x00737000, 0x00000218,
0x43425844, 0x9e83b242, 0xfc183c88, 0x2920b8b8, 0x877a749f, 0x00000001, 0x00000218, 0x00000005,
0x00000034, 0x000000c8, 0x000000fc, 0x00000130, 0x0000019c, 0x46454452, 0x0000008c, 0x00000000,
0x00000000, 0x00000002, 0x0000001c, 0xffff0400, 0x00000100, 0x00000062, 0x0000005c, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000001, 0x0000005e, 0x00000002,
0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000002, 0x0000000c, 0x5f740073, 0x694d0061,
0x736f7263, 0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69,
0x2e303120, 0xabab0031, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000,
0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000064, 0x00000040, 0x00000019,
0x0300005a, 0x00106000, 0x00000002, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03000065,
0x001020f2, 0x00000000, 0x0c000045, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00107e46, 0x00000001, 0x00106000, 0x00000002, 0x0100003e, 0x54415453,
0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x63727372, 0x7365745f,
0x30700074, 0x00008100, 0x00000000, 0x00002a00, 0x00000e00, 0x00000000, 0xffffff00, 0x000000ff,
0x00005700, 0x00003b00, 0x00000000, 0xffffff00, 0x000000ff, 0x00000000, 0x00000000, 0x00008100,
0x00006500, 0x00000000, 0xffffff00, 0x000084ff, 0x00000000, 0x0002a000, 0x00000100, 0x00000000,
0x0002aa00, 0x00000100, 0x00000000, 0x00000700, 0x00000000, 0x00000300, 0x0002ad00, 0x00000000,
};
#define get_effect_shader_resource_variable(a) get_effect_shader_resource_variable_(__LINE__, a)
static ID3D10EffectShaderResourceVariable *get_effect_shader_resource_variable_(unsigned int line,
ID3D10EffectVariable *var)
{
D3D10_EFFECT_TYPE_DESC type_desc;
ID3D10EffectType *type;
HRESULT hr;
type = var->lpVtbl->GetType(var);
ok_(__FILE__, line)(!!type, "Got unexpected type %p.\n", type);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok_(__FILE__, line)(type_desc.Type == D3D10_SVT_TEXTURE2D, "Type is %x, expected %x.\n",
type_desc.Type, D3D10_SVT_TEXTURE2D);
return var->lpVtbl->AsShaderResource(var);
}
static void test_effect_resource_variable(void)
{
ID3D10SamplerState *samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
ID3D10ShaderResourceView *srv0, *srv_a[2], *srv_tmp[2];
ID3D10EffectShaderResourceVariable *t0, *t_a, *t_a_0;
ID3D10EffectTechnique *technique;
ID3D10Texture2D *tex0, *tex_a[2];
ID3D10EffectSamplerVariable *s;
ID3D10SamplerState *sampler[2];
D3D10_EFFECT_DESC effect_desc;
D3D10_PASS_DESC pass_desc;
ID3D10EffectVariable *var;
ID3D10EffectPass *pass;
ID3D10Device *device;
ID3D10Effect *effect;
unsigned int i;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
hr = create_effect(fx_test_resource_variable, 0, device, NULL, &effect);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetDesc(effect, &effect_desc);
ok(SUCCEEDED(hr), "Failed to get effect description, hr %#x.\n", hr);
ok(!effect_desc.IsChildEffect, "Unexpected IsChildEffect.\n");
ok(effect_desc.ConstantBuffers == 0, "Unexpected constant buffers count %u.\n",
effect_desc.ConstantBuffers);
ok(effect_desc.SharedConstantBuffers == 0, "Unexpected shared constant buffers count %u.\n",
effect_desc.SharedConstantBuffers);
ok(effect_desc.GlobalVariables == 2, "Unexpected global variables count %u.\n",
effect_desc.GlobalVariables);
ok(effect_desc.SharedGlobalVariables == 0, "Unexpected shared global variables count %u.\n",
effect_desc.SharedGlobalVariables);
ok(effect_desc.Techniques == 1, "Unexpected techniques count %u.\n", effect_desc.Techniques);
create_effect_texture_resource(device, &srv0, &tex0);
/* SetResource() on null resource variable. */
var = effect->lpVtbl->GetVariableByName(effect, "dummy name");
t0 = var->lpVtbl->AsShaderResource(var);
hr = t0->lpVtbl->SetResource(t0, srv0);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
var = effect->lpVtbl->GetVariableByName(effect, "t0");
t0 = get_effect_shader_resource_variable(var);
hr = t0->lpVtbl->SetResource(t0, srv0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
var = effect->lpVtbl->GetVariableByName(effect, "t_a");
t_a = get_effect_shader_resource_variable(var);
for (i = 0; i < 2; ++i)
create_effect_texture_resource(device, &srv_a[i], &tex_a[i]);
hr = t_a->lpVtbl->SetResourceArray(t_a, srv_a, 0, 2);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
/* Apply the pass to bind the resource to the shader. */
technique = effect->lpVtbl->GetTechniqueByName(effect, "rsrc_test");
ok(technique->lpVtbl->IsValid(technique), "Expected valid technique.\n");
pass = technique->lpVtbl->GetPassByName(technique, "p0");
ok(pass->lpVtbl->IsValid(pass), "Expected valid pass.\n");
hr = pass->lpVtbl->GetDesc(pass, &pass_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!!pass_desc.pIAInputSignature, "Unexpected input signature.\n");
ok(pass_desc.IAInputSignatureSize == 88, "Unexpected input signature size %lu.\n",
pass_desc.IAInputSignatureSize);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D10Device_PSGetShaderResources(device, 0, 1, &srv_tmp[0]);
ok(srv_tmp[0] == srv0, "Got unexpected shader resource view %p.\n", srv_tmp[0]);
ID3D10ShaderResourceView_Release(srv_tmp[0]);
ID3D10Device_PSGetShaderResources(device, 1, 2, srv_tmp);
for (i = 0; i < 2; ++i)
{
ok(srv_tmp[i] == srv_a[i], "Got unexpected shader resource view %p.\n", srv_tmp[i]);
ID3D10ShaderResourceView_Release(srv_tmp[i]);
}
/* Test individual array element variable SetResource. */
var = t_a->lpVtbl->GetElement(t_a, 1);
t_a_0 = get_effect_shader_resource_variable(var);
hr = t_a_0->lpVtbl->SetResource(t_a_0, srv0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D10Device_PSGetShaderResources(device, 1, 2, srv_tmp);
ok(srv_tmp[0] == srv_a[0], "Got unexpected shader resource view %p.\n", srv_tmp[0]);
ok(srv_tmp[1] == srv0, "Got unexpected shader resource view %p.\n", srv_tmp[1]);
for (i = 0; i < 2; ++i)
ID3D10ShaderResourceView_Release(srv_tmp[i]);
/* Test offset. */
hr = t_a->lpVtbl->SetResourceArray(t_a, srv_a, 1, 1);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D10Device_PSGetShaderResources(device, 1, 2, srv_tmp);
ok(srv_tmp[0] == srv_a[0], "Got unexpected shader resource view %p.\n", srv_tmp[0]);
ok(srv_tmp[1] == srv_a[0], "Got unexpected shader resource view %p.\n", srv_tmp[1]);
for (i = 0; i < 2; ++i)
ID3D10ShaderResourceView_Release(srv_tmp[i]);
if (0)
{
/* This crashes on Windows. */
hr = t_a->lpVtbl->SetResourceArray(t_a, srv_a, 2, 2);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
}
ID3D10ShaderResourceView_Release(srv0);
ID3D10Texture2D_Release(tex0);
for (i = 0; i < 2; ++i)
{
ID3D10ShaderResourceView_Release(srv_a[i]);
ID3D10Texture2D_Release(tex_a[i]);
}
effect->lpVtbl->Release(effect);
hr = create_effect(fx_test_resource_variable2, 0, device, NULL, &effect);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
technique = effect->lpVtbl->GetTechniqueByName(effect, "rsrc_test");
ok(technique->lpVtbl->IsValid(technique), "Expected valid technique.\n");
pass = technique->lpVtbl->GetPassByName(technique, "p0");
ok(pass->lpVtbl->IsValid(pass), "Expected valid pass.\n");
var = effect->lpVtbl->GetVariableByName(effect, "s");
ok(var->lpVtbl->IsValid(var), "Expected valid variable.\n");
s = var->lpVtbl->AsSampler(var);
ok(s->lpVtbl->IsValid(s), "Expected valid sample variable.\n");
hr = s->lpVtbl->GetSampler(s, 0, &sampler[0]);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = s->lpVtbl->GetSampler(s, 1, &sampler[1]);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D10Device_PSGetSamplers(device, 0, ARRAY_SIZE(samplers), samplers);
for (i = 0; i < ARRAY_SIZE(samplers); ++i)
{
if (i == 1 || i == 2)
{
ok(samplers[i] == sampler[i - 1], "Unexpected sampler at %u.\n", i);
}
else
ok(!samplers[i], "Unexpected sampler at %u.\n", i);
if (samplers[i])
ID3D10SamplerState_Release(samplers[i]);
}
for (i = 0; i < ARRAY_SIZE(sampler); ++i)
ID3D10SamplerState_Release(sampler[i]);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
cbuffer cb <string s = "cb_a"; >
{
float f1 : COLOR0 <string s = "f1_a"; >;
};
BlendState blendstate <string s = "bs_a"; >;
Texture2D tex <string s = "tex_a"; >;
PixelShader ps <string s = "ps_a"; >;
VertexShader vs <string s = "vs_a"; >;
GeometryShader gs <string s = "gs_a"; >;
DepthStencilState ds <string s = "ds_a"; >;
RasterizerState rs <string s = "rs_a"; >;
SamplerState s <string s = "s_a"; >;
RenderTargetView rtv <string s = "rtv_a"; >;
DepthStencilView dsv <string s = "dsv_a"; >;
technique10 tech <string s = "tech_a"; >
{
pass P0 <string s = "P0_a"; >
{
}
};
#endif
static DWORD fx_test_annotations[] =
{
0x43425844, 0x2b3e08d4, 0xe3eda7bb, 0x36982de8, 0x0dcab1aa, 0x00000001, 0x000004c6, 0x00000001,
0x00000024, 0x30315846, 0x0000049a, 0xfeff1001, 0x00000001, 0x00000001, 0x0000000a, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000276, 0x00000000, 0x00000001, 0x00000001, 0x00000001,
0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x53006263,
0x6e697274, 0x00070067, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00010000,
0x00730000, 0x615f6263, 0x6f6c6600, 0x31007461, 0x01000000, 0x00000000, 0x04000000, 0x10000000,
0x04000000, 0x09000000, 0x66000009, 0x4f430031, 0x30524f4c, 0x5f316600, 0x6c420061, 0x53646e65,
0x65746174, 0x00006200, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000200,
0x656c6200, 0x7473646e, 0x00657461, 0x615f7362, 0x78655400, 0x65727574, 0x99004432, 0x02000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0c000000, 0x74000000, 0x74007865, 0x615f7865,
0x78695000, 0x68536c65, 0x72656461, 0x0000c900, 0x00000200, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000500, 0x00737000, 0x615f7370, 0x72655600, 0x53786574, 0x65646168, 0x00f90072,
0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00060000, 0x73760000, 0x5f737600,
0x65470061, 0x74656d6f, 0x68537972, 0x72656461, 0x00012a00, 0x00000200, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000700, 0x00736700, 0x615f7367, 0x70654400, 0x74536874, 0x69636e65,
0x6174536c, 0x5d006574, 0x02000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03000000,
0x64000000, 0x73640073, 0x5200615f, 0x65747361, 0x657a6972, 0x61745372, 0x93006574, 0x02000001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x04000000, 0x72000000, 0x73720073, 0x5300615f,
