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Makefile.in
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…
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arb_program_shader.c
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wined3d: ARB clipplane init needs the helper constant.
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2009-08-05 11:19:14 +02:00 |
ati_fragment_shader.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
baseshader.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
basetexture.c
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wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the value.
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2009-08-04 13:03:44 +02:00 |
buffer.c
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wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
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2009-07-21 14:22:44 +02:00 |
clipper.c
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…
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context.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
cubetexture.c
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wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
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2009-07-21 14:22:44 +02:00 |
device.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
directx.c
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wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM.
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2009-08-05 11:19:46 +02:00 |
drawprim.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
gl_compat.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
glsl_shader.c
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wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
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2009-07-21 14:22:44 +02:00 |
nvidia_texture_shader.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
palette.c
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…
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pixelshader.c
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…
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query.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
resource.c
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shader_sm1.c
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wined3d: Recognize SM4 arrays.
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2009-07-16 16:03:23 +02:00 |
shader_sm4.c
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wined3d: Recognize the SM4 log opcode.
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2009-07-20 13:35:07 +02:00 |
state.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
stateblock.c
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…
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surface.c
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wined3d: Preload the correct texture location.
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2009-08-05 11:19:35 +02:00 |
surface_base.c
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…
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surface_gdi.c
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…
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swapchain.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
swapchain_base.c
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…
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swapchain_gdi.c
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…
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texture.c
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wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
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2009-07-21 14:22:44 +02:00 |
utils.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
vertexdeclaration.c
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vertexshader.c
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view.c
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volume.c
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volumetexture.c
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wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
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2009-07-21 14:22:44 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
wined3d_main.c
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wined3d: Keep track of a thread's wined3d context.
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2009-07-22 14:42:50 +02:00 |
wined3d_private.h
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wined3d: Statically initialize the filter lookup tables.
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2009-08-04 13:04:23 +02:00 |