Sweden-Number/dlls/d3d10
Connor McAdams ab0a3cb2ff d3d10: Apply shader resources for shaders used in pass.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-25 22:30:40 +01:00
..
tests d3d10: Add tests for matrix effect variable. 2020-03-24 19:43:38 +01:00
Makefile.in d3dcompiler: Always expect D3D_COMPILER_VERSION to be defined. 2019-11-12 21:39:40 +01:00
d3d10.spec d3d10: Sync spec file to Windows 10. 2017-03-30 22:06:34 +02:00
d3d10_main.c d3dcompiler: Move d3d10 reflection stubs into d3dcompiler. 2019-11-06 16:03:31 +01:00
d3d10_private.h d3d10: Get resources used by effect shaders. 2020-03-24 19:43:38 +01:00
effect.c d3d10: Apply shader resources for shaders used in pass. 2020-03-25 22:30:40 +01:00
shader.c d3dcompiler: Move d3d10 reflection stubs into d3dcompiler. 2019-11-06 16:03:31 +01:00
stateblock.c d3d10: Move debug_d3d10_device_state_types() to stateblock.c. 2019-10-31 00:33:46 +01:00
version.rc