0x6c706d61, 0x74537265, 0x00657461, 0x000001c7, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000015, 0x00615f73, 0x646e6552, 0x61547265, 0x74656772, 0x77656956, 0x0001f400,
0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001300, 0x76747200, 0x76747200,
0x4400615f, 0x68747065, 0x6e657453, 0x566c6963, 0x00776569, 0x0000022b, 0x00000002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000014, 0x00767364, 0x5f767364, 0x65740061, 0x74006863,
0x5f686365, 0x30500061, 0x5f305000, 0x00040061, 0x00100000, 0x00000000, 0x00010000, 0xffff0000,
0x0001ffff, 0x002a0000, 0x000e0000, 0x002c0000, 0x00530000, 0x00370000, 0x00560000, 0x00000000,
0x00000000, 0x00000000, 0x00010000, 0x002a0000, 0x000e0000, 0x005d0000, 0x00890000, 0x006d0000,
0x00000000, 0xffff0000, 0x0000ffff, 0x00010000, 0x002a0000, 0x000e0000, 0x00940000, 0x00bf0000,
0x00a30000, 0x00000000, 0xffff0000, 0x0001ffff, 0x002a0000, 0x000e0000, 0x00c30000, 0x00f10000,
0x00d50000, 0x00000000, 0xffff0000, 0x0000ffff, 0x00010000, 0x002a0000, 0x000e0000, 0x00f40000,
0x01220000, 0x01060000, 0x00000000, 0xffff0000, 0x0000ffff, 0x00010000, 0x002a0000, 0x000e0000,
0x01250000, 0x01550000, 0x01390000, 0x00000000, 0xffff0000, 0x0000ffff, 0x00010000, 0x002a0000,
0x000e0000, 0x01580000, 0x018b0000, 0x016f0000, 0x00000000, 0xffff0000, 0x0000ffff, 0x00010000,
0x002a0000, 0x000e0000, 0x018e0000, 0x01bf0000, 0x01a30000, 0x00000000, 0xffff0000, 0x0000ffff,
0x00010000, 0x002a0000, 0x000e0000, 0x01c20000, 0x002a0000, 0x01d40000, 0x00000000, 0xffff0000,
0x0000ffff, 0x00010000, 0x002a0000, 0x000e0000, 0x01f00000, 0x02210000, 0x02050000, 0x00000000,
0xffff0000, 0x0001ffff, 0x002a0000, 0x000e0000, 0x02250000, 0x02580000, 0x023c0000, 0x00000000,
0xffff0000, 0x0001ffff, 0x002a0000, 0x000e0000, 0x025c0000, 0x02620000, 0x00010000, 0x00010000,
0x002a0000, 0x000e0000, 0x02670000, 0x026e0000, 0x00000000, 0x00010000, 0x002a0000, 0x000e0000,
0x02710000, 0x00000000,
};
static void test_effect_annotations(void)
{
D3D10_EFFECT_VARIABLE_DESC var_desc;
ID3D10EffectConstantBuffer *cb;
D3D10_EFFECT_DESC effect_desc;
ID3D10EffectTechnique *tech;
ID3D10EffectVariable *v, *a;
ID3D10EffectPass *pass;
ID3D10Effect *effect;
ID3D10Device *device;
ULONG i, refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_annotations, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect.\n");
cb = effect->lpVtbl->GetConstantBufferByName(effect, "cb");
a = cb->lpVtbl->GetAnnotationByName(cb, "s");
ok(a->lpVtbl->IsValid(a), "Expected valid variable.\n");
a = cb->lpVtbl->GetAnnotationByName(cb, "S");
ok(!a->lpVtbl->IsValid(a), "Unexpected valid variable.\n");
effect->lpVtbl->GetDesc(effect, &effect_desc);
for (i = 0; i < effect_desc.GlobalVariables; ++i)
{
v = effect->lpVtbl->GetVariableByIndex(effect, i);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(var_desc.Annotations == 1, "Unexpected annotations count %u.\n", var_desc.Annotations);
v = v->lpVtbl->GetAnnotationByName(v, "s");
ok(v->lpVtbl->IsValid(v), "Expected valid variable.\n");
a = cb->lpVtbl->GetAnnotationByName(cb, "S");
ok(!a->lpVtbl->IsValid(a), "Unexpected valid variable.\n");
}
tech = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
ok(tech->lpVtbl->IsValid(tech), "Expected valid technique.\n");
a = tech->lpVtbl->GetAnnotationByName(tech, "s");
ok(a->lpVtbl->IsValid(a), "Expected valid variable.\n");
a = tech->lpVtbl->GetAnnotationByName(tech, "S");
ok(!a->lpVtbl->IsValid(a), "Unexpected valid variable.\n");
pass = tech->lpVtbl->GetPassByIndex(tech, 0);
ok(pass->lpVtbl->IsValid(pass), "Expected valid technique.\n");
a = pass->lpVtbl->GetAnnotationByName(pass, "s");
ok(a->lpVtbl->IsValid(a), "Expected valid variable.\n");
a = pass->lpVtbl->GetAnnotationByName(pass, "S");
ok(!a->lpVtbl->IsValid(a), "Unexpected valid variable.\n");
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_effect_optimize(void)
{
D3D10_EFFECT_SHADER_DESC shaderdesc;
D3D10_EFFECT_VARIABLE_DESC var_desc;
ID3D10EffectConstantBuffer *cb;
ID3D10EffectShaderVariable *gs;
D3D10_TECHNIQUE_DESC tech_desc;
D3D10_EFFECT_DESC effect_desc;
ID3D10EffectTechnique *tech;
D3D10_PASS_DESC pass_desc;
ID3D10EffectVariable *v;
ID3D10EffectPass *pass;
ID3D10Effect *effect;
ID3D10Device *device;
ULONG i, refcount;
HRESULT hr;
BOOL ret;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_local_shader, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect.\n");
tech = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
hr = tech->lpVtbl->GetDesc(tech, &tech_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(tech_desc.Name, "Render"), "Unexpected technique name %s.\n", tech_desc.Name);
pass = tech->lpVtbl->GetPassByIndex(tech, 0);
hr = pass->lpVtbl->GetDesc(pass, &pass_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(pass_desc.Name, "P0"), "Unexpected pass name %s.\n", pass_desc.Name);
v = effect->lpVtbl->GetVariableByName(effect, "g_so");
gs = v->lpVtbl->AsShader(v);
hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(!!shaderdesc.pInputSignature, "Expected input signature.\n");
ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
ok(!!shaderdesc.pBytecode, "Expected bytecode.\n");
ok(!!shaderdesc.BytecodeLength, "Unexpected bytecode length.\n");
ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x; $Skip.x; SV_POSITION.gb"),
"Unexpected stream output declaration %s.\n", shaderdesc.SODecl);
ok(!!shaderdesc.NumInputSignatureEntries, "Unexpected input signature count.\n");
ok(!!shaderdesc.NumOutputSignatureEntries, "Unexpected output signature count.\n");
ret = effect->lpVtbl->IsOptimized(effect);
ok(!ret, "Unexpected return value.\n");
hr = effect->lpVtbl->Optimize(effect);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = effect->lpVtbl->IsOptimized(effect);
ok(ret, "Unexpected return value.\n");
hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(!!shaderdesc.pInputSignature, "Expected input signature.\n");
ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
ok(!shaderdesc.pBytecode, "Unexpected bytecode.\n");
ok(!shaderdesc.BytecodeLength, "Unexpected bytecode length.\n");
ok(!shaderdesc.SODecl, "Unexpected stream output declaration %p.\n", shaderdesc.SODecl);
ok(!shaderdesc.NumInputSignatureEntries, "Unexpected input signature count.\n");
ok(!shaderdesc.NumOutputSignatureEntries, "Unexpected output signature count.\n");
hr = tech->lpVtbl->GetDesc(tech, &tech_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!tech_desc.Name, "Unexpected technique name %p.\n", tech_desc.Name);
hr = pass->lpVtbl->GetDesc(pass, &pass_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!pass_desc.Name, "Unexpected pass name %p.\n", pass_desc.Name);
pass = tech->lpVtbl->GetPassByName(tech, "P0");
ok(!pass->lpVtbl->IsValid(pass), "Unexpected valid pass.\n");
tech = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
ok(tech->lpVtbl->IsValid(tech), "Unexpected valid technique.\n");
tech = effect->lpVtbl->GetTechniqueByName(effect, "Render");
ok(!tech->lpVtbl->IsValid(tech), "Unexpected valid technique.\n");
/* Already optimized */
hr = effect->lpVtbl->Optimize(effect);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
effect->lpVtbl->Release(effect);
/* Annotations are stripped. */
hr = create_effect(fx_test_annotations, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect.\n");
cb = effect->lpVtbl->GetConstantBufferByName(effect, "cb");
hr = cb->lpVtbl->GetDesc(cb, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(var_desc.Annotations == 1, "Unexpected annotations count %u.\n", var_desc.Annotations);
v = cb->lpVtbl->GetAnnotationByName(cb, "s");
ok(v->lpVtbl->IsValid(v), "Expected valid variable.\n");
effect->lpVtbl->GetDesc(effect, &effect_desc);
for (i = 0; i < effect_desc.GlobalVariables; ++i)
{
v = effect->lpVtbl->GetVariableByIndex(effect, i);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(var_desc.Annotations == 1, "Unexpected annotations count %u.\n", var_desc.Annotations);
v = v->lpVtbl->GetAnnotationByName(v, "s");
ok(v->lpVtbl->IsValid(v), "Expected valid variable.\n");
}
tech = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
hr = tech->lpVtbl->GetDesc(tech, &tech_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(tech_desc.Annotations == 1, "Unexpected annotations count %u.\n", tech_desc.Annotations);
v = tech->lpVtbl->GetAnnotationByName(tech, "s");
ok(v->lpVtbl->IsValid(v), "Expected valid variable.\n");
pass = tech->lpVtbl->GetPassByIndex(tech, 0);
ok(pass->lpVtbl->IsValid(pass), "Expected valid technique.\n");
hr = pass->lpVtbl->GetDesc(pass, &pass_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(pass_desc.Annotations == 1, "Unexpected annotations count %u.\n", pass_desc.Annotations);
v = pass->lpVtbl->GetAnnotationByName(pass, "s");
ok(v->lpVtbl->IsValid(v), "Expected valid variable.\n");
hr = effect->lpVtbl->Optimize(effect);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
cb = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
hr = cb->lpVtbl->GetDesc(cb, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
todo_wine {
ok(!var_desc.Annotations, "Unexpected annotations count %u.\n", var_desc.Annotations);
v = cb->lpVtbl->GetAnnotationByName(cb, "s");
ok(!v->lpVtbl->IsValid(v), "Expected valid variable.\n");
}
effect->lpVtbl->GetDesc(effect, &effect_desc);
for (i = 0; i < effect_desc.GlobalVariables; ++i)
{
v = effect->lpVtbl->GetVariableByIndex(effect, i);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
todo_wine {
ok(!var_desc.Annotations, "Unexpected annotations count %u.\n", var_desc.Annotations);
v = v->lpVtbl->GetAnnotationByName(v, "s");
ok(!v->lpVtbl->IsValid(v), "Expected valid variable.\n");
}
}
tech = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
hr = tech->lpVtbl->GetDesc(tech, &tech_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
todo_wine {
ok(!tech_desc.Annotations, "Unexpected annotations count %u.\n", tech_desc.Annotations);
v = tech->lpVtbl->GetAnnotationByName(tech, "s");
ok(!v->lpVtbl->IsValid(v), "Expected valid variable.\n");
}
pass = tech->lpVtbl->GetPassByIndex(tech, 0);
ok(pass->lpVtbl->IsValid(pass), "Expected valid technique.\n");
hr = pass->lpVtbl->GetDesc(pass, &pass_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
todo_wine {
ok(!pass_desc.Annotations, "Unexpected annotations count %u.\n", pass_desc.Annotations);
v = pass->lpVtbl->GetAnnotationByName(pass, "s");
