.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Move alpha test states to the fragment pipeline.
|
2015-04-10 21:44:01 +09:00 |
ati_fragment_shader.c
|
wined3d: Move alpha test states to the fragment pipeline.
|
2015-04-10 21:44:01 +09:00 |
buffer.c
|
wined3d: Check the d3d buffer to find converted attributes.
|
2015-02-06 22:20:26 +09:00 |
context.c
|
wined3d: Add per-context private data for fragment pipelines.
|
2015-03-24 20:06:15 +09:00 |
cs.c
|
wined3d: Implement color keying in the glsl fragment pipeline.
|
2015-04-10 21:43:31 +09:00 |
device.c
|
d3d10core: Implement d3d10_device_DrawInstanced().
|
2015-03-24 17:41:17 +09:00 |
directx.c
|
wined3d: Match blitter and fragment processing color keying capabilities.
|
2015-04-10 21:43:51 +09:00 |
drawprim.c
|
d3d10core: Implement d3d10_device_DrawInstanced().
|
2015-03-24 17:41:17 +09:00 |
gl_compat.c
|
wined3d: Prefer the core glActiveTexture function.
|
2015-01-09 11:49:33 +01:00 |
glsl_shader.c
|
wined3d: Simplify alpha test and color keying in GLSL.
|
2015-04-10 21:44:13 +09:00 |
nvidia_texture_shader.c
|
wined3d: Move alpha test states to the fragment pipeline.
|
2015-04-10 21:44:01 +09:00 |
palette.c
|
wined3d: Set palettes on the swapchain.
|
2014-06-30 22:04:53 +02:00 |
query.c
|
wined3d: Use the core version of the asynchronous queries functions.
|
2015-02-02 22:39:05 +09:00 |
resource.c
|
wined3d: Do not validate format restrictions for buffers.
|
2015-02-11 23:05:04 +09:00 |
sampler.c
|
wined3d: Create GL sampler objects for wined3d sampler objects.
|
2015-01-15 17:24:43 +01:00 |
shader.c
|
wined3d: Fix a typo in vertexshader_init.
|
2015-04-08 23:14:24 +09:00 |
shader_sm1.c
|
wined3d: Record the data type of shader resources.
|
2014-12-03 11:14:25 +01:00 |
shader_sm4.c
|
wined3d: Recognize the SM4 or opcode.
|
2015-02-11 23:05:17 +09:00 |
state.c
|
wined3d: Simplify alpha test and color keying in GLSL.
|
2015-04-10 21:44:13 +09:00 |
stateblock.c
|
wined3d: Introduce a get_identity_matrix() function.
|
2015-03-19 20:56:42 +09:00 |
surface.c
|
wined3d: Match blitter and fragment processing color keying capabilities.
|
2015-04-10 21:43:51 +09:00 |
swapchain.c
|
wined3d: Implement color keying in arbfp_blit.
|
2015-04-10 21:43:12 +09:00 |
texture.c
|
wined3d: Implement color keying in the glsl fragment pipeline.
|
2015-04-10 21:43:31 +09:00 |
utils.c
|
wined3d: Match blitter and fragment processing color keying capabilities.
|
2015-04-10 21:43:51 +09:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Implement d3d10 style instance data step rates.
|
2015-03-24 17:41:06 +09:00 |
view.c
|
wined3d: Keep a reference to the resource in shader resource views.
|
2014-12-01 11:00:23 +01:00 |
volume.c
|
wined3d: Set GL_UNPACK_ALIGNMENT to 1.
|
2015-02-20 22:53:09 +09:00 |
wined3d.spec
|
d3d10core: Implement d3d10_device_DrawInstanced().
|
2015-03-24 17:41:17 +09:00 |
wined3d_gl.h
|
wined3d: Add support for GL_EXT_texture_snorm.
|
2015-03-10 21:43:32 +09:00 |
wined3d_main.c
|
wined3d: Fix trace output of emulated_textureram.
|
2014-09-02 15:07:09 +02:00 |
wined3d_private.h
|
wined3d: Move alpha test states to the fragment pipeline.
|
2015-04-10 21:44:01 +09:00 |