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Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
arb_program_shader.c
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wined3d: Pass a context to surface_load_fb_texture.
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2015-10-16 19:56:39 +09:00 |
ati_fragment_shader.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
buffer.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
context.c
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wined3d: Use the core version of the debug messages functions.
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2015-10-22 17:32:23 +09:00 |
cs.c
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ddraw: Return the right error if range color keys are used.
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2015-08-24 20:42:40 +09:00 |
device.c
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wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index.
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2015-10-20 00:30:38 +09:00 |
directx.c
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wined3d: Use the core version of the debug messages functions.
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2015-10-22 17:32:23 +09:00 |
drawprim.c
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wined3d: Pass a context to surface_load_location.
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2015-10-16 19:56:42 +09:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders.
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2015-10-21 22:41:48 +09:00 |
nvidia_texture_shader.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
palette.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
query.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
resource.c
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wined3d: Require FBO attachability for render targets and depth stencils.
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2015-06-09 22:09:57 +09:00 |
sampler.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
shader.c
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wined3d: Fully initialize partially written varyings in SM3 shaders.
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2015-10-13 22:23:59 +09:00 |
shader_sm1.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
shader_sm4.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
state.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
stateblock.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
surface.c
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d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
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2015-10-23 19:19:17 +09:00 |
swapchain.c
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wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
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2015-10-20 00:30:38 +09:00 |
texture.c
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wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
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2015-10-23 19:19:00 +09:00 |
utils.c
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wined3d: Add a format fixup for INTZ on core profile.
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2015-10-22 17:32:12 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
volume.c
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wined3d: Merge wined3d_volume_{inc, dec}ref in their respective caller.
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2015-10-08 21:00:17 +09:00 |
wined3d.spec
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d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
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2015-10-23 19:19:17 +09:00 |
wined3d_gl.h
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wined3d: Use GL_RGB565 if available.
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2015-08-20 20:16:15 +09:00 |
wined3d_main.c
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
wined3d_private.h
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wined3d: Allow FBO blits for depth formats with swizzle fixups.
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2015-10-22 17:32:07 +09:00 |