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Makefile.in
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adapter_gl.c
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
adapter_vk.c
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
arb_program_shader.c
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wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
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2021-06-01 21:24:54 +02:00 |
ati_fragment_shader.c
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wined3d: Rename gen_ffp_frag_op().
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2021-06-01 21:24:46 +02:00 |
buffer.c
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wined3d: Update resources through wined3d_device_context_ops.
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2021-05-06 18:53:48 +02:00 |
context.c
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wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
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2021-05-24 22:38:46 +02:00 |
context_gl.c
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wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can.
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2021-04-20 22:57:11 +02:00 |
context_vk.c
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wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors.
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2021-05-05 21:52:23 +02:00 |
cs.c
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
device.c
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
directx.c
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
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2021-06-01 21:24:54 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
query.c
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wined3d: Flush through wined3d_device_context_ops.
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2021-04-14 20:49:54 +02:00 |
resource.c
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wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
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2021-05-24 22:38:46 +02:00 |
sampler.c
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wined3d: Handle a few more border colours for Vulkan samplers.
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2021-03-25 17:56:41 +01:00 |
shader.c
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wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
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2021-06-01 21:24:54 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
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2021-04-29 23:37:46 +02:00 |
state.c
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wined3d: Don't skip FFP vertex pipeline state handlers when STATE_VDECL is dirty.
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2021-06-01 21:24:42 +02:00 |
stateblock.c
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wined3d: Move feature level selection to wined3d_state_create().
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2021-03-15 20:36:44 +01:00 |
surface.c
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wined3d: Introduce wined3d_mask_from_size().
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2021-06-07 21:24:23 +02:00 |
swapchain.c
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wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers().
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2021-05-27 21:25:31 +02:00 |
texture.c
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wined3d: Fix a spelling error in a comment.
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2021-05-25 21:13:00 +02:00 |
utils.c
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wined3d: Implement OpenGL image UAV clears using ARB_clear_texture.
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2021-06-07 21:24:25 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
view.c
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wined3d: Use the texture level count to calculate sub-resource indices for Vulkan mip-map generation.
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2021-06-07 21:24:34 +02:00 |
wined3d.spec
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
wined3d_vk.h
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