Sweden-Number/dlls/d3d11
Nikolay Sivov 3ce2336788 d3d11: Always initialize out view pointer in CreateRenderTargetView().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51195
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit df8ef3a54f)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
2022-03-16 23:28:16 +01:00
..
tests d3d11: Always initialize out view pointer in CreateRenderTargetView(). 2022-03-16 23:28:16 +01:00
Makefile.in d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
async.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
d3d11.spec gdi32: Add D3DKMTSetVidPnSourceOwner and D3DKMTCheckVidPnExclusiveOwnership stubs. 2019-10-22 23:04:27 +02:00
d3d11_main.c d3d11: Stop advertising the ID3D10Device interface on devices created by d3d11. 2020-06-02 11:15:02 +02:00
d3d11_private.h d3d11: Add initial implementation of CreateDeviceContextState. 2021-06-29 23:42:27 +02:00
device.c d3d11: Always initialize out view pointer in CreateRenderTargetView(). 2022-03-16 23:28:16 +01:00
inputlayout.c d3d11: Introduce a function to convert a D3D11 input class to wined3d. 2020-04-06 21:21:42 +02:00
shader.c d3d11: Use stricmp() instead of _strnicmp(..., -1). 2020-03-26 18:34:50 +01:00
state.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
texture.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
utils.c d3d11: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2. 2020-09-03 18:19:24 +02:00
version.rc
view.c d3d11: Stop warning about depth stencil view flags. 2020-04-07 20:55:48 +02:00