Sweden-Number/dlls/wined3d
Henri Verbeet a04f0e9c78 wined3d: Move FBO based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt(). 2011-08-22 16:14:37 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Remove the unused blit_op parameter to arbfp_blit_surface(). 2011-08-04 09:04:20 +02:00
ati_fragment_shader.c
buffer.c
clipper.c
context.c wined3d: Draw buffers are per-framebuffer state. 2011-08-22 16:14:36 +02:00
device.c wined3d: Pass a non-NULL rectangle to surface_color_fill() in wined3d_device_clear_rendertarget_view(). 2011-08-05 09:17:51 +02:00
directx.c wined3d: Add support for Nvidia GTX 550/560 Ti. 2011-08-05 16:43:24 +02:00
drawprim.c
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Get rid of the fglrx point sprite hack. 2011-08-05 09:17:59 +02:00
stateblock.c
surface.c wined3d: Move FBO based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt(). 2011-08-22 16:14:37 +02:00
swapchain.c
texture.c
utils.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Draw buffers are per-framebuffer state. 2011-08-22 16:14:36 +02:00