Sweden-Number/dlls/wined3d
Jan Sikorski 2b3bb9e868 wined3d: Check map queue when executing command lists.
Increases performance of The Evil Within, and possibly other games that
render using command lists and map resources in the meantime.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-24 23:22:06 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Try to load winevulkan.dll instead of vulkan-1.dll. 2022-03-14 12:47:40 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Prevent buildup of retired OpenGL buffer objects' memory. 2022-03-11 19:23:28 +01:00
context_vk.c wined3d: Implement event queries using Vulkan events. 2022-03-07 20:33:00 +01:00
cs.c wined3d: Check map queue when executing command lists. 2022-03-24 23:22:06 +01:00
device.c wined3d: Trace GL buffer object creation more accurately. 2022-03-11 19:23:28 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Use list_empty() in shader_glsl_destroy(). 2022-03-11 19:23:28 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement event queries using Vulkan events. 2022-03-07 20:33:00 +01:00
resource.c wined3d: Rename resource_acquire to resource_reference. 2022-03-11 19:23:28 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Fix typo in WARN() message. 2022-03-03 18:59:24 +01:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Flush on texture download to avoid stalling on readout. 2022-03-24 23:22:06 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Allow changing settings using a new WINE_D3D_CONFIG environment variable. 2022-03-09 20:54:17 +01:00
wined3d_private.h wined3d: Pass mask to wined3d_next_cs_packet(). 2022-03-15 23:54:33 +01:00
wined3d_shaders.h
wined3d_vk.h