Makefile.in
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
bitmap.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
bitmap_render_target.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
brush.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
d2d1.spec
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d2d1: Implement D2D1MakeSkewMatrix().
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2018-10-03 16:22:18 -05:00 |
d2d1_private.h
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
dc_render_target.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
device.c
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d2d1: Remove unused function.
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2019-07-02 20:43:37 +02:00 |
effect.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
factory.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
geometry.c
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d2d1: Make qsort() callback functions cdecl.
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2019-08-22 09:56:00 +02:00 |
hwnd_render_target.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
layer.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
mesh.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
state_block.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
stroke.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |
wic_render_target.c
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d2d1: Build with msvcrt.
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2019-05-30 15:04:06 +02:00 |