Sweden-Number/dlls/d3d8
Aric Stewart f7cacc1f09 d3d8: Initialize IDirect3DDevice8 *device to NULL in case of immediate cleanup (Coverity 795). 2008-10-07 15:21:20 +02:00
..
tests d3d8: Initialize IDirect3DDevice8 *device to NULL in case of immediate cleanup (Coverity 795). 2008-10-07 15:21:20 +02:00
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d. 2008-06-24 11:07:43 +02:00
d3d8_private.h d3d8: Don't store shader_handle's. 2008-08-20 10:26:51 +02:00
device.c d3d8: Fix IDirect3DDevice8::SetRenderTarget(). 2008-09-10 12:05:25 +02:00
directx.c ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
indexbuffer.c
pixelshader.c
resource.c
stateblock.c Spelling fixes. 2008-03-27 11:10:07 +01:00
surface.c
swapchain.c
texture.c
version.rc
vertexbuffer.c
vertexdeclaration.c d3d8: Reject broken normal declaration types with fixed function. 2008-03-28 14:49:30 +01:00
vertexshader.c d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c. 2008-10-06 13:07:02 +02:00
volume.c d3d8: Remove unneeded casts. 2007-12-05 12:04:39 +01:00
volumetexture.c