ok(!v->lpVtbl->IsValid(v), "Expected valid variable.\n");
}
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_effect_shader_description(void)
{
D3D10_EFFECT_SHADER_DESC shaderdesc;
ID3D10EffectShaderVariable *s;
ID3D10EffectVariable *v;
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_local_shader, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect.\n");
v = effect->lpVtbl->GetVariableByName(effect, "v0");
/* GetShaderDesc() is indexing through all shaders in the effect.*/
s = v->lpVtbl->AsShader(v);
hr = s->lpVtbl->GetShaderDesc(s, 0, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(!shaderdesc.BytecodeLength, "Unexpected bytecode length %u.\n", shaderdesc.BytecodeLength);
hr = s->lpVtbl->GetShaderDesc(s, 1, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(!shaderdesc.BytecodeLength, "Unexpected bytecode length %u.\n", shaderdesc.BytecodeLength);
hr = s->lpVtbl->GetShaderDesc(s, 2, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(!shaderdesc.BytecodeLength, "Unexpected bytecode length %u.\n", shaderdesc.BytecodeLength);
hr = s->lpVtbl->GetShaderDesc(s, 3, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(shaderdesc.BytecodeLength == 424, "Unexpected bytecode length %u.\n",
shaderdesc.BytecodeLength);
hr = s->lpVtbl->GetShaderDesc(s, 4, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(shaderdesc.BytecodeLength == 424, "Unexpected bytecode length %u.\n",
shaderdesc.BytecodeLength);
hr = s->lpVtbl->GetShaderDesc(s, 5, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(shaderdesc.BytecodeLength == 420, "Unexpected bytecode length %u.\n",
shaderdesc.BytecodeLength);
hr = s->lpVtbl->GetShaderDesc(s, 6, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(shaderdesc.BytecodeLength == 516, "Unexpected bytecode length %u.\n",
shaderdesc.BytecodeLength);
ok(!shaderdesc.SODecl, "Unexpected SO declaration %p.\n", shaderdesc.SODecl);
hr = s->lpVtbl->GetShaderDesc(s, 7, &shaderdesc);
ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
ok(shaderdesc.BytecodeLength == 516, "Unexpected bytecode length %u.\n",
shaderdesc.BytecodeLength);
ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x; $Skip.x; SV_POSITION.gb"),
"Unexpected SO declaration %s.\n", wine_dbgstr_a(shaderdesc.SODecl));
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_effect_shader_object(void)
{
ID3D10EffectShaderVariable *s;
ID3D10GeometryShader *gs;
ID3D10EffectVariable *v;
ID3D10VertexShader *vs;
ID3D10PixelShader *ps;
ID3D10Effect* effect;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_local_shader, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect!\n");
v = effect->lpVtbl->GetVariableByName(effect, "v0");
s = v->lpVtbl->AsShader(v);
vs = (void *)0xdeadbeef;
hr = s->lpVtbl->GetVertexShader(s, 0, &vs);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!vs, "Unexpected shader object.\n");
vs = (void *)0xdeadbeef;
hr = s->lpVtbl->GetVertexShader(s, 1, &vs);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!vs, "Unexpected shader object.\n");
vs = (void *)0xdeadbeef;
hr = s->lpVtbl->GetVertexShader(s, 2, &vs);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!vs, "Unexpected shader object.\n");
vs = NULL;
hr = s->lpVtbl->GetVertexShader(s, 3, &vs);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!!vs, "Unexpected shader object.\n");
ID3D10VertexShader_Release(vs);
vs = NULL;
hr = s->lpVtbl->GetVertexShader(s, 4, &vs);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!!vs, "Unexpected shader object.\n");
ID3D10VertexShader_Release(vs);
ps = (void *)0xdeadbeef;
hr = s->lpVtbl->GetPixelShader(s, 0, &ps);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!ps, "Unexpected shader object.\n");
ps = (void *)0xdeadbeef;
hr = s->lpVtbl->GetPixelShader(s, 1, &ps);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!ps, "Unexpected shader object.\n");
ps = (void *)0xdeadbeef;
hr = s->lpVtbl->GetPixelShader(s, 2, &ps);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!ps, "Unexpected shader object.\n");
ps = (void *)0xdeadbeef;
hr = s->lpVtbl->GetPixelShader(s, 3, &ps);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!ps, "Unexpected shader object.\n");
ps = (void *)0xdeadbeef;
hr = s->lpVtbl->GetPixelShader(s, 4, &ps);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!ps, "Unexpected shader object.\n");
ps = NULL;
hr = s->lpVtbl->GetPixelShader(s, 5, &ps);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!!ps, "Unexpected shader object.\n");
ID3D10PixelShader_Release(ps);
gs = (void *)0xdeadbeef;
hr = s->lpVtbl->GetGeometryShader(s, 0, &gs);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!gs, "Unexpected shader object.\n");
gs = (void *)0xdeadbeef;
hr = s->lpVtbl->GetGeometryShader(s, 1, &gs);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!gs, "Unexpected shader object.\n");
gs = (void *)0xdeadbeef;
hr = s->lpVtbl->GetGeometryShader(s, 2, &gs);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!gs, "Unexpected shader object.\n");
gs = (void *)0xdeadbeef;
hr = s->lpVtbl->GetGeometryShader(s, 3, &gs);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!gs, "Unexpected shader object.\n");
gs = (void *)0xdeadbeef;
hr = s->lpVtbl->GetGeometryShader(s, 4, &gs);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!gs, "Unexpected shader object.\n");
gs = (void *)0xdeadbeef;
hr = s->lpVtbl->GetGeometryShader(s, 5, &gs);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
ok(!gs, "Unexpected shader object.\n");
gs = NULL;
hr = s->lpVtbl->GetGeometryShader(s, 6, &gs);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!!gs, "Unexpected shader object.\n");
ID3D10GeometryShader_Release(gs);
gs = NULL;
hr = s->lpVtbl->GetGeometryShader(s, 7, &gs);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!!gs, "Unexpected shader object.\n");
ID3D10GeometryShader_Release(gs);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
cbuffer s_cb <String s = "value"; >
{
float f1 : COLOR0;
float f2 : COLOR1;
};
BlendState s_blendstate;
Texture2D s_texture;
PixelShader ps;
float4 VS( float4 pos : POSITION ) : SV_POSITION
{
return f1.xxxx;
}
technique10 tech
{
pass P0
{
SetPixelShader(ps);
SetVertexShader(NULL);
SetGeometryShader(NULL);
}
pass P1
{
SetVertexShader(CompileShader(vs_4_0, VS()));
}
};
#endif
static DWORD fx_test_pool[] =
{
0x43425844, 0x5a29c5ce, 0xa6970df1, 0x3b2ae8f2, 0x7b225509, 0x00000001, 0x000004dc, 0x00000001,
0x00000024, 0x30315846, 0x000004b0, 0xfeff1001, 0x00000001, 0x00000002, 0x00000003, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000360, 0x00000000, 0x00000001, 0x00000000, 0x00000001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x00000000, 0x62635f73,
0x72745300, 0x00676e69, 0x00000009, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x61760073, 0x0065756c, 0x616f6c66, 0x00340074, 0x00010000, 0x00000000, 0x00040000,
0x00100000, 0x00040000, 0x09090000, 0x31660000, 0x4c4f4300, 0x0030524f, 0x43003266, 0x524f4c4f,
0x6c420031, 0x53646e65, 0x65746174, 0x00006a00, 0x00000200, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000200, 0x625f7300, 0x646e656c, 0x74617473, 0x65540065, 0x72757478, 0x00443265,
0x0000009e, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000000c, 0x65745f73,
0x72757478, 0x69500065, 0x536c6578, 0x65646168, 0x00ce0072, 0x00020000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00050000, 0x73700000, 0x63657400, 0x30500068, 0x00000100, 0x00000200,
0x00000000, 0x00000100, 0x00000200, 0x00000000, 0x00315000, 0x00000238, 0x43425844, 0x37b3f12d,
0x2579b942, 0x27ed5925, 0x4a80132c, 0x00000001, 0x00000238, 0x00000005, 0x00000034, 0x00000108,
0x0000013c, 0x00000170, 0x000001bc, 0x46454452, 0x000000cc, 0x00000001, 0x00000044, 0x00000001,
0x0000001c, 0xfffe0400, 0x00000100, 0x000000a3, 0x0000003c, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x62635f73, 0xababab00, 0x0000003c, 0x00000002,
0x0000005c, 0x00000010, 0x00000000, 0x00000000, 0x0000008c, 0x00000000, 0x00000004, 0x00000002,
0x00000090, 0x00000000, 0x000000a0, 0x00000004, 0x00000004, 0x00000000, 0x00000090, 0x00000000,
0xab003166, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x4d003266, 0x6f726369, 0x74666f73,
0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e,
0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001,
0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653,
0x5449534f, 0x004e4f49, 0x52444853, 0x00000044, 0x00010040, 0x00000011, 0x04000059, 0x00208e46,
0x00000000, 0x00000001, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x06000036, 0x001020f2,
0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000011c, 0x00000000, 0x00000004, 0x00000010,
0x00000000, 0x00000002, 0xffffffff, 0x00000001, 0x0000002c, 0x00000010, 0x0000002e, 0x00000056,
0x0000003a, 0x00000059, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000060, 0x0000003a,
0x00000063, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000091, 0x00000075, 0x00000000,
0xffffffff, 0x00000000, 0x00000000, 0x000000c4, 0x000000a8, 0x00000000, 0xffffffff, 0x00000000,
0x000000f6, 0x000000da, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x000000f9, 0x00000002,
0x00000000, 0x000000fe, 0x00000003, 0x00000000, 0x00000007, 0x00000000, 0x00000002, 0x000000f6,
0x00000006, 0x00000000, 0x00000001, 0x00000101, 0x00000008, 0x00000000, 0x00000001, 0x0000010d,
0x00000119, 0x00000001, 0x00000000, 0x00000006, 0x00000000, 0x00000007, 0x00000358,
};
/* Compiled as a child with /Gch (D3DCOMPILE_EFFECT_CHILD_EFFECT) */
#if 0
cbuffer l_cb
{
float f0 : COLOR0;
};
shared cbuffer s_cb
{
float f1 : COLOR0;
float f2 : COLOR1;
};
cbuffer l_cb2
{
float f3;
};
shared BlendState s_blendstate;
shared Texture2D s_texture;
shared PixelShader ps;
float4 VS( float4 pos : POSITION ) : SV_POSITION
{
return f1.xxxx;
}
float4 PS( float4 pos : SV_POSITION ) : SV_Target
{
return s_texture.Load(int3(0,0,0));
}
PixelShader vs = CompileShader(ps_4_0, PS());
technique10 tech_child
{
pass P0
{
SetPixelShader(ps);
SetVertexShader(CompileShader(vs_4_0, VS()));
SetGeometryShader(NULL);
}
};
#endif
static DWORD fx_test_pool_child[] =
{
0x43425844, 0xfbf00688, 0x8af86d85, 0x759a5832, 0x320fdd75, 0x00000001, 0x000006e0, 0x00000001,
0x00000024, 0x30315846, 0x000006b4, 0xfeff1001, 0x00000002, 0x00000002, 0x00000001, 0x00000001,
0x00000002, 0x00000003, 0x00000001, 0x0000052c, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x00000000, 0x62635f6c,
