..
tests
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2011-11-21 11:01:10 +01:00
Makefile.in
ddraw: Just pass NULL as swapchain parent.
2011-03-08 12:28:20 +01:00
clipper.c
ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking.
2011-11-14 15:25:21 +01:00
ddraw.c
ddraw: Move setting ddraw->d3d_target out of ddraw_attach_d3d_device().
2011-11-23 09:13:49 +01:00
ddraw.spec
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ddraw_classes.idl
ddraw: Convert dll registration to the IRegistrar mechanism.
2010-12-07 12:54:12 +01:00
ddraw_private.h
ddraw: We can't render to the desktop window either.
2011-11-18 14:26:16 +01:00
device.c
ddraw: Set the render target to the wined3d frontbuffer on D3D device cleanup.
2011-11-24 17:09:48 +01:00
executebuffer.c
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
light.c
ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking.
2011-11-14 15:25:21 +01:00
main.c
ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking.
2011-11-14 15:25:21 +01:00
material.c
ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking.
2011-11-14 15:25:21 +01:00
palette.c
ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking.
2011-11-14 15:25:21 +01:00
surface.c
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22 10:52:45 +01:00
utils.c
ddraw: Get rid of some ERRs in PixelFormat_DD2WineD3D().
2011-09-13 09:19:40 +02:00
version.rc
resources: Define a generic mechanism for adding extra values to the common version block.
2010-12-03 14:53:59 +01:00
vertexbuffer.c
ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking.
2011-11-14 15:25:21 +01:00
viewport.c
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00