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Makefile.in
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arb_program_shader.c
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wined3d: Test if result.clip[] works correctly.
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2009-09-28 17:33:07 +02:00 |
ati_fragment_shader.c
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baseshader.c
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wined3d: Move common shader fields to IWineD3DBaseShaderClass.
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2009-09-25 15:14:35 +02:00 |
basetexture.c
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wined3d: Create a separate function for deleting GL textures.
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2009-09-23 13:25:02 +02:00 |
buffer.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
clipper.c
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…
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context.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
cubetexture.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
device.c
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wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field.
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2009-09-30 14:31:59 +02:00 |
directx.c
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wined3d: Fix an error string.
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2009-10-01 12:10:35 +02:00 |
drawprim.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Move common shader fields to IWineD3DBaseShaderClass.
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2009-09-25 15:14:35 +02:00 |
nvidia_texture_shader.c
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palette.c
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pixelshader.c
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wined3d: Move common shader fields to IWineD3DBaseShaderClass.
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2009-09-25 15:14:35 +02:00 |
query.c
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resource.c
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wined3d: Move "parent_ops" to IWineD3DResourceClass.
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2009-09-18 08:55:33 -05:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Add WINED3D_SM4_OP_MIN.
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2009-08-28 11:54:49 +02:00 |
state.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
stateblock.c
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wined3d: Use stateblock_init_contained_states() for WINED3DSBT_PIXELSTATE stateblocks.
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2009-10-01 12:03:55 +02:00 |
surface.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
surface_base.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
surface_gdi.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
swapchain.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
swapchain_base.c
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wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
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2009-09-16 13:04:32 -05:00 |
swapchain_gdi.c
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wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
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2009-09-16 13:04:32 -05:00 |
texture.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
utils.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
vertexdeclaration.c
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wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
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2009-09-28 12:38:25 +02:00 |
vertexshader.c
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wined3d: Move common shader fields to IWineD3DBaseShaderClass.
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2009-09-25 15:14:35 +02:00 |
view.c
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volume.c
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wined3d: Track GL texture states in a separate structure.
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2009-09-23 13:24:16 +02:00 |
volumetexture.c
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wined3d: Track GL texture states in a separate structure.
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2009-09-23 13:24:16 +02:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
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wined3d: Add support for ARB_provoking_vertex.
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2009-09-23 12:37:18 +02:00 |
wined3d_main.c
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wined3d: Get rid of a redundant strcpy().
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2009-09-17 10:09:10 -05:00 |
wined3d_private.h
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wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field.
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2009-09-30 14:31:59 +02:00 |