0x6f6c6600, 0x09007461, 0x01000000, 0x00000000, 0x04000000, 0x10000000, 0x04000000, 0x09000000,
0x66000009, 0x4f430030, 0x30524f4c, 0x635f6c00, 0x66003262, 0x69500033, 0x536c6578, 0x65646168,
0x003e0072, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00050000, 0x73760000,
0x0001e800, 0x42584400, 0x8d083943, 0x1caa8131, 0x88ca8b86, 0xbdb25507, 0x000001d8, 0x0001e800,
0x00000500, 0x00003400, 0x0000ac00, 0x0000e000, 0x00011400, 0x00016c00, 0x45445200, 0x00007046,
0x00000000, 0x00000000, 0x00000100, 0x00001c00, 0xff040000, 0x000100ff, 0x00004600, 0x00003c00,
0x00000200, 0x00000500, 0x00000400, 0xffffff00, 0x000000ff, 0x00000100, 0x00000c00, 0x745f7300,
0x75747865, 0x4d006572, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461,
0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e, 0x475349ab, 0x00002c4e, 0x00000100, 0x00000800,
0x00002000, 0x00000000, 0x00000100, 0x00000300, 0x00000000, 0x00000f00, 0x5f565300, 0x49534f50,
0x4e4f4954, 0x47534f00, 0x00002c4e, 0x00000100, 0x00000800, 0x00002000, 0x00000000, 0x00000000,
0x00000300, 0x00000000, 0x00000f00, 0x5f565300, 0x67726154, 0xab007465, 0x444853ab, 0x00005052,
0x00004000, 0x00001400, 0x00185800, 0x10700004, 0x00000000, 0x00555500, 0x00006500, 0x1020f203,
0x00000000, 0x00002d00, 0x1020f20a, 0x00000000, 0x00400200, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x107e4600, 0x00000000, 0x00003e00, 0x41545301, 0x00007454, 0x00000200, 0x00000000,
0x00000000, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x635f7300, 0x31660062, 0x00326600, 0x4f4c4f43, 0x42003152,
0x646e656c, 0x74617453, 0x02670065, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00020000, 0x5f730000, 0x6e656c62, 0x61747364, 0x54006574, 0x75747865, 0x44326572, 0x00029b00,
0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000c00, 0x745f7300, 0x75747865,
0x70006572, 0x65740073, 0x635f6863, 0x646c6968, 0x00305000, 0x00000238, 0x43425844, 0x37b3f12d,
0x2579b942, 0x27ed5925, 0x4a80132c, 0x00000001, 0x00000238, 0x00000005, 0x00000034, 0x00000108,
0x0000013c, 0x00000170, 0x000001bc, 0x46454452, 0x000000cc, 0x00000001, 0x00000044, 0x00000001,
0x0000001c, 0xfffe0400, 0x00000100, 0x000000a3, 0x0000003c, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x62635f73, 0xababab00, 0x0000003c, 0x00000002,
0x0000005c, 0x00000010, 0x00000000, 0x00000000, 0x0000008c, 0x00000000, 0x00000004, 0x00000002,
0x00000090, 0x00000000, 0x000000a0, 0x00000004, 0x00000004, 0x00000000, 0x00000090, 0x00000000,
0xab003166, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x4d003266, 0x6f726369, 0x74666f73,
0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e,
0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001,
0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653,
0x5449534f, 0x004e4f49, 0x52444853, 0x00000044, 0x00010040, 0x00000011, 0x04000059, 0x00208e46,
0x00000000, 0x00000001, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x06000036, 0x001020f2,
0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000002dc, 0x00000000, 0x00000001, 0x00000002,
0x00000000, 0x00000004, 0x00000010, 0x00000000, 0x00000001, 0xffffffff, 0x00000000, 0x0000002b,
0x0000000f, 0x0000002e, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000035, 0x00000010,
0x00000000, 0x00000001, 0xffffffff, 0x00000000, 0x0000003b, 0x0000000f, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000066, 0x0000004a, 0x00000000, 0xffffffff, 0x00000069,
0x00000000, 0x00000255, 0x00000010, 0x00000000, 0x00000002, 0xffffffff, 0x0000025a, 0x0000000f,
0x0000002e, 0x00000000, 0x00000000, 0x00000000, 0x0000025d, 0x0000000f, 0x00000260, 0x00000004,
0x00000000, 0x00000000, 0x0000028e, 0x00000272, 0x00000000, 0xffffffff, 0x000002c1, 0x000002a5,
0x00000000, 0xffffffff, 0x000002cb, 0x0000004a, 0x00000000, 0xffffffff, 0x000002ce, 0x00000001,
0x00000000, 0x000002d9, 0x00000003, 0x00000000, 0x00000007, 0x00000000, 0x00000002, 0x000002cb,
0x00000006, 0x00000000, 0x00000007, 0x00000518, 0x00000008, 0x00000000, 0x00000001, 0x00000520,
};
static void test_effect_pool(void)
{
ID3D10Effect *effect, *effect2, *child_effect;
ID3D10Device *device, *device2, *device3;
D3D10_EFFECT_VARIABLE_DESC var_desc;
D3D10_PASS_SHADER_DESC shader_desc;
ID3D10EffectPool *pool, *pool2;
ID3D10EffectConstantBuffer *cb;
ID3D10EffectShaderVariable *sv;
ID3D10EffectVariable *v, *a;
ID3D10EffectTechnique *t;
ID3D10EffectPass *pass;
D3D10_EFFECT_DESC desc;
ID3D10Buffer *buffer;
ULONG refcount;
IUnknown *unk;
HRESULT hr;
BOOL ret;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
device2 = create_device();
ok(!!device2, "Failed to create d3d device.\n");
hr = D3D10CreateEffectPoolFromMemory(NULL, 0, 0, device, &pool);
todo_wine
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
hr = create_effect_pool(fx_test_pool, device, &pool);
ok(hr == S_OK, "Failed to create effect pool, hr %#x.\n", hr);
refcount = get_refcount(pool);
ok(refcount == 1, "Unexpected refcount %u.\n", refcount);
effect = pool->lpVtbl->AsEffect(pool);
ok(!!effect, "Expected effect pointer.\n");
effect->lpVtbl->AddRef(effect);
refcount = get_refcount(pool);
ok(refcount == 2, "Unexpected refcount %u.\n", refcount);
effect->lpVtbl->Release(effect);
hr = pool->lpVtbl->QueryInterface(pool, &IID_IUnknown, (void **)&unk);
todo_wine
ok(hr == E_NOINTERFACE, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(unk);
hr = pool->lpVtbl->QueryInterface(pool, &IID_ID3D10Effect, (void **)&unk);
ok(hr == E_NOINTERFACE, "Unexpected hr %#x.\n", hr);
hr = pool->lpVtbl->QueryInterface(pool, &IID_ID3D10EffectPool, (void **)&unk);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(unk == (IUnknown *)pool, "Unexpected pointer.\n");
IUnknown_Release(unk);
hr = effect->lpVtbl->QueryInterface(effect, &IID_IUnknown, (void **)&unk);
todo_wine
ok(hr == E_NOINTERFACE, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(unk);
hr = effect->lpVtbl->QueryInterface(effect, &IID_ID3D10Effect, (void **)&unk);
ok(hr == E_NOINTERFACE, "Unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->QueryInterface(effect, &IID_ID3D10EffectPool, (void **)&pool2);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(pool2 == pool, "Unexpected pool pointer.\n");
pool2->lpVtbl->Release(pool2);
ret = effect->lpVtbl->IsPool(effect);
ok(ret, "Expected pool.\n");
hr = effect->lpVtbl->GetDesc(effect, &desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!desc.IsChildEffect, "Unexpected child flag.\n");
ok(desc.ConstantBuffers == 1, "Unexpected buffer count %u.\n", desc.ConstantBuffers);
ok(!desc.SharedConstantBuffers, "Unexpected shared buffer count %u.\n",
desc.SharedConstantBuffers);
ok(desc.GlobalVariables == 5, "Unexpected variables count %u.\n", desc.GlobalVariables);
ok(!desc.SharedGlobalVariables, "Unexpected shared variables count %u.\n",
desc.SharedGlobalVariables);
cb = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
hr = cb->lpVtbl->GetDesc(cb, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "s_cb"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
a = cb->lpVtbl->GetAnnotationByIndex(cb, 0);
ok(a->lpVtbl->IsValid(a), "Expected valid annotation.\n");
hr = a->lpVtbl->GetDesc(a, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "s"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == (D3D10_EFFECT_VARIABLE_POOLED | D3D10_EFFECT_VARIABLE_ANNOTATION),
"Unexpected flags %#x.\n", var_desc.Flags);
t = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
pass = t->lpVtbl->GetPassByName(t, "P1");
ok(pass->lpVtbl->IsValid(pass), "Expected valid pass.\n");
hr = pass->lpVtbl->GetVertexShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = shader_desc.pShaderVariable->lpVtbl->GetDesc(shader_desc.pShaderVariable, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "$Anonymous"), "Unexpected name %s.\n", var_desc.Name);
ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags);
v = effect->lpVtbl->GetVariableByName(effect, "s_blendstate");
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "s_blendstate"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
v = effect->lpVtbl->GetVariableByName(effect, "s_texture");
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "s_texture"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
v = effect->lpVtbl->GetVariableByName(effect, "ps");
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "ps"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
t = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
pass = t->lpVtbl->GetPassByIndex(t, 0);
hr = pass->lpVtbl->GetVertexShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
sv = shader_desc.pShaderVariable;
hr = sv->lpVtbl->GetDesc(sv, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "$Anonymous"), "Unexpected name %s.\n", var_desc.Name);
ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags);
/* Create standalone effect from the same blob used for pool, */
hr = create_effect(fx_test_pool, D3D10_EFFECT_COMPILE_CHILD_EFFECT, device, NULL, &child_effect);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
hr = create_effect(fx_test_pool, 0, device, NULL, &effect2);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = effect2->lpVtbl->QueryInterface(effect2, &IID_IUnknown, (void **)&unk);
todo_wine
ok(hr == E_NOINTERFACE, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(unk);
hr = effect2->lpVtbl->QueryInterface(effect2, &IID_ID3D10Effect, (void **)&unk);
todo_wine
ok(hr == E_NOINTERFACE, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(unk);
/* For regular effects querying for ID3D10EffectPool is broken */
hr = effect2->lpVtbl->QueryInterface(effect2, &IID_ID3D10EffectPool, (void **)&unk);
todo_wine {
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(unk == (IUnknown *)effect2, "Unexpected pointer.\n");
}
if (SUCCEEDED(hr)) IUnknown_Release(unk);
ret = effect2->lpVtbl->IsPool(effect2);
ok(!ret, "Unexpected pool.\n");
hr = effect2->lpVtbl->GetDesc(effect2, &desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!desc.IsChildEffect, "Unexpected child flag.\n");
ok(desc.ConstantBuffers == 1, "Unexpected buffer count %u.\n", desc.ConstantBuffers);
ok(!desc.SharedConstantBuffers, "Unexpected shared buffer count %u.\n",
desc.SharedConstantBuffers);
ok(desc.GlobalVariables == 5, "Unexpected variables count %u.\n", desc.GlobalVariables);
