Sweden-Number/dlls/d3d9/tests
Paul Gofman df509be8c6 wined3d: Allow loading buffers mapped through system memory.
Fixes rendering dirt on the wind shield and GL_INVALID_OPERATION
errors in "Need For Speed Shift 2".

The test succeeds on Windows with retail Direct3D 9, but fails
with debug Direct3D 9 if selected in DirectX SDK control panel:
error code is returned from _DrawIndexedPrimitive() and the
triangle is not rendered.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-25 21:11:32 +02:00
..
Makefile.in d3d9/tests: Merge vertexdeclaration.c into device.c. 2014-05-02 14:08:42 +02:00
d3d9ex.c d3d9/tests: Spelling fixes in ok() messages and a comment. 2019-09-04 19:49:20 +02:00
device.c d3d9/tests: Spelling fixes in ok() messages and a comment. 2019-09-04 19:49:20 +02:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
visual.c wined3d: Allow loading buffers mapped through system memory. 2019-09-25 21:11:32 +02:00