..
Makefile.in
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adapter_gl.c
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adapter_vk.c
wined3d: Do not use a staging buffer if discarding a mappable buffer in adapter_vk_copy_bo_address().
2021-06-22 17:57:47 +02:00
arb_program_shader.c
wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit().
2021-06-25 22:48:48 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.
2021-07-01 22:34:31 +02:00
context.c
wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory().
2021-06-22 17:57:47 +02:00
context_gl.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
context_vk.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
cs.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
device.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
directx.c
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gl_compat.c
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glsl_shader.c
wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function().
2021-07-08 10:51:06 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Introduce a wined3d_bound_range() helper.
2021-07-07 18:14:35 +02:00
query.c
wined3d: Avoid ending the renderpass when issuing a query.
2021-06-29 15:31:21 +02:00
resource.c
wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions().
2021-06-28 19:43:28 +02:00
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
stateblock.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
surface.c
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swapchain.c
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texture.c
wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.
2021-07-01 22:34:31 +02:00
utils.c
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version.rc
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vertexdeclaration.c
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view.c
wined3d: Introduce a wined3d_bound_range() helper.
2021-07-07 18:14:35 +02:00
wined3d.spec
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
wined3d_vk.h
…