.. |
tests
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d3d8/tests: Fix the Visual C++ double to float conversion warnings.
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2007-05-29 13:46:56 +02:00 |
Makefile.in
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d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
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2007-02-14 13:50:57 +01:00 |
basetexture.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
cubetexture.c
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d3d8: Void functions should not return a value.
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2007-04-09 12:15:28 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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d3d8: Add a dll global critical section.
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2007-06-06 13:39:36 +02:00 |
d3d8_private.h
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d3d8: Add a dll global critical section.
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2007-06-06 13:39:36 +02:00 |
device.c
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d3d8: Hold the lock in IDirect3DDevice8 methods.
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2007-06-11 13:54:33 +02:00 |
directx.c
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d3d8: Hold the DLL lock in IDirect3D8 methods.
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2007-06-06 13:39:49 +02:00 |
indexbuffer.c
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d3d8: Void functions should not return a value.
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2007-04-09 12:15:28 +02:00 |
pixelshader.c
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Assorted spelling fixes.
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2006-10-13 11:55:04 +02:00 |
resource.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
stateblock.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
surface.c
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d3d: Fix the surface locking rectangle validation.
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2007-05-04 13:41:13 +02:00 |
swapchain.c
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d3d8: Fix implicit surface refcounting.
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2006-12-06 12:41:27 +01:00 |
texture.c
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d3d8: Void functions should not return a value.
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2007-04-09 12:15:28 +02:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
vertexdeclaration.c
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d3d8: Save the d3d8 vertex declaration.
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2007-03-08 11:58:23 +01:00 |
vertexshader.c
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d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
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2007-02-14 13:54:17 +01:00 |
volume.c
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d3d8: Handle volume container in d3d8.
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2006-12-18 12:07:54 +01:00 |
volumetexture.c
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d3d8: Void functions should not return a value.
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2007-04-09 12:15:28 +02:00 |