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Makefile.in
wined3d: Use a swapchain for GDI surfaces.
2008-08-19 12:21:32 +02:00
arb_program_shader.c
d3d9: Test for fixed function value clamping.
2008-08-21 13:27:58 +02:00
ati_fragment_shader.c
d3d9: Test for fixed function value clamping.
2008-08-21 13:27:58 +02:00
baseshader.c
wined3d: Ask the ffp/shader/blit implementation about format support.
2008-08-20 12:26:02 +02:00
basetexture.c
wined3d: Use the nofilter mipmap lookup for np2 textures.
2008-07-18 11:41:21 +02:00
clipper.c
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context.c
wined3d: Track FBOs per-context.
2008-08-22 10:38:59 +02:00
cubetexture.c
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device.c
ddraw: Only ddraw checks wether one can give a null pointer to SetMaterial.
2008-08-22 11:32:09 +02:00
directx.c
wined3d: Use 8 bits-per-component for the PBO test internal format.
2008-08-25 11:29:38 +02:00
drawprim.c
wined3d: Move depth stencil location handling code up a couple of lines.
2008-08-22 10:38:30 +02:00
glsl_shader.c
wined3d: Filter out more spam.
2008-08-21 13:34:23 +02:00
indexbuffer.c
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nvidia_texture_shader.c
wined3d: Don't skip applying texdims with shaders.
2008-08-21 13:33:30 +02:00
palette.c
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pixelshader.c
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query.c
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resource.c
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state.c
wined3d: Don't enable texture dimensions with shaders.
2008-08-21 13:33:20 +02:00
stateblock.c
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surface.c
wined3d: Track FBOs per-context.
2008-08-22 10:38:59 +02:00
surface_base.c
wined3d: Track overlay surfaces in the overlayed surface.
2008-08-05 14:09:37 +02:00
surface_gdi.c
wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette.
2008-08-21 13:35:35 +02:00
swapchain.c
wined3d: Add a swapchain method to set the dest override.
2008-08-19 12:25:20 +02:00
swapchain_base.c
wined3d: Move some swapchain code into a base class.
2008-08-19 12:20:47 +02:00
swapchain_gdi.c
wined3d: Add a swapchain method to set the dest override.
2008-08-19 12:25:20 +02:00
texture.c
wined3d: Set the texture wrap default with the NP2 emulation properly.
2008-08-21 13:33:42 +02:00
utils.c
wined3d: Remove useless hash_table_entry_t typedef.
2008-08-22 10:39:08 +02:00
vertexbuffer.c
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vertexdeclaration.c
d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
2008-07-24 11:55:42 +02:00
vertexshader.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_main.c
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wined3d_private.h
wined3d: Remove useless hash_table_entry_t typedef.
2008-08-22 10:39:08 +02:00
wined3d_private_types.h
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