Sweden-Number/dlls/gdi32
Zhiyi Zhang 8fad0b146d gdi32: Report real VREFRESH values for GetDeviceCaps() with display DCs.
Even though MSDN says 0 and 1 are both valid and they represent the default refresh rate of display
hardware. Some games rely on the value being the real refresh rate and use it to cap frame rates.

Fix an issue that Sakuna: Of Rice and Ruin reports monitors of 1Hz and cap to 1fps.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-27 21:12:06 +01:00
..
dibdrv gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
enhmfdrv gdi32: Use wide-character string literals. 2020-11-06 17:34:27 +01:00
mfdrv
tests gdi32: Avoid best fit chars when mapping unicode character to a glyph index. 2021-01-20 22:09:48 +01:00
uniscribe gdi32/uniscribe: Get rid of shaping group values in Arabic shaping data table. 2021-01-20 22:11:40 +01:00
Makefile.in gdi32: Introduce new opentype font parsing helpers. 2020-12-03 20:18:38 +01:00
bidi.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
bitblt.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
bitmap.c
brush.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
clipping.c
dc.c gdi32: Report correct HORZRES and VERTRES values for GetDeviceCaps() with DCs on a specific monitor. 2021-01-27 21:12:01 +01:00
dib.c gdi32: Avoid exceeding the actual bitmap height. 2020-11-12 13:58:33 +01:00
driver.c gdi32: Report real VREFRESH values for GetDeviceCaps() with display DCs. 2021-01-27 21:12:06 +01:00
enhmetafile.c gdi32: Use wide-character string literals. 2020-11-06 17:34:27 +01:00
font.c gdi32: Preserve the GGO_UNHINTED bits until used. 2021-01-21 20:46:13 +01:00
freetype.c gdi32: Preserve the GGO_UNHINTED bits until used. 2021-01-21 20:46:13 +01:00
gdi32.rc
gdi32.spec gdi32: Merge in Uniscribe functionality. 2020-11-09 20:15:11 +01:00
gdi_private.h gdi32: Report correct HORZRES and VERTRES values for GetDeviceCaps() with DCs on a specific monitor. 2021-01-27 21:12:01 +01:00
gdiobj.c gdi32: Implement GdiDllInitialize stub. 2020-11-06 18:20:32 +01:00
icm.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
mapping.c
metafile.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
opengl.c gdi32: Use wide-character string literals. 2020-11-06 17:34:27 +01:00
opentype.c gdi32: Try to parse font props without FreeType. 2020-12-03 20:18:38 +01:00
painting.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
palette.c
path.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
pen.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00
printdrv.c
region.c gdi32: Merge rectangles horizontally when possible in CreatePolyPolygonRgn. 2021-01-22 11:12:21 +01:00
resource.h
vertical.c
vulkan.c gdi32: Build with msvcrt. 2020-11-05 10:44:16 +01:00