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Makefile.in
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arb_program_shader.c
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wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
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2007-11-08 11:54:43 +01:00 |
baseshader.c
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wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
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2007-11-08 11:54:43 +01:00 |
basetexture.c
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clipper.c
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context.c
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wined3d: Rewrite the draw buffer selection code.
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2007-11-06 13:56:55 +01:00 |
cubetexture.c
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wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy().
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2007-11-02 12:36:48 +01:00 |
device.c
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wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.
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2007-11-09 12:40:44 +01:00 |
directx.c
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wined3d: Load GLSL sampler uniforms at shader link time.
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2007-11-09 12:32:11 +01:00 |
drawprim.c
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wined3d: Move texture -> drawable blits to LoadLocation.
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2007-11-01 12:37:43 +01:00 |
glsl_shader.c
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wined3d: Load GLSL sampler uniforms at shader link time.
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2007-11-09 12:32:11 +01:00 |
indexbuffer.c
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palette.c
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pixelshader.c
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wined3d: Actually store the PS's vertex processing flag.
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2007-11-09 12:41:12 +01:00 |
query.c
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resource.c
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wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01 12:38:37 +01:00 |
state.c
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wined3d: Honor the driver's min point size.
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2007-11-08 12:05:19 +01:00 |
stateblock.c
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surface.c
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wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
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2007-11-09 12:40:26 +01:00 |
surface_base.c
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wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
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2007-11-09 12:40:26 +01:00 |
surface_gdi.c
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wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
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2007-11-09 12:40:26 +01:00 |
swapchain.c
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wined3d: Free the backbuffer array.
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2007-11-07 12:08:46 +01:00 |
texture.c
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utils.c
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wined3d: Reinstall the projected texture disabling for generated coords.
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2007-11-09 12:35:40 +01:00 |
vertexbuffer.c
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vertexdeclaration.c
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vertexshader.c
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wined3d: Replace the position fixup mul-add-add with a MAD.
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2007-11-08 12:03:39 +01:00 |
volume.c
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wined3d: Refuse to create volumes and volume textures if not supported.
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2007-11-07 12:07:29 +01:00 |
volumetexture.c
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wined3d.spec
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wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Store integer uniform locations.
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2007-11-09 12:32:02 +01:00 |
wined3d_private_types.h
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