Sweden-Number/dlls/wined3d
Stefan Dösinger 28bfc20589 wined3d: Use the map binding to optimize sysmem->sysmem blits. 2014-01-13 18:41:03 +01:00
..
Makefile.in
arb_program_shader.c wined3d: GL_NV_vertex_program2_option supports relative offsets > 63. 2014-01-09 17:39:55 +01:00
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Reset the command stream state as well in wined3d_device_reset(). 2014-01-09 15:50:25 +01:00
device.c wined3d: Place the logo texture in the default pool. 2014-01-10 12:06:04 +01:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Introduce a common GLSL handler for scalar instructions. 2014-01-09 15:50:30 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c
surface.c wined3d: Use the map binding to optimize sysmem->sysmem blits. 2014-01-13 18:41:03 +01:00
swapchain.c wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen. 2014-01-10 12:06:09 +01:00
texture.c wined3d: Mark the map binding up to date in texture2d_sub_resource_add_dirty_region. 2014-01-10 17:56:41 +01:00
utils.c wined3d: Give user memory its own location. 2014-01-10 17:59:16 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Give user memory its own location. 2014-01-10 17:59:16 +01:00