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Makefile.in
wined3d: Implement shader_spirv_compile_vk().
2020-09-24 15:03:51 +02:00
adapter_gl.c
wined3d: Allocate a new bo for busy DISCARD maps.
2020-12-04 16:36:40 +01:00
adapter_vk.c
wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo().
2020-12-14 16:21:45 +01:00
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
wined3d: Add some barriers between resource usage on different bind points.
2021-05-18 00:24:24 +02:00
context.c
wined3d: Reference the SRV bo in context_load_shader_resources().
2020-12-02 19:08:04 +01:00
context_gl.c
wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup().
2021-05-18 00:24:25 +02:00
context_vk.c
wined3d: Always include any depth/stencil attachment in the Vulkan framebuffer.
2021-05-18 00:24:24 +02:00
cs.c
wined3d: Allow forcing commands serialization in the CS thread.
2020-12-04 18:39:48 +01:00
device.c
wined3d: Create the backbuffer rendertarget view only after calling adapter_init_3d().
2021-05-18 00:24:25 +02:00
directx.c
wined3d: Use debug_d3dusage() for both usage and usage query flags.
2021-01-04 17:12:45 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Implement the "precise" flag in the GLSL shader backend.
2021-04-06 20:18:02 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue().
2020-12-15 22:09:21 +01:00
resource.c
wined3d: Add some barriers between resource usage on different bind points.
2021-05-18 00:24:24 +02:00
sampler.c
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shader.c
wined3d: Only store unique stream output descriptions.
2020-10-07 18:40:18 +02:00
shader_sm1.c
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shader_sm4.c
libport: Remove the strnlen() function replacement.
2020-12-01 10:19:50 +01:00
shader_spirv.c
wined3d: Implement vertex shader stream output in the SPIR-V shader backend.
2020-10-07 18:40:20 +02:00
state.c
wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object().
2020-12-04 16:36:36 +01:00
stateblock.c
wined3d: Track SRV to RTV aliasing on sub resource level.
2020-09-24 16:43:26 +02:00
surface.c
wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
2020-12-02 19:08:04 +01:00
swapchain.c
wined3d: Add some barriers between resource usage on different bind points.
2021-05-18 00:24:24 +02:00
texture.c
wined3d: Add some barriers between resource usage on different bind points.
2021-05-18 00:24:24 +02:00
utils.c
wined3d: Properly convert Vulkan sample count format information.
2021-05-18 00:24:24 +02:00
version.rc
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vertexdeclaration.c
wined3d: Align vertex attribute offsets to their size, if smaller than 4.
2021-05-18 00:24:25 +02:00
view.c
wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources.
2020-12-16 16:22:36 +01:00
wined3d.spec
wined3d: Restore display modes for all outputs when doing mode restoration.
2020-11-03 21:47:27 +01:00
wined3d_gl.h
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wined3d_main.c
wined3d: Allow forcing commands serialization in the CS thread.
2020-12-04 18:39:48 +01:00
wined3d_private.h
wined3d: Implement NULL constant buffer views for the Vulkan backend.
2021-05-18 00:24:24 +02:00
wined3d_vk.h
wined3d: Implement stream output for the Vulkan adapter.
2020-10-07 18:40:22 +02:00