Sweden-Number/dlls/d3d9
Henri Verbeet 888b278096 d3d9: wined3d_device_get_available_texture_mem() returns a UINT. 2014-08-18 12:47:10 +02:00
..
tests d3d9/tests: Get rid of struct vertex_floatcolor. 2014-07-16 11:56:01 +02:00
Makefile.in
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: The "forwardReference" field in struct d3d9_surface is always a texture, if set. 2014-08-18 12:47:01 +02:00
device.c d3d9: wined3d_device_get_available_texture_mem() returns a UINT. 2014-08-18 12:47:10 +02:00
directx.c
query.c wined3d: Validate and handle query size parameter. 2014-06-16 13:56:35 +02:00
shader.c
stateblock.c
surface.c d3d9: The "forwardReference" field in struct d3d9_surface is always a texture, if set. 2014-08-18 12:47:01 +02:00
swapchain.c d3d9: Check the device status in present calls. 2014-06-27 10:37:39 +02:00
texture.c wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
version.rc
vertexdeclaration.c
volume.c d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00