.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Recognize SM4 umul opcode.
|
2017-03-10 23:21:24 +01:00 |
ati_fragment_shader.c
|
wined3d: Use the MAX_TEXTURES define in a few more places.
|
2017-03-10 23:21:24 +01:00 |
buffer.c
|
wined3d: Introduce helper function to reserve memory for arrays.
|
2017-02-28 20:40:02 +01:00 |
context.c
|
wined3d: Add support for seamless cube map filtering.
|
2017-03-08 16:37:35 +01:00 |
cs.c
|
wined3d: Send sub-resource copy calls through the command stream.
|
2017-03-08 15:30:29 +01:00 |
device.c
|
wined3d: Create dummy cube array textures.
|
2017-03-08 16:37:29 +01:00 |
directx.c
|
wined3d: Add support for seamless cube map filtering.
|
2017-03-08 16:37:35 +01:00 |
drawprim.c
|
wined3d: Do not crash when attempting to issue draw call with no attachments.
|
2017-02-27 09:57:16 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Implement SM4 umul instruction.
|
2017-03-10 23:21:24 +01:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
query.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
resource.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
sampler.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
shader.c
|
wined3d: Recognize SM4 umul opcode.
|
2017-03-10 23:21:24 +01:00 |
shader_sm1.c
|
wined3d: Validate the SM4 token count (AFL).
|
2017-02-21 08:44:12 +01:00 |
shader_sm4.c
|
wined3d: Recognize SM4 umul opcode.
|
2017-03-10 23:21:24 +01:00 |
state.c
|
wined3d: Allocate texture binding set for compute pipeline.
|
2017-02-22 17:25:19 +01:00 |
stateblock.c
|
wined3d: Do not record the GL primitive type in stateblocks.
|
2017-02-27 09:57:37 +01:00 |
surface.c
|
wined3d: Validate blit parameters in wined3d_texture_blt().
|
2017-03-07 09:00:54 +01:00 |
swapchain.c
|
wined3d: Send swapchain context creation through the command stream.
|
2017-03-01 10:29:16 +01:00 |
texture.c
|
wined3d: Send blits through the command stream.
|
2017-03-08 15:30:27 +01:00 |
utils.c
|
wined3d: Introduce helper function to reserve memory for arrays.
|
2017-02-28 20:40:02 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
view.c
|
wined3d: Implement UAV counters.
|
2017-03-03 13:23:56 +01:00 |
wined3d.spec
|
wined3d: Introduce wined3d_device_get_cs_sampler().
|
2017-03-07 16:33:40 +01:00 |
wined3d_gl.h
|
wined3d: Add support for seamless cube map filtering.
|
2017-03-08 16:37:35 +01:00 |
wined3d_main.c
|
wined3d: Introduce helper function to reserve memory for arrays.
|
2017-02-28 20:40:02 +01:00 |
wined3d_private.h
|
wined3d: Recognize SM4 umul opcode.
|
2017-03-10 23:21:24 +01:00 |