.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Destroy depth_blt resources in the backend's destructor.
|
2008-07-10 12:17:06 +02:00 |
ati_fragment_shader.c
|
wined3d: Destroy depth_blt resources in the backend's destructor.
|
2008-07-10 12:17:06 +02:00 |
baseshader.c
|
wined3d: Destroy depth_blt resources in the backend's destructor.
|
2008-07-10 12:17:06 +02:00 |
basetexture.c
|
…
|
|
clipper.c
|
…
|
|
context.c
|
wined3d: Start the state splitup.
|
2008-07-08 10:45:56 +02:00 |
cubetexture.c
|
…
|
|
device.c
|
wined3d: Destroy depth_blt resources in the backend's destructor.
|
2008-07-10 12:17:06 +02:00 |
directx.c
|
wined3d: Remove the state table from the shader backend.
|
2008-07-08 21:08:54 +02:00 |
drawprim.c
|
wined3d: Track depth stencil location per-surface.
|
2008-07-03 11:50:52 +02:00 |
glsl_shader.c
|
wined3d: Destroy depth_blt resources in the backend's destructor.
|
2008-07-10 12:17:06 +02:00 |
indexbuffer.c
|
…
|
|
palette.c
|
…
|
|
pixelshader.c
|
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
|
2008-06-19 11:47:52 +02:00 |
query.c
|
…
|
|
resource.c
|
…
|
|
state.c
|
wined3d: Move fog to the vertex states.
|
2008-07-09 10:49:17 +02:00 |
stateblock.c
|
wined3d: Store the current GLSL program in the backend's private data.
|
2008-07-08 10:47:30 +02:00 |
surface.c
|
wined3d: Track depth stencil location per-surface.
|
2008-07-03 11:50:52 +02:00 |
surface_base.c
|
wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf().
|
2008-07-10 12:18:43 +02:00 |
surface_gdi.c
|
…
|
|
swapchain.c
|
wined3d: Restore the gamma when destroying the swapchain.
|
2008-07-02 12:27:05 +02:00 |
texture.c
|
…
|
|
utils.c
|
wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F.
|
2008-06-23 12:55:02 +02:00 |
vertexbuffer.c
|
…
|
|
vertexdeclaration.c
|
…
|
|
vertexshader.c
|
…
|
|
volume.c
|
…
|
|
volumetexture.c
|
…
|
|
wined3d.spec
|
…
|
|
wined3d_main.c
|
wined3d: Remove the DLL load init function.
|
2008-07-08 21:08:54 +02:00 |
wined3d_private.h
|
wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf().
|
2008-07-10 12:18:43 +02:00 |
wined3d_private_types.h
|
wined3d: Track depth stencil location per-surface.
|
2008-07-03 11:50:52 +02:00 |