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Makefile.in
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arb_program_shader.c
wined3d: Modify resource locations in wined3d_surface_blt() instead of the blitters.
2017-03-17 14:42:38 +01:00
ati_fragment_shader.c
wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
2017-03-13 19:28:39 +01:00
buffer.c
wined3d: Introduce helper function to reserve memory for arrays.
2017-02-28 20:40:02 +01:00
context.c
wined3d: Introduce wined3d_sampler_bind() helper function.
2017-03-20 19:21:16 +01:00
cs.c
wined3d: Send sub-resource copy calls through the command stream.
2017-03-08 15:30:29 +01:00
device.c
wined3d: Make wined3d samplers responsible for setting texture base level.
2017-03-20 19:21:21 +01:00
directx.c
wined3d: Recompute sampler count before allocating sampler range for compute shaders.
2017-03-15 17:33:00 +01:00
drawprim.c
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gl_compat.c
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glsl_shader.c
wined3d: Do not generate FFP fragment shader when SM4 vertex shader is active.
2017-03-22 15:34:13 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
wined3d: Make wined3d samplers responsible for setting texture base level.
2017-03-20 19:21:21 +01:00
shader.c
wined3d: Recognize SM4 dcl_index_range opcode.
2017-03-10 23:21:25 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize SM4 dcl_index_range opcode.
2017-03-10 23:21:25 +01:00
state.c
wined3d: Remove irrelevant comment.
2017-03-20 19:21:24 +01:00
stateblock.c
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surface.c
wined3d: Merge surface_blt_to_drawable() into surface_load_drawable().
2017-03-21 20:52:04 +01:00
swapchain.c
wined3d: Send swapchain context creation through the command stream.
2017-03-01 10:29:16 +01:00
texture.c
wined3d: Check for GL_FRONT before GL_BACK in wined3d_texture_get_gl_buffer().
2017-03-21 20:52:04 +01:00
utils.c
wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range().
2017-03-16 15:03:10 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Introduce wined3d_sampler_bind() helper function.
2017-03-20 19:21:16 +01:00
wined3d.spec
wined3d: Introduce wined3d_device_get_cs_sampler().
2017-03-07 16:33:40 +01:00
wined3d_gl.h
wined3d: Add support for seamless cube map filtering.
2017-03-08 16:37:35 +01:00
wined3d_main.c
wined3d: Introduce helper function to reserve memory for arrays.
2017-02-28 20:40:02 +01:00
wined3d_private.h
wined3d: Introduce wined3d_sampler_bind() helper function.
2017-03-20 19:21:16 +01:00