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Makefile.in
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wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25 19:50:32 +01:00 |
arb_program_shader.c
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wined3d: Add a shader DLL init callback.
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2008-03-25 19:49:17 +01:00 |
ati_fragment_shader.c
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wined3d: Inherit from the proper state table in atifs.
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2008-03-28 14:49:38 +01:00 |
baseshader.c
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wined3d: Add a shader DLL init callback.
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2008-03-25 19:49:17 +01:00 |
basetexture.c
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clipper.c
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context.c
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wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25 19:50:32 +01:00 |
cubetexture.c
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device.c
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wined3d: Free heapMemory, not allocatedMemory when adjusting the surface.
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2008-03-27 11:19:05 +01:00 |
directx.c
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wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
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2008-03-25 19:50:55 +01:00 |
drawprim.c
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wined3d: Handle zero primitive count.
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2008-03-24 20:40:13 +01:00 |
glsl_shader.c
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wined3d: Add a shader DLL init callback.
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2008-03-25 19:49:17 +01:00 |
indexbuffer.c
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palette.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
pixelshader.c
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wined3d: Move shader generation into the shader backend.
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2008-03-25 19:35:58 +01:00 |
query.c
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wined3d: Give occlusion queries their own vtable.
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2008-03-03 11:58:10 +01:00 |
resource.c
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state.c
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wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25 19:50:32 +01:00 |
stateblock.c
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wined3d: Make device palettes dynamically allocated.
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2008-03-27 11:09:06 +01:00 |
surface.c
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wined3d: Don't use device palettes in RealizePalette.
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2008-03-25 11:53:47 +01:00 |
surface_base.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
surface_gdi.c
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wined3d: Don't use device palettes in RealizePalette.
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2008-03-25 11:53:47 +01:00 |
swapchain.c
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texture.c
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utils.c
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wined3d: Remove some debug TRACE stuff.
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2008-03-28 14:51:25 +01:00 |
vertexbuffer.c
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wined3d: Remove VBFLAG_LOAD.
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2008-02-28 20:10:40 +01:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Move shader generation into the shader backend.
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2008-03-25 19:35:58 +01:00 |
volume.c
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volumetexture.c
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wined3d.spec
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wined3d_main.c
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wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25 19:50:32 +01:00 |
wined3d_private.h
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wined3d: Make device palettes dynamically allocated.
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2008-03-27 11:09:06 +01:00 |
wined3d_private_types.h
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