Sweden-Number/dlls/d3d8
Stefan Dösinger 14a245690d d3d8: Implement FPUSETUP for msvc. 2011-09-26 17:59:45 +02:00
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tests d3d8: Implement FPUSETUP for msvc. 2011-09-26 17:59:45 +02:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
cubetexture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c wined3d: Make D3DRS_ZBIAS work. 2011-07-05 13:46:07 +02:00
d3d8_private.h d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
device.c d3d8: Implement FPUSETUP for msvc. 2011-09-26 17:59:45 +02:00
directx.c d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
shader.c wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
surface.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
swapchain.c wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
texture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexdeclaration.c dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
volume.c d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
volumetexture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00