Sweden-Number/dlls/wined3d
Henri Verbeet e0a0d611af wined3d: Pass a wined3d_color struct to wined3d_device_clear(). 2011-11-16 09:41:53 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Get rid of the WINED3DCOLORVALUE typedef. 2011-11-16 09:41:50 +01:00
ati_fragment_shader.c wined3d: Mark some fall-throughs in switch statements. 2011-10-14 13:12:28 +02:00
buffer.c wined3d: Make the buffer parameter to buffer_sanitize_flags() const. 2011-11-02 12:27:55 +01:00
clipper.c
context.c wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage. 2011-11-15 19:37:36 +01:00
device.c wined3d: Pass a wined3d_color struct to wined3d_device_clear(). 2011-11-16 09:41:53 +01:00
directx.c wined3d: Disable WINED3DFMT_B8G8R8_UNORM. 2011-11-15 19:37:37 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef. 2011-11-15 16:09:09 +01:00
nvidia_texture_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
palette.c
query.c wined3d: Make the device parameter to wined3d_event_query_issue() const. 2011-10-31 16:46:20 +01:00
resource.c wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory(). 2011-08-29 12:08:20 +02:00
shader.c wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef. 2011-11-15 16:09:09 +01:00
shader_sm1.c
shader_sm4.c wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef. 2011-11-14 15:25:22 +01:00
state.c wined3d: Construct the non-rhw projection matrix directly in transform_projection(). 2011-11-02 12:27:50 +01:00
stateblock.c wined3d: Get rid of the SAVEDSTATES typedef. 2011-11-08 09:50:31 +01:00
surface.c wined3d: Get rid of the WINED3DCOLORVALUE typedef. 2011-11-16 09:41:50 +01:00
swapchain.c wined3d: Pass a wined3d_color struct to wined3d_device_clear(). 2011-11-16 09:41:53 +01:00
texture.c wined3d: Remove d3d8/9 palette support. 2011-10-11 13:37:49 +02:00
utils.c wined3d: Get rid of the WINED3DCOLORVALUE typedef. 2011-11-16 09:41:50 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
wined3d.spec wined3d: Get rid of the wined3d_surface_bltfast() export. 2011-10-31 23:52:47 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Get rid of RTL_DISABLE. 2011-11-09 11:34:11 +01:00
wined3d_private.h wined3d: Get rid of the WINED3DCOLORVALUE typedef. 2011-11-16 09:41:50 +01:00