.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Rename bsize to content_size to reflect usage.
|
2013-02-26 11:27:39 +01:00 |
ati_fragment_shader.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
buffer.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
context.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
device.c
|
wined3d: Ignore WS_VISIBLE and WS_EX_TOPMOST when dropping out of fullscreen.
|
2013-04-03 11:33:52 +02:00 |
directx.c
|
wined3d: Report Win 8 when appropriate.
|
2013-04-04 19:30:08 +02:00 |
drawprim.c
|
wined3d: Remove draw_primitive_strided.
|
2013-01-25 11:30:33 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
query.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
resource.c
|
…
|
|
sampler.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
shader.c
|
wined3d: Make shader buffer dynamic.
|
2013-02-26 11:28:44 +01:00 |
shader_sm1.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
shader_sm4.c
|
…
|
|
state.c
|
…
|
|
stateblock.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
surface.c
|
wined3d: Avoid signed-unsigned integer comparisons.
|
2013-03-05 09:50:03 +01:00 |
swapchain.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
texture.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
utils.c
|
wined3d: Add RESZ support.
|
2013-02-19 10:39:47 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
view.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
volume.c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
wined3d.spec
|
wined3d: Remove draw_primitive_strided.
|
2013-01-25 11:30:33 +01:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
|
2013-01-25 11:18:13 +01:00 |
wined3d_private.h
|
wined3d: Add NVIDIA GeForce 410M.
|
2013-03-27 12:03:49 +01:00 |