Sweden-Number/dlls/wined3d
H. Verbeet 973496d5e4 wined3d: Cleanup shader_glsl_load_psamplers(). 2007-07-02 13:36:26 +02:00
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Makefile.in
arb_program_shader.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
baseshader.c
basetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
clipper.c
context.c wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well. 2007-07-02 13:35:50 +02:00
cubetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
device.c wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well. 2007-07-02 13:35:50 +02:00
directx.c wined3d: Cleanup GL extension detection. 2007-06-27 11:44:32 +02:00
drawprim.c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
glsl_shader.c wined3d: Cleanup shader_glsl_load_psamplers(). 2007-07-02 13:36:26 +02:00
indexbuffer.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
palette.c
pixelshader.c wined3d: Implement texldl. 2007-06-28 11:01:15 +02:00
query.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
resource.c
state.c wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used. 2007-07-02 13:36:15 +02:00
stateblock.c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
surface.c wined3d: Remove superfluous casts of void pointers to other pointer types. 2007-06-27 12:53:37 +02:00
surface_gdi.c wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
swapchain.c wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
texture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
utils.c wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them. 2007-06-18 12:33:56 +02:00
vertexbuffer.c wined3d: Fixed pointer casting and additions. 2007-06-20 13:10:35 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Implement texldl. 2007-06-28 11:01:15 +02:00
volume.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
volumetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
wined3d.spec
wined3d_main.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
wined3d_private.h wined3d: Get rid of the oneToOneTexUnitMap field. 2007-06-29 13:42:26 +02:00
wined3d_private_types.h