Sweden-Number/dlls/wined3d
Stefan Dösinger 212ff6ff57 wined3d: Remove some #ifdefs. 2008-07-22 13:01:22 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
baseshader.c
basetexture.c wined3d: Use the nofilter mipmap lookup for np2 textures. 2008-07-18 11:41:21 +02:00
clipper.c
context.c wined3d: Use less strict pixel format matching if the match fails. 2008-07-22 13:00:47 +02:00
cubetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
device.c wined3d: Fix a copy and paste bug. 2008-07-22 13:00:58 +02:00
directx.c wined3d: Set WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET. 2008-07-22 13:01:15 +02:00
drawprim.c
glsl_shader.c
indexbuffer.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Whitespace fix. 2008-07-22 13:01:07 +02:00
stateblock.c
surface.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
surface_base.c
surface_gdi.c
swapchain.c
texture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
utils.c wined3d: Remove some #ifdefs. 2008-07-22 13:01:22 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
wined3d_private_types.h