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Makefile.in
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arb_program_shader.c
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wined3d: Generate code for hull shaders.
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2017-05-22 13:45:09 +02:00 |
ati_fragment_shader.c
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wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
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2017-03-13 19:28:39 +01:00 |
buffer.c
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wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
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2017-04-21 10:53:55 +02:00 |
context.c
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wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
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2017-05-17 16:08:52 +02:00 |
cs.c
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wined3d: Introduce a separate CS queue for resource maps.
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2017-05-22 13:45:08 +02:00 |
device.c
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wined3d: Introduce a separate CS queue for resource maps.
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2017-05-22 13:45:08 +02:00 |
directx.c
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wined3d: Clarify the status of ORM_BACKBUFFER.
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2017-05-22 13:45:08 +02:00 |
drawprim.c
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wined3d: Add support for patch list primitive type.
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2017-05-19 14:01:35 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Add support for output registers relative addressing.
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2017-05-22 13:45:10 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Add "parent_ops" for query objects.
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2017-05-11 10:17:48 -05:00 |
resource.c
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wined3d: Introduce a separate CS queue for resource maps.
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2017-05-22 13:45:08 +02:00 |
sampler.c
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wined3d: Add parent ops for sampler objects.
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2017-04-26 15:54:46 +02:00 |
shader.c
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wined3d: Add support for output registers relative addressing.
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2017-05-22 13:45:10 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM5+ patch input primitive types.
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2017-05-15 20:49:22 +02:00 |
state.c
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wined3d: Implement floating-point viewports.
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2017-05-11 10:17:47 -05:00 |
stateblock.c
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wined3d: Add support for patch list primitive type.
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2017-05-19 14:01:35 +02:00 |
surface.c
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wined3d: Only translate coordinates for swapchain surfaces in surface_translate_drawable_coords().
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2017-05-22 13:45:08 +02:00 |
swapchain.c
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wined3d: Introduce a separate CS queue for resource maps.
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2017-05-22 13:45:08 +02:00 |
texture.c
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wined3d: Introduce a separate CS queue for resource maps.
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2017-05-22 13:45:08 +02:00 |
utils.c
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wined3d: Recognize SM5+ patch input primitive types.
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2017-05-15 20:49:22 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
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2017-05-16 18:58:57 +02:00 |
wined3d.spec
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wined3d: Add support for patch list primitive type.
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2017-05-19 14:01:35 +02:00 |
wined3d_gl.h
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wined3d: Add ARB_clear_buffer_object extension.
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2017-05-12 16:11:18 +02:00 |
wined3d_main.c
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wined3d: Clarify the status of ORM_BACKBUFFER.
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2017-05-22 13:45:08 +02:00 |
wined3d_private.h
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wined3d: Implement temporary registers per phase.
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2017-05-22 13:45:10 +02:00 |