Sweden-Number/dlls/wined3d
Henri Verbeet 3c023a5db5 wined3d: Just set the first render target to NULL in wined3d_device_reset(). 2013-09-13 10:56:52 +02:00
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Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Move the decoded stream info into the context. 2013-09-12 17:48:14 +02:00
ati_fragment_shader.c wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
buffer.c wined3d: Explicitly pass the state information to buffer_internal_preload. 2013-09-12 17:48:20 +02:00
context.c wined3d: Explicitly pass the state information to buffer_internal_preload. 2013-09-12 17:48:20 +02:00
device.c wined3d: Just set the first render target to NULL in wined3d_device_reset(). 2013-09-13 10:56:52 +02:00
directx.c wined3d: Rename wined3d_fake_gl_ctx to wined3d_caps_gl_ctx. 2013-09-03 16:58:16 +02:00
drawprim.c wined3d: Move the decoded stream info into the context. 2013-09-12 17:48:14 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Move the decoded stream info into the context. 2013-09-12 17:48:14 +02:00
nvidia_texture_shader.c wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
palette.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Move the decoded stream info into the context. 2013-09-12 17:48:14 +02:00
stateblock.c wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure. 2013-08-27 11:50:53 +02:00
surface.c wined3d: Make primary_render_target_is_p8() work on a swapchain. 2013-09-12 10:59:11 +02:00
swapchain.c wined3d: Get rid of surface_modify_location(). 2013-09-10 11:09:53 +02:00
texture.c wined3d: Replace the "dirty" field in struct gl_texture with WINED3D_TEXTURE_ flags. 2013-09-09 22:09:58 +02:00
utils.c wined3d: Check the format block size before creating textures. 2013-09-06 17:25:08 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Get rid of the "dirty" flag to wined3d_texture_set_dirty(). 2013-09-09 22:09:57 +02:00
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h wined3d: Get rid of GL_EXT_paletted_texture support. 2013-08-28 11:17:09 +02:00
wined3d_main.c wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
wined3d_private.h wined3d: Explicitly pass the state information to buffer_internal_preload. 2013-09-12 17:48:20 +02:00