Sweden-Number/dlls/wined3d
Zebediah Figura 5ce7adaace d3d11: Implement constant buffer offsetting for OpenGL.
Based on a patch by Kimmo Myllyvirta.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45198
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:21:52 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Do not use a staging buffer if discarding a mappable buffer in adapter_vk_copy_bo_address(). 2021-06-22 17:57:47 +02:00
arb_program_shader.c wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit(). 2021-06-25 22:48:48 +02:00
ati_fragment_shader.c
buffer.c wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data. 2021-07-01 22:34:31 +02:00
context.c wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory(). 2021-06-22 17:57:47 +02:00
context_gl.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
context_vk.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
cs.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
device.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function(). 2021-07-08 10:51:06 +02:00
nvidia_texture_shader.c
palette.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
query.c wined3d: Avoid ending the renderpass when issuing a query. 2021-06-29 15:31:21 +02:00
resource.c wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions(). 2021-06-28 19:43:28 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
stateblock.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
surface.c
swapchain.c
texture.c wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data. 2021-07-01 22:34:31 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
wined3d.spec d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
wined3d_vk.h