ok(!desc.SharedGlobalVariables, "Unexpected shared variables count %u.\n",
desc.SharedGlobalVariables);
cb = effect2->lpVtbl->GetConstantBufferByIndex(effect2, 0);
hr = cb->lpVtbl->GetDesc(cb, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "s_cb"), "Unexpected name %s.\n", var_desc.Name);
ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags);
effect2->lpVtbl->Release(effect2);
/* Pool and child that use different devices. */
hr = create_effect_pool(fx_test_pool, device2, &pool2);
ok(hr == S_OK, "Failed to create an effect pool, hr %#x.\n", hr);
hr = create_effect(fx_test_pool_child, D3D10_EFFECT_COMPILE_CHILD_EFFECT, device, pool2, &child_effect);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = child_effect->lpVtbl->GetDevice(child_effect, &device3);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(device3 == device, "Unexpected device.\n");
ID3D10Device_Release(device3);
cb = child_effect->lpVtbl->GetConstantBufferByName(child_effect, "s_cb");
ok(cb->lpVtbl->IsValid(cb), "Expected valid constant buffer.\n");
hr = cb->lpVtbl->GetConstantBuffer(cb, &buffer);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Buffer_GetDevice(buffer, &device3);
ok(device3 == device2, "Unexpected device.\n");
ID3D10Device_Release(device3);
ID3D10Buffer_Release(buffer);
child_effect->lpVtbl->Release(child_effect);
pool2->lpVtbl->Release(pool2);
/* When pool is specified, corresponding flag has to be set. */
hr = create_effect(fx_test_pool_child, 0, device, pool, &child_effect);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
hr = create_effect(fx_test_pool_child, D3D10_EFFECT_COMPILE_CHILD_EFFECT, device, NULL, &child_effect);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
refcount = get_refcount(pool);
ok(refcount == 1, "Unexpected refcount %u.\n", refcount);
hr = create_effect(fx_test_pool_child, D3D10_EFFECT_COMPILE_CHILD_EFFECT, device, pool, &child_effect);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
refcount = get_refcount(pool);
ok(refcount == 2, "Unexpected refcount %u.\n", refcount);
hr = child_effect->lpVtbl->GetDesc(child_effect, &desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(desc.IsChildEffect, "Unexpected child flag.\n");
ok(desc.ConstantBuffers == 2, "Unexpected buffer count %u.\n", desc.ConstantBuffers);
ok(desc.SharedConstantBuffers == 1, "Unexpected shared buffer count %u.\n",
desc.SharedConstantBuffers);
ok(desc.GlobalVariables == 3, "Unexpected variables count %u.\n", desc.GlobalVariables);
ok(desc.SharedGlobalVariables == 5, "Unexpected shared variables count %u.\n",
desc.SharedGlobalVariables);
/* Local buffers are enumerated first, then shared ones. */
cb = child_effect->lpVtbl->GetConstantBufferByIndex(child_effect, 0);
ret = cb->lpVtbl->IsValid(cb);
ok(ret, "Unexpected invalid variable.\n");
hr = cb->lpVtbl->GetDesc(cb, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "l_cb"), "Unexpected name %s.\n", var_desc.Name);
ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags);
cb = child_effect->lpVtbl->GetConstantBufferByIndex(child_effect, 1);
ret = cb->lpVtbl->IsValid(cb);
ok(ret, "Unexpected invalid variable.\n");
hr = cb->lpVtbl->GetDesc(cb, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "l_cb2"), "Unexpected name %s.\n", var_desc.Name);
ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags);
cb = child_effect->lpVtbl->GetConstantBufferByIndex(child_effect, 2);
ret = cb->lpVtbl->IsValid(cb);
ok(ret, "Unexpected invalid variable.\n");
hr = cb->lpVtbl->GetDesc(cb, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "s_cb"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
/* Pool techniques are not accessible */
t = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
ok(t->lpVtbl->IsValid(t), "Unexpected invalid technique.\n");
t = effect->lpVtbl->GetTechniqueByIndex(effect, 1);
ok(!t->lpVtbl->IsValid(t), "Unexpected valid technique.\n");
/* Local variables first */
v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 0);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "f0"), "Unexpected name %s.\n", var_desc.Name);
ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags);
v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 1);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "f3"), "Unexpected name %s.\n", var_desc.Name);
ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags);
v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 2);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "vs"), "Unexpected name %s.\n", var_desc.Name);
ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags);
v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 3);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "f1"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
v = child_effect->lpVtbl->GetVariableByIndex(child_effect, 4);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "f2"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
v = child_effect->lpVtbl->GetVariableByName(child_effect, "s_texture");
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "s_texture"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
v = child_effect->lpVtbl->GetVariableBySemantic(child_effect, "COLOR0");
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "f0"), "Unexpected name %s.\n", var_desc.Name);
ok(!var_desc.Flags, "Unexpected flags %#x.\n", var_desc.Flags);
v = child_effect->lpVtbl->GetVariableBySemantic(child_effect, "COLOR1");
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, "f2"), "Unexpected name %s.\n", var_desc.Name);
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
child_effect->lpVtbl->Release(child_effect);
pool->lpVtbl->Release(pool);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
refcount = ID3D10Device_Release(device2);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
float4 f4 = {1,2,3,4};
float2 f2 = {1,2};
float1 f1 = {1};
int i = 10;
int i2[2] = {9,12};
float f = 0.2f;
struct test
{
bool b1;
float f2;
bool b2;
};
test s1 = { true, -0.2f, false };
matrix <uint, 2, 3> m1 = { 1, 2, 3, 4, 5, 6 };
row_major matrix <uint, 2, 3> m2 = { 1, 2, 3, 4, 5, 6 };
row_major matrix <bool, 2, 3> m3 = { true, false, true, false, true, false };
float2x2 m4 = { 1.0f, 2.0f, 3.0f, 4.0f };
#endif
static DWORD fx_test_default_variable_value[] =
{
0x43425844, 0x3673286d, 0xd7bb3432, 0xb571508a, 0x5d70cc01, 0x00000001, 0x00000448, 0x00000001,
0x00000024, 0x30315846, 0x0000041c, 0xfeff1001, 0x00000001, 0x0000000b, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000284, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x6f6c4724,
0x736c6162, 0x6f6c6600, 0x00347461, 0x0000000d, 0x00000001, 0x00000000, 0x00000010, 0x00000010,
0x00000010, 0x0000210a, 0x00003466, 0x003f8000, 0x00400000, 0x00404000, 0x66408000, 0x74616f6c,
0x00430032, 0x00010000, 0x00000000, 0x00080000, 0x00100000, 0x00080000, 0x110a0000, 0x32660000,
0x80000000, 0x0000003f, 0x6f6c6640, 0x00317461, 0x00000071, 0x00000001, 0x00000000, 0x00000004,
0x00000010, 0x00000004, 0x0000090a, 0x00003166, 0x693f8000, 0x9b00746e, 0x01000000, 0x00000000,
0x04000000, 0x10000000, 0x04000000, 0x11000000, 0x69000009, 0x00000a00, 0x00009b00, 0x00000100,
0x00000200, 0x00001400, 0x00001000, 0x00000800, 0x00091100, 0x00326900, 0x00000009, 0x0000000c,
0x616f6c66, 0x00e80074, 0x00010000, 0x00000000, 0x00040000, 0x00100000, 0x00040000, 0x09090000,
0x00660000, 0x3e4ccccd, 0x74736574, 0x00316200, 0x6c6f6f62, 0x00011800, 0x00000100, 0x00000000,
0x00000400, 0x00001000, 0x00000400, 0x00092100, 0x00326200, 0x00000110, 0x00000003, 0x00000000,
0x0000000c, 0x00000010, 0x0000000c, 0x00000003, 0x00000115, 0x00000000, 0x00000000, 0x0000011d,
0x00000066, 0x00000000, 0x00000004, 0x000000ee, 0x00000139, 0x00000000, 0x00000008, 0x0000011d,
0x01003173, 0xcd000000, 0x00be4ccc, 0x75000000, 0x32746e69, 0x97003378, 0x01000001, 0x00000000,
0x28000000, 0x30000000, 0x18000000, 0x1b000000, 0x6d00005a, 0x00010031, 0x00020000, 0x00030000,
0x00040000, 0x00050000, 0x00060000, 0x01970000, 0x00010000, 0x00000000, 0x001c0000, 0x00200000,
0x00180000, 0x1a1b0000, 0x326d0000, 0x00000100, 0x00000200, 0x00000300, 0x00000400, 0x00000500,
0x00000600, 0x6f6f6200, 0x3378326c, 0x00020d00, 0x00000100, 0x00000000, 0x00001c00, 0x00002000,
0x00001800, 0x001a2300, 0x00336d00, 0x00000001, 0x00000000, 0x00000001, 0x00000000, 0x00000001,
0x00000000, 0x616f6c66, 0x32783274, 0x00024c00, 0x00000100, 0x00000000, 0x00001800, 0x00002000,
0x00001000, 0x00520b00, 0x00346d00, 0x3f800000, 0x40000000, 0x40400000, 0x40800000, 0x00000004,
0x000000e0, 0x00000000, 0x0000000b, 0xffffffff, 0x00000000, 0x00000030, 0x00000014, 0x00000000,
0x00000000, 0x00000033, 0x00000000, 0x00000000, 0x00000066, 0x0000004a, 0x00000000, 0x00000010,
0x00000069, 0x00000000, 0x00000000, 0x00000094, 0x00000078, 0x00000000, 0x00000018, 0x00000097,
0x00000000, 0x00000000, 0x000000bb, 0x0000009f, 0x00000000, 0x0000001c, 0x000000bd, 0x00000000,
0x00000000, 0x000000dd, 0x000000c1, 0x00000000, 0x00000020, 0x000000e0, 0x00000000, 0x00000000,
0x0000010a, 0x000000ee, 0x00000000, 0x00000034, 0x0000010c, 0x00000000, 0x00000000, 0x00000188,
0x0000013c, 0x00000000, 0x00000040, 0x0000018b, 0x00000000, 0x00000000, 0x000001bb, 0x0000019f,
0x00000000, 0x00000050, 0x000001be, 0x00000000, 0x00000000, 0x000001f2, 0x000001d6, 0x00000000,
0x00000080, 0x000001f5, 0x00000000, 0x00000000, 0x00000231, 0x00000215, 0x00000000, 0x000000a0,
0x00000234, 0x00000000, 0x00000000, 0x00000271, 0x00000255, 0x00000000, 0x000000c0, 0x00000274,
0x00000000, 0x00000000,
};
static void test_effect_default_variable_value(void)
{
D3D10_EFFECT_VARIABLE_DESC var_desc;
ID3D10EffectVectorVariable *vector;
ID3D10EffectScalarVariable *scalar;
ID3D10EffectMatrixVariable *matrix;
struct d3d10_matrix m_set, m_ret;
ID3D10EffectVariable *v, *v2, *m;
float float_v[4], float_s;
ID3D10Effect *effect;
ID3D10Device *device;
int int_v[2], int_s;
ULONG refcount;
HRESULT hr;
BOOL ret;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_default_variable_value, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
memset(float_v, 0, sizeof(float_v));
v = effect->lpVtbl->GetVariableByName(effect, "f4");
vector = v->lpVtbl->AsVector(v);
hr = vector->lpVtbl->GetFloatVector(vector, float_v);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(float_v[0] == 1.0f && float_v[1] == 2.0f && float_v[2] == 3.0f && float_v[3] == 4.0f,
