Sweden-Number/dlls/wined3d
Zebediah Figura 9f85d5dab0 wined3d: Use wined3d_state_get_light() in wined3d_state_record_lights().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-03 22:27:05 +01:00
..
Makefile.in
adapter_gl.c wined3d: Get rid of vram_bytes from struct wined3d_adapter. 2018-11-21 17:06:03 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Do not crash when trying to draw to buffer render target. 2018-11-23 20:17:44 +01:00
cs.c wined3d: Introduce wined3d_cs_require_space() helper. 2018-11-30 19:36:51 +01:00
device.c wined3d: Introduce wined3d_cs_finish() helper. 2018-11-29 17:48:34 +01:00
directx.c wined3d: Lock wined3d mutex in wined3d_get_adapter_identifier(). 2018-12-03 22:27:05 +01:00
gl_compat.c
glsl_shader.c wined3d: Simplify "glsl_generate_ffp" texture projection. 2018-11-26 20:24:58 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS. 2018-11-21 17:06:42 +01:00
resource.c wined3d: Disallow dynamic rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Use wined3d_state_get_light() in wined3d_state_record_lights(). 2018-12-03 22:27:05 +01:00
surface.c wined3d: Get rid of the redundant WINED3D_TEXTURE_CREATE_MAPPABLE flag in surface_convert_format(). 2018-11-23 20:17:44 +01:00
swapchain.c wined3d: Lock wined3d mutex in wined3d_swapchain_present(). 2018-12-03 22:27:05 +01:00
texture.c wined3d: Introduce wined3d_cs_finish() helper. 2018-11-29 17:48:34 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Introduce wined3d_cs_finish() helper. 2018-11-29 17:48:34 +01:00