Sweden-Number/dlls/wined3d
Jan Sikorski 1554fc44c7 wined3d: Don't pass wined3d_shader to shader_spirv_compile().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 20:09:21 +02:00
..
Makefile.in makefiles: Add a -mcygwin flag to specify the inverse of -mno-cygwin. 2021-09-20 22:45:48 +02:00
adapter_gl.c wined3d: Keep PBO support flag in d3d_info. 2021-09-15 19:34:23 +02:00
adapter_vk.c wined3d: Avoid the pipeline barrier when mapping buffer objects backing textures. 2021-09-15 19:34:23 +02:00
arb_program_shader.c wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit(). 2021-06-25 22:48:48 +02:00
ati_fragment_shader.c
buffer.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
context.c wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory(). 2021-06-22 17:57:47 +02:00
context_gl.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
context_vk.c wined3d: Implement Vulkan NULL cube array image shader resource view descriptors. 2021-09-27 20:38:04 +02:00
cs.c wined3d: Do not return a struct upload_bo from the map_upload_bo callback. 2021-10-05 20:09:21 +02:00
device.c wined3d: Implement Vulkan NULL cube array image shader resource view descriptors. 2021-09-27 20:38:04 +02:00
directx.c wined3d: Add GPU information for AMD VANGOGH. 2021-09-23 20:22:24 +02:00
gl_compat.c
glsl_shader.c wined3d: Simplify the odd line condition in gen_yv12_read(). 2021-09-01 21:21:19 +02:00
nvidia_texture_shader.c
palette.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
query.c wined3d: Do not call list_remove() on a Vulkan query which has not been started. 2021-09-29 21:38:12 +02:00
resource.c wined3d: Separate a resource_offset_map_pointer() helper. 2021-10-05 20:09:20 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Don't pass wined3d_shader to shader_spirv_compile(). 2021-10-05 20:09:21 +02:00
state.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
stateblock.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
surface.c
swapchain.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
texture.c wined3d: Separate a resource_offset_map_pointer() helper. 2021-10-05 20:09:20 +02:00
utils.c wined3d: Fix the center offset in get_projection_matrix. 2021-10-05 20:09:20 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce wined3d_view_load_location() helper. 2021-10-05 20:09:21 +02:00
wined3d.spec d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
wined3d_private.h wined3d: Do not return a struct upload_bo from the map_upload_bo callback. 2021-10-05 20:09:21 +02:00
wined3d_vk.h wined3d: Make use of VK_EXT_host_query_reset if available. 2021-08-03 23:41:05 +02:00