Sweden-Number/dlls/wined3d
Henri Verbeet 319ba87ab1 wined3d: Partially implement adapter_vk_clear_uav().
This is easy, and sufficient in a lot of cases. However, for a more
complete implementation, we'll want to do something more similar to
vkd3d.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-05 16:54:35 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Partially implement adapter_vk_clear_uav(). 2020-06-05 16:54:35 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c
device.c wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer(). 2020-06-04 13:50:47 +02:00
directx.c wined3d: Introduce WINED3DFMT_FLAG_DEPTH_STENCIL. 2020-06-05 16:54:35 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Clear WINED3DFMT_FLAG_DEPTH_STENCIL if the format is not supported as FBO attachment. 2020-06-05 16:54:35 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Reference the back buffer in wined3d_swapchain_vk_blit(). 2020-06-05 16:54:35 +02:00
texture.c wined3d: Introduce WINED3DFMT_FLAG_DEPTH_STENCIL. 2020-06-05 16:54:35 +02:00
utils.c wined3d: Clear WINED3DFMT_FLAG_DEPTH_STENCIL if the format is not supported as FBO attachment. 2020-06-05 16:54:35 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Partially implement adapter_vk_clear_uav(). 2020-06-05 16:54:35 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Partially implement adapter_vk_clear_uav(). 2020-06-05 16:54:35 +02:00
wined3d_vk.h