Sweden-Number/dlls/wined3d
Alexandre Julliard 5d62e5603a wined3d: Export all the vkd3d functions.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-03 10:07:16 +01:00
..
Makefile.in wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
adapter_gl.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
adapter_vk.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
arb_program_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
ati_fragment_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
buffer.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context_gl.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context_vk.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
cs.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
device.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
directx.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
gl_compat.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
glsl_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
nvidia_texture_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
palette.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
query.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
resource.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
sampler.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader_sm1.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader_sm4.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader_spirv.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
state.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
stateblock.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
surface.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
swapchain.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
texture.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
utils.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
version.rc
vertexdeclaration.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
view.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
wined3d.spec wined3d: Export all the vkd3d functions. 2022-03-03 10:07:16 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
wined3d_private.h wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
wined3d_shaders.h
wined3d_vk.h