Sweden-Number/dlls/d3d11
Józef Kucia a1ef2347b1 d3d11: Avoid magic number in d3d10_device_SOSetTargets().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-22 15:34:13 +01:00
..
tests d3d11/tests: Add basic test for texturing on feature level 9. 2017-03-15 17:32:54 +01:00
Makefile.in
async.c wined3d: Return WINED3DERR_INVALIDCALL for not started queries. 2017-02-03 19:05:12 +01:00
buffer.c wined3d: Pass structure byte stride to wined3d_buffer_create(). 2017-02-23 20:13:07 +01:00
d3d11.spec
d3d11_main.c d3d11: Removed no longer needed wine_rb_init error handling. 2016-08-31 22:23:00 +09:00
d3d11_private.h d3d11: Implement d3d11_immediate_context_CSSetShader(). 2017-01-25 15:54:31 +01:00
device.c d3d11: Avoid magic number in d3d10_device_SOSetTargets(). 2017-03-22 15:34:13 +01:00
inputlayout.c d3d11: Make extracting input signature more robust. 2017-03-22 15:34:13 +01:00
shader.c wined3d: Explicitly pass the byte-code format to shader creation functions (AFL). 2017-02-21 08:44:15 +01:00
state.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
texture.c d3d11: Validate array size for cube textures. 2017-02-10 21:29:06 +01:00
utils.c d3d11: Correctly print unhandled bind flags in wined3d_usage_from_d3d11. 2016-08-24 22:24:17 +09:00
version.rc
view.c d3d11: Fix default shader resource views for cube textures. 2017-02-10 21:29:04 +01:00