"Unexpected vector {%.8e,%.8e,%.8e,%.8e}\n", float_v[0], float_v[1], float_v[2], float_v[3]);
memset(float_v, 0, sizeof(float_v));
float_v[2] = float_v[3] = 5.0f;
v = effect->lpVtbl->GetVariableByName(effect, "f2");
vector = v->lpVtbl->AsVector(v);
hr = vector->lpVtbl->GetFloatVector(vector, float_v);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(float_v[0] == 1.0f && float_v[1] == 2.0f && float_v[2] == 5.0f && float_v[3] == 5.0f,
"Unexpected vector {%.8e,%.8e,%.8e,%.8e}\n", float_v[0], float_v[1], float_v[2], float_v[3]);
memset(float_v, 0, sizeof(float_v));
float_v[1] = float_v[2] = float_v[3] = 5.0f;
v = effect->lpVtbl->GetVariableByName(effect, "f1");
vector = v->lpVtbl->AsVector(v);
hr = vector->lpVtbl->GetFloatVector(vector, float_v);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(float_v[0] == 1.0f && float_v[1] == 5.0f && float_v[2] == 5.0f && float_v[3] == 5.0f,
"Unexpected vector {%.8e,%.8e,%.8e,%.8e}\n", float_v[0], float_v[1], float_v[2], float_v[3]);
int_s = 0;
v = effect->lpVtbl->GetVariableByName(effect, "i");
scalar = v->lpVtbl->AsScalar(v);
hr = scalar->lpVtbl->GetInt(scalar, &int_s);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(int_s == 10, "Unexpected value %d.\n", int_s);
memset(int_v, 0, sizeof(int_v));
v = effect->lpVtbl->GetVariableByName(effect, "i2");
scalar = v->lpVtbl->AsScalar(v);
hr = scalar->lpVtbl->GetIntArray(scalar, int_v, 0, 2);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(int_v[0] == 9 && int_v[1] == 12, "Unexpected vector {%d,%d}\n", int_v[0], int_v[1]);
hr = v->lpVtbl->GetDesc(v, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(var_desc.BufferOffset == 32, "Unexpected offset %u.\n", var_desc.BufferOffset);
v2 = v->lpVtbl->GetElement(v, 0);
hr = v2->lpVtbl->GetDesc(v2, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(var_desc.BufferOffset == 32, "Unexpected offset %u.\n", var_desc.BufferOffset);
v2 = v->lpVtbl->GetElement(v, 1);
hr = v2->lpVtbl->GetDesc(v2, &var_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(var_desc.BufferOffset == 48, "Unexpected offset %u.\n", var_desc.BufferOffset);
float_s = 0.0f;
v = effect->lpVtbl->GetVariableByName(effect, "f");
scalar = v->lpVtbl->AsScalar(v);
hr = scalar->lpVtbl->GetFloat(scalar, &float_s);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(float_s == 0.2f, "Unexpected value %.8e.\n", float_s);
/* Matrix */
v = effect->lpVtbl->GetVariableByName(effect, "m1");
matrix = v->lpVtbl->AsMatrix(v);
ok(matrix->lpVtbl->IsValid(matrix), "Expected valid matrix.\n");
memset(&m_ret, 0, sizeof(m_ret));
hr = matrix->lpVtbl->GetMatrix(matrix, &m_ret.m[0][0]);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
set_test_matrix(&m_set, D3D10_SVT_INT, 2, 3, 1);
compare_matrix("m1", __LINE__, &m_set, &m_ret, 2, 3, FALSE);
v = effect->lpVtbl->GetVariableByName(effect, "m2");
matrix = v->lpVtbl->AsMatrix(v);
ok(matrix->lpVtbl->IsValid(matrix), "Expected valid matrix.\n");
memset(&m_ret, 0, sizeof(m_ret));
hr = matrix->lpVtbl->GetMatrix(matrix, &m_ret.m[0][0]);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
set_test_matrix(&m_set, D3D10_SVT_INT, 2, 3, 1);
compare_matrix("m2", __LINE__, &m_set, &m_ret, 2, 3, FALSE);
v = effect->lpVtbl->GetVariableByName(effect, "m3");
matrix = v->lpVtbl->AsMatrix(v);
ok(matrix->lpVtbl->IsValid(matrix), "Expected valid matrix.\n");
memset(&m_ret, 0, sizeof(m_ret));
hr = matrix->lpVtbl->GetMatrix(matrix, &m_ret.m[0][0]);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
memset(&m_set, 0, sizeof(m_set));
*(unsigned int *)&m_set.m[0][0] = 1;
*(unsigned int *)&m_set.m[0][1] = 0;
*(unsigned int *)&m_set.m[0][2] = 1;
*(unsigned int *)&m_set.m[1][0] = 0;
*(unsigned int *)&m_set.m[1][1] = 1;
*(unsigned int *)&m_set.m[1][2] = 0;
compare_matrix("m3", __LINE__, &m_set, &m_ret, 2, 3, FALSE);
v = effect->lpVtbl->GetVariableByName(effect, "m4");
matrix = v->lpVtbl->AsMatrix(v);
ok(matrix->lpVtbl->IsValid(matrix), "Expected valid matrix.\n");
memset(&m_ret, 0, sizeof(m_ret));
hr = matrix->lpVtbl->GetMatrix(matrix, &m_ret.m[0][0]);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
set_test_matrix(&m_set, D3D10_SVT_FLOAT, 2, 2, 1);
compare_matrix("m4", __LINE__, &m_set, &m_ret, 2, 2, FALSE);
/* Struct */
v = effect->lpVtbl->GetVariableByName(effect, "s1");
ok(v->lpVtbl->IsValid(v), "Expected valid variable.\n");
m = v->lpVtbl->GetMemberByName(v, "b1");
ok(m->lpVtbl->IsValid(m), "Expected valid variable.\n");
scalar = m->lpVtbl->AsScalar(m);
hr = scalar->lpVtbl->GetBool(scalar, &ret);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(ret == 1, "Unexpected value.\n");
m = v->lpVtbl->GetMemberByName(v, "f2");
ok(m->lpVtbl->IsValid(m), "Expected valid variable.\n");
scalar = m->lpVtbl->AsScalar(m);
hr = scalar->lpVtbl->GetFloat(scalar, &float_s);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(float_s == -0.2f, "Unexpected value %f.\n", float_s);
m = v->lpVtbl->GetMemberByName(v, "b2");
ok(m->lpVtbl->IsValid(m), "Expected valid variable.\n");
scalar = m->lpVtbl->AsScalar(m);
hr = scalar->lpVtbl->GetBool(scalar, &ret);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!ret, "Unexpected value.\n");
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_effect_raw_value(void)
{
ID3D10EffectConstantBuffer *cb;
ID3D10EffectVariable *v;
ID3D10Effect *effect;
ID3D10Device *device;
unsigned int i;
ULONG refcount;
int i_v[10];
HRESULT hr;
float f;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_default_variable_value, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect, hr %#x.\n", hr);
/* Read 1 float at a time, from float4 vector. */
v = effect->lpVtbl->GetVariableByName(effect, "f4");
for (i = 0; i < 4; ++i)
{
hr = v->lpVtbl->GetRawValue(v, &f, sizeof(f) * i, sizeof(f));
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(f == i + 1.0f, "Unexpected value %f.\n", f);
}
/* Offset outside of variable storage, returns adjacent memory contents. */
hr = v->lpVtbl->GetRawValue(v, &f, 16, sizeof(f));
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(f == 1.0f, "Unexpected value %f.\n", f);
hr = v->lpVtbl->GetRawValue(v, &f, 20, sizeof(f));
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(f == 2.0f, "Unexpected value %f.\n", f);
/* Array */
v = effect->lpVtbl->GetVariableByName(effect, "i2");
ok(v->lpVtbl->IsValid(v), "Expected valid variable.\n");
hr = v->lpVtbl->GetRawValue(v, i_v, 0, 8 * sizeof(float));
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(i_v[0] == 9, "Unexpected value %d.\n", i_v[0]);
ok(i_v[1] == 0, "Unexpected value %d.\n", i_v[1]);
ok(i_v[2] == 0, "Unexpected value %d.\n", i_v[2]);
ok(i_v[3] == 0, "Unexpected value %d.\n", i_v[3]);
ok(i_v[4] == 12, "Unexpected value %d.\n", i_v[4]);
hr = v->lpVtbl->GetRawValue(v, &f, 20, sizeof(f));
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(f == 0.2f, "Unexpected value %f.\n", f);
/* Matrix */
v = effect->lpVtbl->GetVariableByName(effect, "m1");
hr = v->lpVtbl->GetRawValue(v, i_v, 0, sizeof(i_v));
ok(i_v[0] == 1, "Unexpected value %d.\n", i_v[0]);
ok(i_v[1] == 4, "Unexpected value %d.\n", i_v[1]);
ok(i_v[2] == 0, "Unexpected value %d.\n", i_v[2]);
ok(i_v[3] == 0, "Unexpected value %d.\n", i_v[3]);
ok(i_v[4] == 2, "Unexpected value %d.\n", i_v[4]);
ok(i_v[5] == 5, "Unexpected value %d.\n", i_v[5]);
ok(i_v[6] == 0, "Unexpected value %d.\n", i_v[6]);
ok(i_v[7] == 0, "Unexpected value %d.\n", i_v[7]);
ok(i_v[8] == 3, "Unexpected value %d.\n", i_v[8]);
ok(i_v[9] == 6, "Unexpected value %d.\n", i_v[9]);
v = effect->lpVtbl->GetVariableByName(effect, "m2");
hr = v->lpVtbl->GetRawValue(v, i_v, 0, 7 * sizeof(i_v[0]));
ok(i_v[0] == 1, "Unexpected value %d.\n", i_v[0]);
ok(i_v[1] == 2, "Unexpected value %d.\n", i_v[1]);
ok(i_v[2] == 3, "Unexpected value %d.\n", i_v[2]);
ok(i_v[3] == 0, "Unexpected value %d.\n", i_v[3]);
ok(i_v[4] == 4, "Unexpected value %d.\n", i_v[4]);
ok(i_v[5] == 5, "Unexpected value %d.\n", i_v[5]);
ok(i_v[6] == 6, "Unexpected value %d.\n", i_v[6]);
/* Read from constant buffer directly. */
cb = effect->lpVtbl->GetConstantBufferByIndex(effect, 0);
for (i = 0; i < 4; ++i)
{
hr = cb->lpVtbl->GetRawValue(cb, &f, sizeof(f) * i, sizeof(f));
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(f == i + 1.0f, "Unexpected value %f.\n", f);
}
hr = cb->lpVtbl->GetRawValue(cb, &f, 16, sizeof(f));
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(f == 1.0f, "Unexpected value %f.\n", f);
hr = cb->lpVtbl->GetRawValue(cb, &f, 20, sizeof(f));
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(f == 2.0f, "Unexpected value %f.\n", f);
/* Invalid variable */
v = effect->lpVtbl->GetVariableByName(effect, "invalid");
hr = v->lpVtbl->GetRawValue(v, &f, 0, sizeof(f));
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
uint i1;
uint i1_a[2];
float4 fv1 = {0.5f, 0.6f, 0.7f, 0.8f};
float4 fv1_a[2] = { { 1.0f, 1.1f, 1.2f, 1.3f }, {0.1f, 0.2f, 0.3f, 0.4f} };
int i2 = 0x123;
int i2_a[2] = { 0x1, 0x2 };
float f1 = 0.3f;
technique10 tech
{
pass P0
{
SetBlendState(NULL, fv1, i2);
SetDepthStencilState(NULL, i1);
}
pass P1
{
SetBlendState(NULL, fv1_a[1], i2_a[1]);
SetDepthStencilState(NULL, i1_a[1]);
}
}
#endif
static DWORD fx_test_effect_dynamic_numeric_field[] =
{
0x43425844, 0xc53c7634, 0x9d90c190, 0x5a0b43ea, 0x77aab553, 0x00000001, 0x000003af, 0x00000001,
0x00000024, 0x30315846, 0x00000383, 0xfeff1001, 0x00000001, 0x00000007, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000197, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x6f6c4724,
0x736c6162, 0x6e697500, 0x000d0074, 0x00010000, 0x00000000, 0x00040000, 0x00100000, 0x00040000,
0x09190000, 0x31690000, 0x00000d00, 0x00000100, 0x00000200, 0x00001400, 0x00001000, 0x00000800,
0x00091900, 0x5f316900, 0x6c660061, 0x3474616f, 0x00005200, 0x00000100, 0x00000000, 0x00001000,
0x00001000, 0x00001000, 0x00210a00, 0x31766600, 0x00000000, 0x19999a3f, 0x3333333f, 0x4ccccd3f,
0x0000523f, 0x00000100, 0x00000200, 0x00002000, 0x00001000, 0x00002000, 0x00210a00, 0x31766600,
0x0000615f, 0xcd3f8000, 0x9a3f8ccc, 0x663f9999, 0xcd3fa666, 0xcd3dcccc, 0x9a3e4ccc, 0xcd3e9999,
0x693ecccc, 0xcb00746e, 0x01000000, 0x00000000, 0x04000000, 0x10000000, 0x04000000, 0x11000000,
0x69000009, 0x01230032, 0x00cb0000, 0x00010000, 0x00020000, 0x00140000, 0x00100000, 0x00080000,
