Sweden-Number/dlls/wined3d
Henri Verbeet c590681e71 wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address(). 2021-12-01 18:13:54 +01:00
context_vk.c
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette(). 2021-12-01 18:13:54 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c wined3d: Always set GL_PIXEL_PACK_BUFFER binding in texture2d_read_from_framebuffer(). 2021-11-30 22:07:21 +01:00
swapchain.c
texture.c wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in wined3d_texture_gl_allocate_mutable_storage(). 2021-12-01 18:13:54 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h
wined3d_shaders.h
wined3d_vk.h