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Makefile.in
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makefiles: List the static libraries as normal imports instead of extra libs.
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2008-04-30 14:23:55 +02:00 |
arb_program_shader.c
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wined3d: Destroy depth_blt resources in the backend's destructor.
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2008-07-10 12:17:06 +02:00 |
ati_fragment_shader.c
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wined3d: Destroy depth_blt resources in the backend's destructor.
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2008-07-10 12:17:06 +02:00 |
baseshader.c
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wined3d: Destroy depth_blt resources in the backend's destructor.
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2008-07-10 12:17:06 +02:00 |
basetexture.c
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wined3d: Remove test for value of unsigned variable being less than zero.
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2008-05-12 11:42:17 +02:00 |
clipper.c
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context.c
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wined3d: Start the state splitup.
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2008-07-08 10:45:56 +02:00 |
cubetexture.c
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device.c
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wined3d: Destroy depth_blt resources in the backend's destructor.
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2008-07-10 12:17:06 +02:00 |
directx.c
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wined3d: Remove the state table from the shader backend.
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2008-07-08 21:08:54 +02:00 |
drawprim.c
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |
glsl_shader.c
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wined3d: Destroy depth_blt resources in the backend's destructor.
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2008-07-10 12:17:06 +02:00 |
indexbuffer.c
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palette.c
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pixelshader.c
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wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
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2008-06-19 11:47:52 +02:00 |
query.c
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…
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resource.c
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state.c
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wined3d: Move fog to the vertex states.
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2008-07-09 10:49:17 +02:00 |
stateblock.c
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wined3d: Store the current GLSL program in the backend's private data.
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2008-07-08 10:47:30 +02:00 |
surface.c
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |
surface_base.c
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wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf().
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2008-07-10 12:18:43 +02:00 |
surface_gdi.c
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wined3d: Only copy front buffer to screen in gdi RealizePalette.
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2008-05-14 21:51:14 +02:00 |
swapchain.c
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wined3d: Restore the gamma when destroying the swapchain.
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2008-07-02 12:27:05 +02:00 |
texture.c
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…
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utils.c
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wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F.
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2008-06-23 12:55:02 +02:00 |
vertexbuffer.c
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…
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vertexdeclaration.c
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vertexshader.c
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…
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volume.c
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…
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volumetexture.c
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wined3d.spec
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wined3d_main.c
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wined3d: Remove the DLL load init function.
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2008-07-08 21:08:54 +02:00 |
wined3d_private.h
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wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf().
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2008-07-10 12:18:43 +02:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |