Sweden-Number/dlls/wined3d
Józef Kucia 7f8e30bd1a wined3d: Use ARRAY_SIZE().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c wined3d: Change wined3d_buffer_copy() return type to void. 2017-08-08 20:02:03 +09:00
context.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
cs.c wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind). 2017-09-18 09:22:47 +02:00
device.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
directx.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
drawprim.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
gl_compat.c
glsl_shader.c wined3d: Skip unhandled stream output components. 2017-10-19 16:53:49 +02:00
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
sampler.c wined3d: Add ARB_texture_filter_anisotropic extension. 2017-09-18 09:22:49 +02:00
shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
state.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
stateblock.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
surface.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
swapchain.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
texture.c wined3d: Accept creation flags for 3D textures. 2017-09-21 19:52:56 +02:00
utils.c wined3d: Disable YUV formats when not supported. 2017-09-13 17:25:48 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Add support for append/consume structured buffer views. 2017-08-16 11:06:22 +09:00
wined3d.spec wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
wined3d_gl.h include: Get rid of wglext.h. 2017-10-11 19:49:29 +02:00
wined3d_main.c wined3d: Add a trailing newline to an ERR() message. 2017-06-05 19:47:08 +02:00
wined3d_private.h wined3d: Pack interpolation modes. 2017-10-18 15:38:18 +02:00