0x09110000, 0x32690000, 0x0100615f, 0x02000000, 0x66000000, 0x74616f6c, 0x00011b00, 0x00000100,
0x00000000, 0x00000400, 0x00001000, 0x00000400, 0x00090900, 0x00316600, 0x3e99999a, 0x68636574,
0x00305000, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000002, 0x00000000, 0xa5003150,
0x04000000, 0x0e000000, 0x04000001, 0x01000000, 0x02000000, 0x00000000, 0x4d000000, 0x04000000,
0x01000000, 0x02000000, 0x00000000, 0x04000000, 0x90000000, 0x00000000, 0x07000000, 0xff000000,
0x00ffffff, 0x2e000000, 0x12000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x4d000000, 0x31000000, 0x00000000, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x75000000,
0x59000000, 0x00000000, 0x30000000, 0x79000000, 0x00000000, 0x00000000, 0xa5000000, 0x89000000,
0x00000000, 0x40000000, 0xab000000, 0x00000000, 0x00000000, 0xeb000000, 0xcf000000, 0x00000000,
0x60000000, 0xee000000, 0x00000000, 0x00000000, 0x0e000000, 0xf2000001, 0x00000000, 0x70000000,
0x13000000, 0x00000001, 0x00000000, 0x3d000000, 0x21000001, 0x00000001, 0x84000000, 0x40000000,
0x00000001, 0x00000000, 0x44000000, 0x02000001, 0x00000000, 0x49000000, 0x05000001, 0x00000000,
0x0a000000, 0x00000000, 0x02000000, 0x75000000, 0x0b000000, 0x00000000, 0x02000000, 0xeb000000,
0x02000000, 0x00000000, 0x01000000, 0x4c000000, 0x09000001, 0x00000000, 0x02000000, 0x2e000000,
0x01000000, 0x00000000, 0x01000000, 0x58000000, 0x64000001, 0x05000001, 0x00000000, 0x0a000000,
0x00000000, 0x03000000, 0x67000000, 0x0b000001, 0x00000000, 0x03000000, 0x6f000000, 0x02000001,
0x00000000, 0x01000000, 0x77000000, 0x09000001, 0x00000000, 0x03000000, 0x83000000, 0x01000001,
0x00000000, 0x01000000, 0x8b000000, 0x00000001,
};
static void test_effect_dynamic_numeric_field(void)
{
ID3D10EffectScalarVariable *scalar;
ID3D10DepthStencilState *ds_state;
ID3D10BlendState *blend_state;
UINT stencil_ref, sample_mask;
ID3D10EffectTechnique *tech;
D3D10_PASS_DESC pass_desc;
ID3D10EffectVariable *v;
ID3D10EffectPass *pass;
float blend_factor[4];
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_effect_dynamic_numeric_field, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect, hr %#x.\n", hr);
tech = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
ok(tech->lpVtbl->IsValid(tech), "Expected valid technique.\n");
/* Pass fields */
pass = tech->lpVtbl->GetPassByName(tech, "P0");
ID3D10Device_OMSetDepthStencilState(device, NULL, 0x1);
memset(blend_factor, 0, sizeof(blend_factor));
ID3D10Device_OMSetBlendState(device, NULL, blend_factor, 0);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetDepthStencilState(device, &ds_state, &stencil_ref);
ok(!stencil_ref, "Unexpected stencil ref value %#x.\n", stencil_ref);
ID3D10Device_OMGetBlendState(device, &blend_state, blend_factor, &sample_mask);
ok(blend_factor[0] == 0.5f, "Got unexpected blend_factor[0] %.8e.\n", blend_factor[0]);
ok(blend_factor[1] == 0.6f, "Got unexpected blend_factor[1] %.8e.\n", blend_factor[1]);
ok(blend_factor[2] == 0.7f, "Got unexpected blend_factor[2] %.8e.\n", blend_factor[2]);
ok(blend_factor[3] == 0.8f, "Got unexpected blend_factor[3] %.8e.\n", blend_factor[3]);
ok(sample_mask == 0x123, "Unexpected sample mask %#x.\n", sample_mask);
v = effect->lpVtbl->GetVariableByName(effect, "i1");
scalar = v->lpVtbl->AsScalar(v);
hr = scalar->lpVtbl->SetInt(scalar, 2);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetDepthStencilState(device, &ds_state, &stencil_ref);
ok(stencil_ref == 0x2, "Unexpected stencil ref value %#x.\n", stencil_ref);
hr = scalar->lpVtbl->SetInt(scalar, 3);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetDesc(pass, &pass_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(pass_desc.StencilRef == 0x3, "Unexpected stencil ref value %#x.\n", stencil_ref);
ID3D10Device_OMGetDepthStencilState(device, &ds_state, &stencil_ref);
ok(stencil_ref == 0x2, "Unexpected stencil ref value %#x.\n", stencil_ref);
pass = tech->lpVtbl->GetPassByName(tech, "P1");
v = effect->lpVtbl->GetVariableByName(effect, "i1_a");
v = v->lpVtbl->GetElement(v, 1);
scalar = v->lpVtbl->AsScalar(v);
hr = scalar->lpVtbl->SetInt(scalar, 4);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMSetDepthStencilState(device, NULL, 0x1);
memset(blend_factor, 0, sizeof(blend_factor));
ID3D10Device_OMSetBlendState(device, NULL, blend_factor, 0);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetDepthStencilState(device, &ds_state, &stencil_ref);
ok(stencil_ref == 0x4, "Unexpected stencil ref value %#x.\n", stencil_ref);
ID3D10Device_OMGetBlendState(device, &blend_state, blend_factor, &sample_mask);
ok(blend_factor[0] == 0.1f, "Got unexpected blend_factor[0] %.8e.\n", blend_factor[0]);
ok(blend_factor[1] == 0.2f, "Got unexpected blend_factor[1] %.8e.\n", blend_factor[1]);
ok(blend_factor[2] == 0.3f, "Got unexpected blend_factor[2] %.8e.\n", blend_factor[2]);
ok(blend_factor[3] == 0.4f, "Got unexpected blend_factor[3] %.8e.\n", blend_factor[3]);
ok(sample_mask == 0x2, "Unexpected sample mask %#x.\n", sample_mask);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
float4 g_var;
float4 g_var2;
PixelShader ps_array[2];
VertexShader vs_array[2];
GeometryShader gs_array[2];
BlendState bs_array[2]
{
{ BlendEnable[0] = true; SrcBlend = inv_src_color; },
{ BlendEnable[0] = true; SrcBlend = src_color; }
};
technique10 tech
{
pass p0
{
SetBlendState( bs_array[g_var.w], float4(0.0f, 0.0f, 0.0f, 0.0f), 0xffff );
SetPixelShader( ps_array[g_var.z] );
SetVertexShader( vs_array[g_var.x + 0.1f] );
SetGeometryShader( gs_array[g_var2.y] );
}
}
#endif
static DWORD fx_test_index_expression[] =
{
0x43425844, 0x85cafff9, 0xf7f791b5, 0xfc973931, 0x1de9cde1, 0x00000001, 0x00000778, 0x00000001,
0x00000024, 0x30315846, 0x0000074c, 0xfeff1001, 0x00000001, 0x00000002, 0x00000004, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000588, 0x00000000, 0x00000000, 0x00000000, 0x00000002,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000006, 0x00000000, 0x00000000, 0x6f6c4724,
0x736c6162, 0x6f6c6600, 0x00347461, 0x0000000d, 0x00000001, 0x00000000, 0x00000010, 0x00000010,
0x00000010, 0x0000210a, 0x61765f67, 0x5f670072, 0x32726176, 0x78695000, 0x68536c65, 0x72656461,
0x00003d00, 0x00000200, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000500, 0x5f737000,
0x61727261, 0x65560079, 0x78657472, 0x64616853, 0x6e007265, 0x02000000, 0x02000000, 0x00000000,
0x00000000, 0x00000000, 0x06000000, 0x76000000, 0x72615f73, 0x00796172, 0x6d6f6547, 0x79727465,
0x64616853, 0xa0007265, 0x02000000, 0x02000000, 0x00000000, 0x00000000, 0x00000000, 0x07000000,
0x67000000, 0x72615f73, 0x00796172, 0x6e656c42, 0x61745364, 0xd4006574, 0x02000000, 0x02000000,
0x00000000, 0x00000000, 0x00000000, 0x02000000, 0x62000000, 0x72615f73, 0x00796172, 0x00000001,
0x00000004, 0x00000001, 0x00000001, 0x00000002, 0x00000004, 0x00000001, 0x00000004, 0x00000001,
0x00000001, 0x00000002, 0x00000003, 0x68636574, 0x00307000, 0x00000004, 0x00000001, 0x00000000,
0x00000001, 0x00000000, 0x00000001, 0x00000000, 0x00000001, 0x00000000, 0x00000001, 0x00000003,
0x0000ffff, 0x000000ec, 0x43425844, 0xc647666b, 0x92d327e5, 0x82d21ef6, 0xc31dc0cf, 0x00000001,
0x000000ec, 0x00000003, 0x0000002c, 0x000000a8, 0x000000b4, 0x42415443, 0x00000074, 0x0000001c,
0x0000004b, 0x46580400, 0x00000001, 0x0000001c, 0x00000100, 0x00000048, 0x00000030, 0x00000002,
0x00000001, 0x00000038, 0x00000000, 0x61765f67, 0xabab0072, 0x00030001, 0x00040001, 0x00000001,
0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461,
0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e, 0x34494c43, 0x00000004, 0x00000000, 0x434c5846,
0x00000030, 0x00000001, 0x13300001, 0x00000001, 0x00000000, 0x00000002, 0x00000003, 0x00000000,
0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x000000fb, 0x0000016c, 0x000000ec,
0x43425844, 0xe6990a97, 0x7ed17834, 0x9f40de47, 0x01f476a7, 0x00000001, 0x000000ec, 0x00000003,
0x0000002c, 0x000000a8, 0x000000b4, 0x42415443, 0x00000074, 0x0000001c, 0x0000004b, 0x46580400,
0x00000001, 0x0000001c, 0x00000100, 0x00000048, 0x00000030, 0x00000002, 0x00000001, 0x00000038,
0x00000000, 0x61765f67, 0xabab0072, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x4d007874,
0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970,
0x30312072, 0xab00312e, 0x34494c43, 0x00000004, 0x00000000, 0x434c5846, 0x00000030, 0x00000001,
0x13300001, 0x00000001, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000004, 0x00000000,
0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000065, 0x00000264, 0x00000128, 0x43425844, 0x7a78de2e,
0xcd31414e, 0xb6f69158, 0x92416c97, 0x00000001, 0x00000128, 0x00000003, 0x0000002c, 0x000000a8,
0x000000c4, 0x42415443, 0x00000074, 0x0000001c, 0x0000004b, 0x46580400, 0x00000001, 0x0000001c,
0x00000100, 0x00000048, 0x00000030, 0x00000002, 0x00000001, 0x00000038, 0x00000000, 0x61765f67,
0xabab0072, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73,
0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e,
0x34494c43, 0x00000014, 0x00000004, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, 0x434c5846,
0x0000005c, 0x00000002, 0x20400001, 0x00000002, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000007, 0x00000000, 0x13300001, 0x00000001, 0x00000000,
0x00000007, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff,
0x00000097, 0x0000035c, 0x000000ec, 0x43425844, 0x90e93368, 0x6c8d5166, 0x276e99ab, 0x25ccef44,
0x00000001, 0x000000ec, 0x00000003, 0x0000002c, 0x000000a8, 0x000000b4, 0x42415443, 0x00000074,
0x0000001c, 0x0000004b, 0x46580400, 0x00000001, 0x0000001c, 0x00000100, 0x00000048, 0x00000030,
0x00000002, 0x00000001, 0x00000038, 0x00000000, 0x61765f67, 0xab003272, 0x00030001, 0x00040001,
0x00000001, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
0x72656461, 0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e, 0x34494c43, 0x00000004, 0x00000000,
0x434c5846, 0x00000030, 0x00000001, 0x13300001, 0x00000001, 0x00000000, 0x00000002, 0x00000001,
0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x000000cb, 0x00000490,
0x00000004, 0x00000020, 0x00000000, 0x00000002, 0xffffffff, 0x00000000, 0x00000030, 0x00000014,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000036, 0x00000014, 0x00000000,
0x00000010, 0x00000000, 0x00000000, 0x00000000, 0x00000065, 0x00000049, 0x00000000, 0xffffffff,
0x00000000, 0x00000000, 0x00000000, 0x00000097, 0x0000007b, 0x00000000, 0xffffffff, 0x00000000,
