Sweden-Number/dlls/d3d9
James Helferty 2b5ff09160 d3d9/tests: Fix position of EndScene in visual test. 2009-10-15 12:06:17 +02:00
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tests d3d9/tests: Fix position of EndScene in visual test. 2009-10-15 12:06:17 +02:00
Makefile.in d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
cubetexture.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
d3d9.spec
d3d9_main.c d3d9: Make some functions hookable. 2009-10-14 12:21:06 +02:00
d3d9_private.h d3d9: Add a separate function for pixel shader initialization. 2009-09-24 13:24:40 +02:00
device.c d3d: Make EndScene calls hookable. 2009-10-14 12:21:06 +02:00
directx.c d3d9: Make some functions hookable. 2009-10-14 12:21:06 +02:00
indexbuffer.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
pixelshader.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
query.c d3d9: Use the wined3d cs for wined3d locking. 2009-08-26 12:11:41 +02:00
stateblock.c d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00
surface.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
swapchain.c d3d9: Make some functions hookable. 2009-10-14 12:21:06 +02:00
texture.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
version.rc
vertexbuffer.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
vertexdeclaration.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
vertexshader.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00
volume.c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
volumetexture.c d3d9: Don't release the parent device before destroying its children. 2009-09-29 12:05:47 +02:00