Sweden-Number/dlls/wined3d
Ken Thomases d2c56a6027 wined3d: Improve CheckDeviceType() support for windowed mode.
For windowed mode:
* It doesn't matter if there are no adapter modes for the display format.
* A backbuffer format is valid so long as there's support for color conversion
 to the display format.
* A backbuffer format of D3DFMT_UNKNOWN is allowed and means that it should be
 the same as the display format.
2014-01-28 19:38:47 +01:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
ati_fragment_shader.c
buffer.c wined3d: Set buffer->map_ptr to NULL on unmap. 2014-01-27 17:39:47 +01:00
context.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
cs.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
device.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
directx.c wined3d: Improve CheckDeviceType() support for windowed mode. 2014-01-28 19:38:47 +01:00
drawprim.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
gl_compat.c
glsl_shader.c wined3d: Avoid wined3d_ftoa buffer overflow. 2014-01-14 12:31:37 +01:00
nvidia_texture_shader.c
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c
resource.c wined3d: Remove resource->allocatedMemory. 2014-01-16 21:04:19 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c
surface.c wined3d: Only set SFLAG_DYNLOCK when map_binding = sysmem. 2014-01-17 18:10:18 +01:00
swapchain.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
texture.c wined3d: Start to split up surface_prepare_system_memory. 2014-01-13 18:41:15 +01:00
utils.c wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00