0x00000000, 0x00000000, 0x000000cb, 0x000000af, 0x00000000, 0xffffffff, 0x00000000, 0x00000000,
0x00000000, 0x000000fb, 0x000000df, 0x00000000, 0xffffffff, 0x00000002, 0x00000025, 0x00000000,
0x00000001, 0x00000104, 0x00000026, 0x00000000, 0x00000001, 0x00000110, 0x00000002, 0x00000025,
0x00000000, 0x00000001, 0x0000011c, 0x00000026, 0x00000000, 0x00000001, 0x00000128, 0x00000000,
0x00000134, 0x00000001, 0x00000000, 0x00000139, 0x00000006, 0x00000000, 0x0000000a, 0x00000000,
0x00000001, 0x0000013c, 0x0000000b, 0x00000000, 0x00000001, 0x00000160, 0x00000002, 0x00000000,
0x00000005, 0x0000025c, 0x00000007, 0x00000000, 0x00000005, 0x00000354, 0x00000006, 0x00000000,
0x00000005, 0x00000488, 0x00000008, 0x00000000, 0x00000005, 0x00000580,
};
static void set_vec4(float *v, float x, float y, float z, float w)
{
v[0] = x;
v[1] = y;
v[2] = z;
v[3] = w;
}
static void test_effect_index_expression(void)
{
D3D10_PASS_SHADER_DESC shader_desc;
ID3D10EffectVectorVariable *vector;
ID3D10EffectTechnique *tech;
D3D10_BLEND_DESC bs_desc;
ID3D10EffectVariable *v;
ID3D10EffectPass *pass;
ID3D10BlendState *bs;
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
float val[4];
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_index_expression, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect, hr %#x.\n", hr);
/* Initial index */
tech = effect->lpVtbl->GetTechniqueByIndex(effect, 0);
pass = tech->lpVtbl->GetPassByIndex(tech, 0);
hr = pass->lpVtbl->GetPixelShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index.\n");
v = effect->lpVtbl->GetVariableByName(effect, "g_var");
vector = v->lpVtbl->AsVector(v);
set_vec4(val, 0.0f, 0.0f, 1.0f, 0.0f);
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetPixelShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(shader_desc.ShaderIndex == 1, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetBlendState(device, &bs, NULL, NULL);
ID3D10BlendState_GetDesc(bs, &bs_desc);
ok(bs_desc.SrcBlend == D3D10_BLEND_INV_SRC_COLOR, "Unexpected blend state parameter %u.\n", bs_desc.SrcBlend);
ID3D10BlendState_Release(bs);
set_vec4(val, 0.0f, 0.0f, 1.0f, 1.0f);
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetBlendState(device, &bs, NULL, NULL);
ID3D10BlendState_GetDesc(bs, &bs_desc);
ok(bs_desc.SrcBlend == D3D10_BLEND_SRC_COLOR, "Unexpected blend state parameter %u.\n", bs_desc.SrcBlend);
ID3D10BlendState_Release(bs);
/* Out of bounds index */
set_vec4(val, 0.0f, 0.0f, 2.0f, 2.0f);
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetPixelShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetBlendState(device, &bs, NULL, NULL);
ID3D10BlendState_GetDesc(bs, &bs_desc);
ok(bs_desc.SrcBlend == D3D10_BLEND_INV_SRC_COLOR, "Unexpected blend state parameter %u.\n", bs_desc.SrcBlend);
ID3D10BlendState_Release(bs);
set_vec4(val, 0.0f, 0.0f, 3.0f, 3.0f);
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetPixelShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetBlendState(device, &bs, NULL, NULL);
ID3D10BlendState_GetDesc(bs, &bs_desc);
ok(bs_desc.SrcBlend == D3D10_BLEND_INV_SRC_COLOR, "Unexpected blend state parameter %u.\n", bs_desc.SrcBlend);
ID3D10BlendState_Release(bs);
set_vec4(val, 0.0f, 0.0f, -1.0f, -1.0f);
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetPixelShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetBlendState(device, &bs, NULL, NULL);
ID3D10BlendState_GetDesc(bs, &bs_desc);
ok(bs_desc.SrcBlend == D3D10_BLEND_INV_SRC_COLOR, "Unexpected blend state parameter %u.\n", bs_desc.SrcBlend);
ID3D10BlendState_Release(bs);
set_vec4(val, 0.0f, 0.0f, -11.0f, 0.0f);
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetPixelShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
hr = pass->lpVtbl->Apply(pass, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_OMGetBlendState(device, &bs, NULL, NULL);
ID3D10BlendState_GetDesc(bs, &bs_desc);
ok(bs_desc.SrcBlend == D3D10_BLEND_INV_SRC_COLOR, "Unexpected blend state parameter %u.\n", bs_desc.SrcBlend);
ID3D10BlendState_Release(bs);
hr = pass->lpVtbl->GetVertexShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
set_vec4(val, 0.9f, 0.0f, 1.0f, 0.0f);
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetVertexShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(shader_desc.ShaderIndex == 1, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
v = effect->lpVtbl->GetVariableByName(effect, "g_var2");
vector = v->lpVtbl->AsVector(v);
hr = pass->lpVtbl->GetGeometryShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!shader_desc.ShaderIndex, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
set_vec4(val, 0.0f, 1.0f, 0.0f, 0.0f);
hr = vector->lpVtbl->SetFloatVector(vector, val);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = pass->lpVtbl->GetGeometryShaderDesc(pass, &shader_desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(shader_desc.ShaderIndex == 1, "Unexpected shader index %#x.\n", shader_desc.ShaderIndex);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
float4 g_var;
float4 g_var2;
technique10 tech
{
pass p0
{
SetBlendState( NULL, g_var + 0.1f + g_var2, 0 );
}
pass p1
{
SetBlendState( NULL, g_var.x + g_var2 + g_var.y, 0 );
}
}
#endif
static DWORD fx_test_value_expression[] =
{
0x43425844, 0xe517f17c, 0xe44eaede, 0xe4fd1240, 0xc67d5084, 0x00000001, 0x0000047c, 0x00000001,
0x00000024, 0x30315846, 0x00000450, 0xfeff1001, 0x00000001, 0x00000002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000330, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x6f6c4724,
0x736c6162, 0x6f6c6600, 0x00347461, 0x0000000d, 0x00000001, 0x00000000, 0x00000010, 0x00000010,
0x00000010, 0x0000210a, 0x61765f67, 0x5f670072, 0x32726176, 0x63657400, 0x30700068, 0x00016000,
0x42584400, 0x312ce543, 0xc3ebc897, 0xea47c0a2, 0x8a710323, 0x000001d2, 0x00016000, 0x00000300,
0x00002c00, 0x0000d400, 0x0000f000, 0x41544300, 0x0000a042, 0x00001c00, 0x00007700, 0x58040000,
0x00000246, 0x00001c00, 0x00010000, 0x00007400, 0x00004400, 0x00000200, 0x00000100, 0x00004c00,
0x00000000, 0x00005c00, 0x01000200, 0x00000100, 0x00006400, 0x00000000, 0x765f6700, 0xab007261,
0x030001ab, 0x04000100, 0x00000100, 0x00000000, 0x765f6700, 0x00327261, 0x030001ab, 0x04000100,
0x00000100, 0x00000000, 0x00787400, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53,
0x65646168, 0x6f432072, 0x6c69706d, 0x31207265, 0x00312e30, 0x494c43ab, 0x00001434, 0x00000400,
0xcccccd00, 0x0000003d, 0x00000000, 0x00000000, 0x4c584600, 0x00006843, 0x00000200, 0x40000400,
0x00000220, 0x00000000, 0x00000200, 0x00000000, 0x00000000, 0x00000200, 0x00000400, 0x00000000,
0x00000700, 0x00000000, 0x40000400, 0x000002a0, 0x00000000, 0x00000100, 0x00000000, 0x00000000,
0x00000700, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0xf0f0f000, 0x0f0f0ff0, 0x00ffff0f,
0x00000100, 0x00000200, 0x00000000, 0x00000100, 0x00000200, 0x00000000, 0x00317000, 0x00000150,
0x43425844, 0xc6a29e4c, 0x6292ed35, 0xd90bb8cb, 0x50dcd25f, 0x00000001, 0x00000150, 0x00000003,
0x0000002c, 0x000000d4, 0x000000e0, 0x42415443, 0x000000a0, 0x0000001c, 0x00000077, 0x46580400,
0x00000002, 0x0000001c, 0x00000100, 0x00000074, 0x00000044, 0x00000002, 0x00000001, 0x0000004c,
0x00000000, 0x0000005c, 0x00010002, 0x00000001, 0x00000064, 0x00000000, 0x61765f67, 0xabab0072,
0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x61765f67, 0xab003272, 0x00030001, 0x00040001,
0x00000001, 0x00000000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
0x72656461, 0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e, 0x34494c43, 0x00000004, 0x00000000,
0x434c5846, 0x00000068, 0x00000002, 0xa0400004, 0x00000002, 0x00000000, 0x00000002, 0x00000000,
0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000007, 0x00000000, 0xa0400004, 0x00000002,
0x00000000, 0x00000002, 0x00000001, 0x00000000, 0x00000007, 0x00000000, 0x00000000, 0x00000004,
0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000001, 0x00000002, 0x00000000, 0x00000001,
0x00000002, 0x00000000, 0x00000004, 0x00000020, 0x00000000, 0x00000002, 0xffffffff, 0x00000000,
0x00000030, 0x00000014, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000036,
0x00000014, 0x00000000, 0x00000010, 0x00000000, 0x00000000, 0x00000000, 0x0000003d, 0x00000002,
0x00000000, 0x00000042, 0x00000003, 0x00000000, 0x0000000a, 0x00000000, 0x00000006, 0x00000045,
0x0000000b, 0x00000000, 0x00000001, 0x000001a9, 0x00000002, 0x00000000, 0x00000001, 0x000001b5,
0x000001c1, 0x00000003, 0x00000000, 0x0000000a, 0x00000000, 0x00000006, 0x000001c4, 0x0000000b,
0x00000000, 0x00000001, 0x00000318, 0x00000002, 0x00000000, 0x00000001, 0x00000324,
};
static void test_effect_value_expression(void)
{
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_value_expression, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect, hr %#x.\n", hr);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
#if 0
technique10 tech0
{
pass pass0 {}
};
#endif
static DWORD fx_test_fx_4_1[] =
{
0x43425844, 0x228fcf4d, 0x9396b2f5, 0xd817b31f, 0xab6dd460, 0x00000001, 0x000000a0, 0x00000001,
0x00000024, 0x30315846, 0x00000074, 0xfeff1011, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x68636574,
0x61700030, 0x00307373, 0x00000004, 0x00000001, 0x00000000, 0x0000000a, 0x00000000, 0x00000000,
};
static void test_effect_fx_4_1(void)
{
ID3D10Effect *effect;
ID3D10Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_fx_4_1, 0, device, NULL, &effect);
ok(SUCCEEDED(hr), "Failed to create an effect, hr %#x.\n", hr);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(effect)
{
test_effect_constant_buffer_type();
test_effect_variable_type();
test_effect_variable_member();
test_effect_variable_element();
test_effect_variable_type_class();
test_effect_constant_buffer_stride();
test_effect_local_shader();
test_effect_get_variable_by();
test_effect_state_groups();
test_effect_state_group_defaults();
test_effect_scalar_variable();
test_effect_vector_variable();
test_effect_matrix_variable();
test_effect_resource_variable();
test_effect_annotations();
test_effect_optimize();
test_effect_shader_description();
test_effect_shader_object();
test_effect_pool();
test_effect_default_variable_value();
test_effect_raw_value();
test_effect_dynamic_numeric_field();
test_effect_index_expression();
test_effect_value_expression();
test_effect_fx_4_1();
}