Sweden-Number/dlls/d3d9
Justin Martin 6ad6c1ff4a d3d9: Implement d3d9_device_CreateRenderTargetEx().
Signed-off-by: Justin Martin <jaming@protonmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 19:21:34 +02:00
..
tests d3d9: Implement d3d9_device_CreateRenderTargetEx(). 2019-06-25 19:21:34 +02:00
Makefile.in
buffer.c d3d9: Always allow read and write map access to non-DEFAULT buffers. 2019-05-14 20:13:59 +02:00
d3d9.spec
d3d9_main.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
d3d9_private.h wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
device.c d3d9: Implement d3d9_device_CreateRenderTargetEx(). 2019-06-25 19:21:34 +02:00
directx.c d3d9: Return failure in CheckDeviceFormat() for unsupported adapter formats. 2019-03-06 18:31:03 +01:00
query.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
shader.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
stateblock.c d3d9: Forbid capturing a stateblock while recording. 2019-04-03 20:35:53 +02:00
surface.c d3d9: Take usage flags into account when assigning map flags. 2019-01-31 00:12:57 +01:00
swapchain.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
texture.c d3d9: Refuse to create D3DUSAGE_WRITEONLY textures. 2019-02-05 19:27:03 +01:00
version.rc
vertexdeclaration.c d3d9: Don't upload unused system memory vertex buffers. 2019-03-06 18:30:57 +01:00
volume.c d3d9: Take usage flags into account when assigning map flags. 2019-01-31 00:12:57 +01:00