Sweden-Number/dlls/d3d9
Matteo Bruni df99c9b9f4 wined3d: Don't attach render targets on clears when unnecessary.
Otherwise we'd limit the cleared area to the size of the render target.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:32:00 +02:00
..
tests wined3d: Don't attach render targets on clears when unnecessary. 2018-04-27 16:32:00 +02:00
Makefile.in
buffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
d3d9.spec
d3d9_main.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
d3d9_private.h d3d9: Don't store currently used textures in the d3d9 device. 2018-04-13 22:21:41 +02:00
device.c wined3d: Add support for returning multiple scissor rectangles. 2018-04-26 20:30:14 +02:00
directx.c d3d9: Validate adapter format in CheckDeviceFormat(). 2018-04-17 20:57:27 +02:00
query.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
shader.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
stateblock.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
surface.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00
swapchain.c wined3d: Remove swap interval from swapchain description. 2018-03-22 18:14:55 +01:00
texture.c d3d9: Create single-level textures if the format doesn't support AUTOGENMIPMAP. 2018-03-12 17:57:35 +01:00
version.rc
vertexdeclaration.c d3d9: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:45 +01:00
volume.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00